mirror of
https://github.com/bevyengine/bevy
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67 lines
2.3 KiB
Rust
67 lines
2.3 KiB
Rust
//! [![](https://bevyengine.org/assets/bevy_logo_docs.svg)](https://bevyengine.org)
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//!
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//! Bevy is an open-source modular game engine built in Rust, with a focus on developer productivity and performance.
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//!
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//! Check out the [Bevy website](https://bevyengine.org) for more information, read the
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//! [Bevy Book](https://bevyengine.org/learn/book/introduction) for a step-by-step guide, and [engage with our
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//! community](https://bevyengine.org/community/) if you have any questions or ideas!
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//!
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//! ## Example
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//!Here is a simple "Hello World" Bevy app:
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//! ```no_run
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//!use bevy::prelude::*;
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//!
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//!fn main() {
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//! App::build()
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//! .add_default_plugins()
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//! .add_system(hello_world_system.system())
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//! .run();
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//!}
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//!
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//!fn hello_world_system() {
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//! println!("hello world");
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//!}
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//! ```
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//! Don't let the simplicity of the example above fool you. Bevy is a [fully featured game engine](https://bevyengine.org/learn/book/introduction/features/)
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//! and it gets more powerful every day!
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//!
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//! ### This Crate
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//! The "bevy" crate is just a container crate that makes it easier to consume Bevy components.
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//! The defaults provide a "full" engine experience, but you can easily enable / disable features
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//! in your project's Cargo.toml to meet your specific needs. See Bevy's Cargo.toml for a full list of features available.
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//!
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//! If you prefer it, you can also consume the individual bevy crates directly.
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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html_favicon_url = "https://bevyengine.org/assets/icon.png"
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)]
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mod add_default_plugins;
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pub mod prelude;
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pub use add_default_plugins::*;
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pub use bevy_app as app;
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pub use glam as math;
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pub use legion;
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pub use bevy_asset as asset;
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pub use bevy_core as core;
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pub use bevy_diagnostic as diagnostic;
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pub use bevy_gltf as gltf;
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pub use bevy_input as input;
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pub use bevy_pbr as pbr;
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pub use bevy_property as property;
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pub use bevy_render as render;
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pub use bevy_scene as scene;
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pub use bevy_sprite as sprite;
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pub use bevy_text as text;
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pub use bevy_transform as transform;
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pub use bevy_type_registry as type_registry;
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pub use bevy_ui as ui;
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pub use bevy_window as window;
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#[cfg(feature = "bevy_wgpu")]
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pub use bevy_wgpu as wgpu;
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#[cfg(feature = "bevy_winit")]
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pub use bevy_winit as winit;
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