bevy/crates/bevy_gizmos/src/gizmos.rs
Lynn e6a0f75a63
More gizmos builders (#13261)
# Objective

- Add GizmoBuilders for some primitives as discussed in #13233

## Solution

- `gizmos.primitive_2d(CIRCLE)` and `gizmos.primitive_2d(ELLIPSE)` now
return `Ellipse2dBuilder` aswell.
- `gizmos.primitive_3d(SPHERE)` and `gizmos.sphere()` now return the
same `SphereBuilder`.
- the `.circle_segments` method on the `SphereBuilder` that used to be
returned by `.sphere()` is now called `.segments`
  - the sphere primitive gizmo now matches the `gizmos.sphere` gizmo
- `gizmos.primitive_2d(ANNULUS)` now returns a `Annulus2dBuilder`
allowing the configuration of the `segments`
- gizmos cylinders and capsules now have only 1 line per axis, similar
to `gizmos.sphere`

## Migration Guide

- Some `gizmos.primitive_nd` methods now return some or different
builders. You may need to adjust types and match statements
- Replace any calls to `circle_segments()` with `.segments()`

---------

Co-authored-by: Raphael Büttgenbach <62256001+solis-lumine-vorago@users.noreply.github.com>
2024-06-03 16:10:14 +00:00

760 lines
24 KiB
Rust

//! A module for the [`Gizmos`] [`SystemParam`].
use std::{iter, marker::PhantomData, mem};
use bevy_color::{Color, LinearRgba};
use bevy_ecs::{
component::Tick,
system::{Deferred, ReadOnlySystemParam, Res, Resource, SystemBuffer, SystemMeta, SystemParam},
world::{unsafe_world_cell::UnsafeWorldCell, World},
};
use bevy_math::{Quat, Rotation2d, Vec2, Vec3};
use bevy_transform::TransformPoint;
use bevy_utils::default;
use crate::{
config::GizmoConfigGroup,
config::{DefaultGizmoConfigGroup, GizmoConfigStore},
prelude::GizmoConfig,
};
/// Storage of gizmo primitives.
#[derive(Resource)]
pub struct GizmoStorage<Config, Clear> {
pub(crate) list_positions: Vec<Vec3>,
pub(crate) list_colors: Vec<LinearRgba>,
pub(crate) strip_positions: Vec<Vec3>,
pub(crate) strip_colors: Vec<LinearRgba>,
marker: PhantomData<(Config, Clear)>,
}
impl<Config, Clear> Default for GizmoStorage<Config, Clear> {
fn default() -> Self {
Self {
list_positions: default(),
list_colors: default(),
strip_positions: default(),
strip_colors: default(),
marker: PhantomData,
}
}
}
impl<Config, Clear> GizmoStorage<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
/// Combine the other gizmo storage with this one.
pub fn append_storage<OtherConfig, OtherClear>(
&mut self,
other: &GizmoStorage<OtherConfig, OtherClear>,
) {
self.list_positions.extend(other.list_positions.iter());
self.list_colors.extend(other.list_colors.iter());
self.strip_positions.extend(other.strip_positions.iter());
self.strip_colors.extend(other.strip_colors.iter());
}
pub(crate) fn swap<OtherConfig, OtherClear>(
&mut self,
other: &mut GizmoStorage<OtherConfig, OtherClear>,
) {
mem::swap(&mut self.list_positions, &mut other.list_positions);
mem::swap(&mut self.list_colors, &mut other.list_colors);
mem::swap(&mut self.strip_positions, &mut other.strip_positions);
mem::swap(&mut self.strip_colors, &mut other.strip_colors);
}
/// Clear this gizmo storage of any requested gizmos.
pub fn clear(&mut self) {
self.list_positions.clear();
self.list_colors.clear();
self.strip_positions.clear();
self.strip_colors.clear();
}
}
/// Swap buffer for a specific clearing context.
///
/// This is to stash/store the default/requested gizmos so another context can
/// be substituted for that duration.
pub struct Swap<Clear>(PhantomData<Clear>);
/// A [`SystemParam`] for drawing gizmos.
///
/// They are drawn in immediate mode, which means they will be rendered only for
/// the frames, or ticks when in [`FixedMain`](bevy_app::FixedMain), in which
/// they are spawned.
///
/// A system in [`Main`](bevy_app::Main) will be cleared each rendering
/// frame, while a system in [`FixedMain`](bevy_app::FixedMain) will be
/// cleared each time the [`RunFixedMainLoop`](bevy_app::RunFixedMainLoop)
/// schedule is run.
///
/// Gizmos should be spawned before the [`Last`](bevy_app::Last) schedule
/// to ensure they are drawn.
///
/// To set up your own clearing context (useful for custom scheduling similar
/// to [`FixedMain`](bevy_app::FixedMain)):
///
/// ```
/// use bevy_gizmos::{prelude::*, *, gizmos::GizmoStorage};
/// # use bevy_app::prelude::*;
/// # use bevy_ecs::{schedule::ScheduleLabel, prelude::*};
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct StartOfMyContext;
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct EndOfMyContext;
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct StartOfRun;
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct EndOfRun;
/// # struct MyContext;
/// struct ClearContextSetup;
/// impl Plugin for ClearContextSetup {
/// fn build(&self, app: &mut App) {
/// app.init_resource::<GizmoStorage<DefaultGizmoConfigGroup, MyContext>>()
/// // Make sure this context starts/ends cleanly if inside another context. E.g. it
/// // should start after the parent context starts and end after the parent context ends.
/// .add_systems(StartOfMyContext, start_gizmo_context::<DefaultGizmoConfigGroup, MyContext>)
/// // If not running multiple times, put this with [`start_gizmo_context`].
/// .add_systems(StartOfRun, clear_gizmo_context::<DefaultGizmoConfigGroup, MyContext>)
/// // If not running multiple times, put this with [`end_gizmo_context`].
/// .add_systems(EndOfRun, collect_requested_gizmos::<DefaultGizmoConfigGroup, MyContext>)
/// .add_systems(EndOfMyContext, end_gizmo_context::<DefaultGizmoConfigGroup, MyContext>)
/// .add_systems(
/// Last,
/// propagate_gizmos::<DefaultGizmoConfigGroup, MyContext>.before(UpdateGizmoMeshes),
/// );
/// }
/// }
/// ```
pub struct Gizmos<'w, 's, Config = DefaultGizmoConfigGroup, Clear = ()>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
buffer: Deferred<'s, GizmoBuffer<Config, Clear>>,
pub(crate) enabled: bool,
/// The currently used [`GizmoConfig`]
pub config: &'w GizmoConfig,
/// The currently used [`GizmoConfigGroup`]
pub config_ext: &'w Config,
}
type GizmosState<Config, Clear> = (
Deferred<'static, GizmoBuffer<Config, Clear>>,
Res<'static, GizmoConfigStore>,
);
#[doc(hidden)]
pub struct GizmosFetchState<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
state: <GizmosState<Config, Clear> as SystemParam>::State,
}
#[allow(unsafe_code)]
// SAFETY: All methods are delegated to existing `SystemParam` implementations
unsafe impl<Config, Clear> SystemParam for Gizmos<'_, '_, Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
type State = GizmosFetchState<Config, Clear>;
type Item<'w, 's> = Gizmos<'w, 's, Config, Clear>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
GizmosFetchState {
state: GizmosState::<Config, Clear>::init_state(world, system_meta),
}
}
unsafe fn new_archetype(
state: &mut Self::State,
archetype: &bevy_ecs::archetype::Archetype,
system_meta: &mut SystemMeta,
) {
// SAFETY: The caller ensures that `archetype` is from the World the state was initialized from in `init_state`.
unsafe {
GizmosState::<Config, Clear>::new_archetype(&mut state.state, archetype, system_meta);
};
}
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World) {
GizmosState::<Config, Clear>::apply(&mut state.state, system_meta, world);
}
unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
// SAFETY: Delegated to existing `SystemParam` implementations
let (f0, f1) = unsafe {
GizmosState::<Config, Clear>::get_param(
&mut state.state,
system_meta,
world,
change_tick,
)
};
// Accessing the GizmoConfigStore in the immediate mode API reduces performance significantly.
// Implementing SystemParam manually allows us to do it to here
// Having config available allows for early returns when gizmos are disabled
let (config, config_ext) = f1.into_inner().config::<Config>();
Gizmos {
buffer: f0,
enabled: config.enabled,
config,
config_ext,
}
}
}
#[allow(unsafe_code)]
// Safety: Each field is `ReadOnlySystemParam`, and Gizmos SystemParam does not mutate world
unsafe impl<'w, 's, Config, Clear> ReadOnlySystemParam for Gizmos<'w, 's, Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
Deferred<'s, GizmoBuffer<Config, Clear>>: ReadOnlySystemParam,
Res<'w, GizmoConfigStore>: ReadOnlySystemParam,
{
}
struct GizmoBuffer<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
list_positions: Vec<Vec3>,
list_colors: Vec<LinearRgba>,
strip_positions: Vec<Vec3>,
strip_colors: Vec<LinearRgba>,
marker: PhantomData<(Config, Clear)>,
}
impl<Config, Clear> Default for GizmoBuffer<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
fn default() -> Self {
Self {
list_positions: default(),
list_colors: default(),
strip_positions: default(),
strip_colors: default(),
marker: PhantomData,
}
}
}
impl<Config, Clear> SystemBuffer for GizmoBuffer<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
fn apply(&mut self, _system_meta: &SystemMeta, world: &mut World) {
let mut storage = world.resource_mut::<GizmoStorage<Config, Clear>>();
storage.list_positions.append(&mut self.list_positions);
storage.list_colors.append(&mut self.list_colors);
storage.strip_positions.append(&mut self.strip_positions);
storage.strip_colors.append(&mut self.strip_colors);
}
}
impl<'w, 's, Config, Clear> Gizmos<'w, 's, Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
/// Draw a line in 3D from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line(Vec3::ZERO, Vec3::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line(&mut self, start: Vec3, end: Vec3, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.extend_list_positions([start, end]);
self.add_list_color(color, 2);
}
/// Draw a line in 3D with a color gradient from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_gradient(Vec3::ZERO, Vec3::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line_gradient<C: Into<Color>>(
&mut self,
start: Vec3,
end: Vec3,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.extend_list_positions([start, end]);
self.extend_list_colors([start_color, end_color]);
}
/// Draw a line in 3D from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.ray(Vec3::Y, Vec3::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray(&mut self, start: Vec3, vector: Vec3, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.line(start, start + vector, color);
}
/// Draw a line in 3D with a color gradient from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.ray_gradient(Vec3::Y, Vec3::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray_gradient<C: Into<Color>>(
&mut self,
start: Vec3,
vector: Vec3,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.line_gradient(start, start + vector, start_color, end_color);
}
/// Draw a line in 3D made of straight segments between the points.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip([Vec3::ZERO, Vec3::X, Vec3::Y], GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip(
&mut self,
positions: impl IntoIterator<Item = Vec3>,
color: impl Into<Color>,
) {
if !self.enabled {
return;
}
self.extend_strip_positions(positions);
let len = self.buffer.strip_positions.len();
let linear_color = LinearRgba::from(color.into());
self.buffer.strip_colors.resize(len - 1, linear_color);
self.buffer.strip_colors.push(LinearRgba::NAN);
}
/// Draw a line in 3D made of straight segments between the points, with a color gradient.
///
/// This should be called for each frame the lines need to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{BLUE, GREEN, RED};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip_gradient([
/// (Vec3::ZERO, GREEN),
/// (Vec3::X, RED),
/// (Vec3::Y, BLUE)
/// ]);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip_gradient<C: Into<Color>>(
&mut self,
points: impl IntoIterator<Item = (Vec3, C)>,
) {
if !self.enabled {
return;
}
let points = points.into_iter();
let GizmoBuffer {
strip_positions,
strip_colors,
..
} = &mut *self.buffer;
let (min, _) = points.size_hint();
strip_positions.reserve(min);
strip_colors.reserve(min);
for (position, color) in points {
strip_positions.push(position);
strip_colors.push(LinearRgba::from(color.into()));
}
strip_positions.push(Vec3::NAN);
strip_colors.push(LinearRgba::NAN);
}
/// Draw a wireframe rectangle in 3D.
///
/// This should be called for each frame the rectangle needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.rect(Vec3::ZERO, Quat::IDENTITY, Vec2::ONE, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn rect(&mut self, position: Vec3, rotation: Quat, size: Vec2, color: impl Into<Color>) {
if !self.enabled {
return;
}
let [tl, tr, br, bl] = rect_inner(size).map(|vec2| position + rotation * vec2.extend(0.));
self.linestrip([tl, tr, br, bl, tl], color);
}
/// Draw a wireframe cube in 3D.
///
/// This should be called for each frame the cube needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_transform::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.cuboid(Transform::IDENTITY, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn cuboid(&mut self, transform: impl TransformPoint, color: impl Into<Color>) {
let polymorphic_color: Color = color.into();
if !self.enabled {
return;
}
let rect = rect_inner(Vec2::ONE);
// Front
let [tlf, trf, brf, blf] = rect.map(|vec2| transform.transform_point(vec2.extend(0.5)));
// Back
let [tlb, trb, brb, blb] = rect.map(|vec2| transform.transform_point(vec2.extend(-0.5)));
let strip_positions = [
tlf, trf, brf, blf, tlf, // Front
tlb, trb, brb, blb, tlb, // Back
];
self.linestrip(strip_positions, polymorphic_color);
let list_positions = [
trf, trb, brf, brb, blf, blb, // Front to back
];
self.extend_list_positions(list_positions);
self.add_list_color(polymorphic_color, 6);
}
/// Draw a line in 2D from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_2d(Vec2::ZERO, Vec2::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line_2d(&mut self, start: Vec2, end: Vec2, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.line(start.extend(0.), end.extend(0.), color);
}
/// Draw a line in 2D with a color gradient from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_gradient_2d(Vec2::ZERO, Vec2::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line_gradient_2d<C: Into<Color>>(
&mut self,
start: Vec2,
end: Vec2,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.line_gradient(start.extend(0.), end.extend(0.), start_color, end_color);
}
/// Draw a line in 2D made of straight segments between the points.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip_2d([Vec2::ZERO, Vec2::X, Vec2::Y], GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip_2d(
&mut self,
positions: impl IntoIterator<Item = Vec2>,
color: impl Into<Color>,
) {
if !self.enabled {
return;
}
self.linestrip(positions.into_iter().map(|vec2| vec2.extend(0.)), color);
}
/// Draw a line in 2D made of straight segments between the points, with a color gradient.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN, BLUE};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip_gradient_2d([
/// (Vec2::ZERO, GREEN),
/// (Vec2::X, RED),
/// (Vec2::Y, BLUE)
/// ]);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip_gradient_2d<C: Into<Color>>(
&mut self,
positions: impl IntoIterator<Item = (Vec2, C)>,
) {
if !self.enabled {
return;
}
self.linestrip_gradient(
positions
.into_iter()
.map(|(vec2, color)| (vec2.extend(0.), color)),
);
}
/// Draw a line in 2D from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.ray_2d(Vec2::Y, Vec2::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray_2d(&mut self, start: Vec2, vector: Vec2, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.line_2d(start, start + vector, color);
}
/// Draw a line in 2D with a color gradient from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_gradient(Vec3::Y, Vec3::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray_gradient_2d<C: Into<Color>>(
&mut self,
start: Vec2,
vector: Vec2,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.line_gradient_2d(start, start + vector, start_color, end_color);
}
/// Draw a wireframe rectangle in 2D.
///
/// This should be called for each frame the rectangle needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.rect_2d(Vec2::ZERO, 0., Vec2::ONE, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn rect_2d(
&mut self,
position: Vec2,
rotation: impl Into<Rotation2d>,
size: Vec2,
color: impl Into<Color>,
) {
if !self.enabled {
return;
}
let rotation: Rotation2d = rotation.into();
let [tl, tr, br, bl] = rect_inner(size).map(|vec2| position + rotation * vec2);
self.linestrip_2d([tl, tr, br, bl, tl], color);
}
#[inline]
fn extend_list_positions(&mut self, positions: impl IntoIterator<Item = Vec3>) {
self.buffer.list_positions.extend(positions);
}
#[inline]
fn extend_list_colors(&mut self, colors: impl IntoIterator<Item = impl Into<Color>>) {
self.buffer.list_colors.extend(
colors
.into_iter()
.map(|color| LinearRgba::from(color.into())),
);
}
#[inline]
fn add_list_color(&mut self, color: impl Into<Color>, count: usize) {
let polymorphic_color: Color = color.into();
let linear_color = LinearRgba::from(polymorphic_color);
self.buffer
.list_colors
.extend(iter::repeat(linear_color).take(count));
}
#[inline]
fn extend_strip_positions(&mut self, positions: impl IntoIterator<Item = Vec3>) {
self.buffer.strip_positions.extend(positions);
self.buffer.strip_positions.push(Vec3::NAN);
}
}
fn rect_inner(size: Vec2) -> [Vec2; 4] {
let half_size = size / 2.;
let tl = Vec2::new(-half_size.x, half_size.y);
let tr = Vec2::new(half_size.x, half_size.y);
let bl = Vec2::new(-half_size.x, -half_size.y);
let br = Vec2::new(half_size.x, -half_size.y);
[tl, tr, br, bl]
}