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https://github.com/bevyengine/bevy
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3892adcb47
# Objective Closes #7622. I was working on adding support for reflecting generic functions and found that I wanted to use an argument's `TypeId` for hashing and comparison, but its `TypePath` for debugging and error messaging. While I could just keep them separate, place them in a tuple or a local struct or something, I think I see an opportunity to make a dedicate type for this. Additionally, we can use this type to clean up some duplication amongst the type info structs in a manner similar to #7622. ## Solution Added the `Type` type. This should be seen as the most basic representation of a type apart from `TypeId`. It stores both the `TypeId` of the type as well as its `TypePathTable`. The `Hash` and `PartialEq` implementations rely on the `TypeId`, while the `Debug` implementation relies on the `TypePath`. This makes it especially useful as a key in a `HashMap` since we get the speed of the `TypeId` hashing/comparisons with the readability of `TypePath`. With this type, we're able to reduce the duplication across the type info structs by removing individual fields for `TypeId` and `TypePathTable`, replacing them with a single `Type` field. Similarly, we can remove many duplicate methods and replace it with a macro that delegates to the stored `Type`. ### Caveats It should be noted that this type is currently 3x larger than `TypeId`. On my machine, it's 48 bytes compared to `TypeId`'s 16. While this doesn't matter for `TypeInfo` since it would contain that data regardless, it is something to keep in mind when using elsewhere. ## Testing All tests should pass as normal: ``` cargo test --package bevy_reflect ``` --- ## Showcase `bevy_reflect` now exports a `Type` struct. This type contains both the `TypeId` and the `TypePathTable` of the given type, allowing it to be used like `TypeId` but have the debuggability of `TypePath`. ```rust // We can create this for any type implementing `TypePath`: let ty = Type::of::<String>(); // It has `Hash` and `Eq` impls powered by `TypeId`, making it useful for maps: let mut map = HashMap::<Type, i32>::new(); map.insert(ty, 25); // And it has a human-readable `Debug` representation: let debug = format!("{:?}", map); assert_eq!(debug, "{alloc::string::String: 25}"); ``` ## Migration Guide Certain type info structs now only return their item types as `Type` instead of exposing direct methods on them. The following methods have been removed: - `ArrayInfo::item_type_path_table` - `ArrayInfo::item_type_id` - `ArrayInfo::item_is` - `ListInfo::item_type_path_table` - `ListInfo::item_type_id` - `ListInfo::item_is` - `SetInfo::value_type_path_table` - `SetInfo::value_type_id` - `SetInfo::value_is` - `MapInfo::key_type_path_table` - `MapInfo::key_type_id` - `MapInfo::key_is` - `MapInfo::value_type_path_table` - `MapInfo::value_type_id` - `MapInfo::value_is` Instead, access the `Type` directly using one of the new methods: - `ArrayInfo::item_ty` - `ListInfo::item_ty` - `SetInfo::value_ty` - `MapInfo::key_ty` - `MapInfo::value_ty` For example: ```rust // BEFORE let type_id = array_info.item_type_id(); // AFTER let type_id = array_info.item_ty().id(); ``` |
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README.md |
Bevy Reflect
This crate enables you to dynamically interact with Rust types:
- Derive the
Reflect
traits - Interact with fields using their names (for named structs) or indices (for tuple structs)
- "Patch" your types with new values
- Look up nested fields using "path strings"
- Iterate over struct fields
- Automatically serialize and deserialize via Serde (without explicit serde impls)
- Trait "reflection"
Features
Derive the Reflect
traits
// this will automatically implement the `Reflect` trait and the `Struct` trait (because the type is a struct)
#[derive(Reflect)]
struct Foo {
a: u32,
b: Bar,
c: Vec<i32>,
d: Vec<Baz>,
}
// this will automatically implement the `Reflect` trait and the `TupleStruct` trait (because the type is a tuple struct)
#[derive(Reflect)]
struct Bar(String);
#[derive(Reflect)]
struct Baz {
value: f32,
}
// We will use this value to illustrate `bevy_reflect` features
let mut foo = Foo {
a: 1,
b: Bar("hello".to_string()),
c: vec![1, 2],
d: vec![Baz { value: 3.14 }],
};
Interact with fields using their names
assert_eq!(*foo.get_field::<u32>("a").unwrap(), 1);
*foo.get_field_mut::<u32>("a").unwrap() = 2;
assert_eq!(foo.a, 2);
"Patch" your types with new values
let mut dynamic_struct = DynamicStruct::default();
dynamic_struct.insert("a", 42u32);
dynamic_struct.insert("c", vec![3, 4, 5]);
foo.apply(&dynamic_struct);
assert_eq!(foo.a, 42);
assert_eq!(foo.c, vec![3, 4, 5]);
Look up nested fields using "path strings"
let value = *foo.get_path::<f32>("d[0].value").unwrap();
assert_eq!(value, 3.14);
Iterate over struct fields
for (i, value: &Reflect) in foo.iter_fields().enumerate() {
let field_name = foo.name_at(i).unwrap();
if let Some(value) = value.downcast_ref::<u32>() {
println!("{} is a u32 with the value: {}", field_name, *value);
}
}
Automatically serialize and deserialize via Serde (without explicit serde impls)
let mut registry = TypeRegistry::default();
registry.register::<u32>();
registry.register::<i32>();
registry.register::<f32>();
registry.register::<String>();
registry.register::<Bar>();
registry.register::<Baz>();
let serializer = ReflectSerializer::new(&foo, ®istry);
let serialized = ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
let mut deserializer = ron::de::Deserializer::from_str(&serialized).unwrap();
let reflect_deserializer = ReflectDeserializer::new(®istry);
let value = reflect_deserializer.deserialize(&mut deserializer).unwrap();
let dynamic_struct = value.take::<DynamicStruct>().unwrap();
assert!(foo.reflect_partial_eq(&dynamic_struct).unwrap());
Trait "reflection"
Call a trait on a given &dyn Reflect
reference without knowing the underlying type!
#[derive(Reflect)]
#[reflect(DoThing)]
struct MyType {
value: String,
}
impl DoThing for MyType {
fn do_thing(&self) -> String {
format!("{} World!", self.value)
}
}
#[reflect_trait]
pub trait DoThing {
fn do_thing(&self) -> String;
}
// First, lets box our type as a Box<dyn Reflect>
let reflect_value: Box<dyn Reflect> = Box::new(MyType {
value: "Hello".to_string(),
});
// This means we no longer have direct access to MyType or its methods. We can only call Reflect methods on reflect_value.
// What if we want to call `do_thing` on our type? We could downcast using reflect_value.downcast_ref::<MyType>(), but what if we
// don't know the type at compile time?
// Normally in rust we would be out of luck at this point. Lets use our new reflection powers to do something cool!
let mut type_registry = TypeRegistry::default();
type_registry.register::<MyType>();
// The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct, which implements TypeData.
// This was added to MyType's TypeRegistration.
let reflect_do_thing = type_registry
.get_type_data::<ReflectDoThing>(reflect_value.type_id())
.unwrap();
// We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing` reference
let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();
// Which means we can now call do_thing(). Magic!
println!("{}", my_trait.do_thing());
// This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to insert a new instance
// of ReflectDoThing into MyType's registration. The instance knows how to cast &dyn Reflect to &dyn DoThing, because it
// knows that &dyn Reflect should first be downcasted to &MyType, which can then be safely casted to &dyn DoThing
Why make this?
The whole point of Rust is static safety! Why build something that makes it easy to throw it all away?
- Some problems are inherently dynamic (scripting, some types of serialization / deserialization)
- Sometimes the dynamic way is easier
- Sometimes the dynamic way puts less burden on your users to derive a bunch of traits (this was a big motivator for the Bevy project)