mirror of
https://github.com/bevyengine/bevy
synced 2025-01-26 11:55:17 +00:00
0db9fc92cd
# Objective Implements #13647 ## Solution Created two enums, CompassQuadrant and CompassOctant inside compass.rs with impls To and From Dir2. Used dir.to_angle().to_degrees() and matched against the resulting value. I could have skipped to_degrees() and matched against the radian value, but I thought this was more readable. I'm probably wrong lol. ## Testing Tested various dirs to compass variations. --- --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
61 lines
1.7 KiB
Rust
61 lines
1.7 KiB
Rust
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
|
|
#![forbid(unsafe_code)]
|
|
#![doc(
|
|
html_logo_url = "https://bevyengine.org/assets/icon.png",
|
|
html_favicon_url = "https://bevyengine.org/assets/icon.png"
|
|
)]
|
|
|
|
//! Provides math types and functionality for the Bevy game engine.
|
|
//!
|
|
//! The commonly used types are vectors like [`Vec2`] and [`Vec3`],
|
|
//! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
|
|
//! like [`Quat`].
|
|
|
|
mod affine3;
|
|
mod aspect_ratio;
|
|
pub mod bounding;
|
|
mod common_traits;
|
|
mod compass;
|
|
pub mod cubic_splines;
|
|
mod direction;
|
|
mod float_ord;
|
|
pub mod primitives;
|
|
mod ray;
|
|
mod rects;
|
|
mod rotation2d;
|
|
#[cfg(feature = "rand")]
|
|
pub mod sampling;
|
|
pub use compass::{CompassOctant, CompassQuadrant};
|
|
|
|
pub use affine3::*;
|
|
pub use aspect_ratio::AspectRatio;
|
|
pub use common_traits::*;
|
|
pub use direction::*;
|
|
pub use float_ord::*;
|
|
pub use ray::{Ray2d, Ray3d};
|
|
pub use rects::*;
|
|
pub use rotation2d::Rotation2d;
|
|
#[cfg(feature = "rand")]
|
|
pub use sampling::{FromRng, ShapeSample};
|
|
|
|
/// The `bevy_math` prelude.
|
|
pub mod prelude {
|
|
#[doc(hidden)]
|
|
#[cfg(feature = "rand")]
|
|
pub use crate::sampling::{FromRng, ShapeSample};
|
|
#[doc(hidden)]
|
|
pub use crate::{
|
|
cubic_splines::{
|
|
CubicBSpline, CubicBezier, CubicCardinalSpline, CubicCurve, CubicGenerator,
|
|
CubicHermite, CubicNurbs, CubicNurbsError, CubicSegment, RationalCurve,
|
|
RationalGenerator, RationalSegment,
|
|
},
|
|
direction::{Dir2, Dir3, Dir3A},
|
|
primitives::*,
|
|
BVec2, BVec3, BVec4, EulerRot, FloatExt, IRect, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4,
|
|
Quat, Ray2d, Ray3d, Rect, Rotation2d, URect, UVec2, UVec3, UVec4, Vec2, Vec2Swizzles, Vec3,
|
|
Vec3Swizzles, Vec4, Vec4Swizzles,
|
|
};
|
|
}
|
|
|
|
pub use glam::*;
|