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# Objective - #13418 broke volumetric fog ``` wgpu error: Validation Error Caused by: In a RenderPass note: encoder = `<CommandBuffer-(2, 4, Metal)>` In a set_bind_group command note: bind group = `mesh_view_bind_group` Bind group 0 expects 5 dynamic offsets. However 4 dynamic offsets were provided. ``` ## Solution - add ssr offset to volumetric fog bind group |
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