mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 14:40:19 +00:00
b8263b55fb
# Objective Support the following syntax for adding systems: ```rust App::new() .add_system(setup.on_startup()) .add_systems(( show_menu.in_schedule(OnEnter(GameState::Paused)), menu_ssytem.in_set(OnUpdate(GameState::Paused)), hide_menu.in_schedule(OnExit(GameState::Paused)), )) ``` ## Solution Add the traits `IntoSystemAppConfig{s}`, which provide the extension methods necessary for configuring which schedule a system belongs to. These extension methods return `IntoSystemAppConfig{s}`, which `App::add_system{s}` uses to choose which schedule to add systems to. --- ## Changelog + Added the extension methods `in_schedule(label)` and `on_startup()` for configuring the schedule a system belongs to. ## Future Work * Replace all uses of `add_startup_system` in the engine. * Deprecate this method
266 lines
7.7 KiB
Rust
266 lines
7.7 KiB
Rust
//! This example provides a 2D benchmark.
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//!
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//! Usage: spawn more entities by clicking on the screen.
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use bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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window::{PresentMode, WindowResolution},
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};
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use rand::{rngs::StdRng, thread_rng, Rng, SeedableRng};
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const BIRDS_PER_SECOND: u32 = 10000;
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const GRAVITY: f32 = -9.8 * 100.0;
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const MAX_VELOCITY: f32 = 750.;
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const BIRD_SCALE: f32 = 0.15;
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const HALF_BIRD_SIZE: f32 = 256. * BIRD_SCALE * 0.5;
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#[derive(Resource)]
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struct BevyCounter {
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pub count: usize,
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pub color: Color,
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}
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#[derive(Component)]
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struct Bird {
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velocity: Vec3,
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}
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "BevyMark".into(),
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resolution: (800., 600.).into(),
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present_mode: PresentMode::AutoNoVsync,
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..default()
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}),
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..default()
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}))
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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.add_plugin(LogDiagnosticsPlugin::default())
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.insert_resource(BevyCounter {
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count: 0,
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color: Color::WHITE,
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})
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.add_startup_system(setup)
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.add_system(mouse_handler)
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.add_system(movement_system)
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.add_system(collision_system)
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.add_system(counter_system)
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.add_system(scheduled_spawner.in_schedule(CoreSchedule::FixedUpdate))
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.insert_resource(FixedTime::new_from_secs(0.2))
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.run();
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}
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#[derive(Resource)]
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struct BirdScheduled {
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wave: usize,
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per_wave: usize,
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}
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fn scheduled_spawner(
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mut commands: Commands,
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windows: Query<&Window>,
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mut scheduled: ResMut<BirdScheduled>,
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mut counter: ResMut<BevyCounter>,
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bird_texture: Res<BirdTexture>,
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) {
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let window = windows.single();
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if scheduled.wave > 0 {
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spawn_birds(
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&mut commands,
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&window.resolution,
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&mut counter,
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scheduled.per_wave,
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bird_texture.clone_weak(),
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);
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let mut rng = thread_rng();
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counter.color = Color::rgb_linear(rng.gen(), rng.gen(), rng.gen());
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scheduled.wave -= 1;
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}
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}
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#[derive(Resource, Deref)]
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struct BirdTexture(Handle<Image>);
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#[derive(Component)]
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struct StatsText;
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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warn!(include_str!("warning_string.txt"));
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let texture = asset_server.load("branding/icon.png");
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let text_section = move |color, value: &str| {
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TextSection::new(
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value,
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color,
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},
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)
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};
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commands.spawn(Camera2dBundle::default());
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commands.spawn((
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TextBundle::from_sections([
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text_section(Color::GREEN, "Bird Count"),
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text_section(Color::CYAN, ""),
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text_section(Color::GREEN, "\nFPS (raw): "),
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text_section(Color::CYAN, ""),
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text_section(Color::GREEN, "\nFPS (SMA): "),
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text_section(Color::CYAN, ""),
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text_section(Color::GREEN, "\nFPS (EMA): "),
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text_section(Color::CYAN, ""),
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])
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.with_style(Style {
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position_type: PositionType::Absolute,
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position: UiRect {
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top: Val::Px(5.0),
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left: Val::Px(5.0),
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..default()
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},
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..default()
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}),
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StatsText,
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));
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commands.insert_resource(BirdTexture(texture));
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commands.insert_resource(BirdScheduled {
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per_wave: std::env::args()
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.nth(1)
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.and_then(|arg| arg.parse::<usize>().ok())
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.unwrap_or_default(),
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wave: std::env::args()
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.nth(2)
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.and_then(|arg| arg.parse::<usize>().ok())
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.unwrap_or(1),
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});
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}
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fn mouse_handler(
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mut commands: Commands,
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time: Res<Time>,
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mouse_button_input: Res<Input<MouseButton>>,
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windows: Query<&Window>,
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bird_texture: Res<BirdTexture>,
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mut counter: ResMut<BevyCounter>,
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) {
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let window = windows.single();
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if mouse_button_input.just_released(MouseButton::Left) {
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let mut rng = thread_rng();
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counter.color = Color::rgb_linear(rng.gen(), rng.gen(), rng.gen());
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}
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if mouse_button_input.pressed(MouseButton::Left) {
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let spawn_count = (BIRDS_PER_SECOND as f64 * time.delta_seconds_f64()) as usize;
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spawn_birds(
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&mut commands,
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&window.resolution,
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&mut counter,
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spawn_count,
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bird_texture.clone_weak(),
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);
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}
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}
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fn spawn_birds(
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commands: &mut Commands,
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primary_window_resolution: &WindowResolution,
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counter: &mut BevyCounter,
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spawn_count: usize,
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texture: Handle<Image>,
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) {
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let bird_x = (primary_window_resolution.width() / -2.) + HALF_BIRD_SIZE;
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let bird_y = (primary_window_resolution.height() / 2.) - HALF_BIRD_SIZE;
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let mut rng = StdRng::from_entropy();
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let color = counter.color;
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let current_count = counter.count;
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commands.spawn_batch((0..spawn_count).map(move |count| {
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let velocity_x = rng.gen::<f32>() * MAX_VELOCITY - (MAX_VELOCITY * 0.5);
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let bird_z = (current_count + count) as f32 * 0.00001;
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(
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SpriteBundle {
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texture: texture.clone(),
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transform: Transform {
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translation: Vec3::new(bird_x, bird_y, bird_z),
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scale: Vec3::splat(BIRD_SCALE),
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..default()
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},
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sprite: Sprite { color, ..default() },
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..default()
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},
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Bird {
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velocity: Vec3::new(velocity_x, 0., 0.),
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},
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)
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}));
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counter.count += spawn_count;
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}
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fn movement_system(time: Res<Time>, mut bird_query: Query<(&mut Bird, &mut Transform)>) {
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for (mut bird, mut transform) in &mut bird_query {
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transform.translation.x += bird.velocity.x * time.delta_seconds();
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transform.translation.y += bird.velocity.y * time.delta_seconds();
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bird.velocity.y += GRAVITY * time.delta_seconds();
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}
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}
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fn collision_system(windows: Query<&Window>, mut bird_query: Query<(&mut Bird, &Transform)>) {
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let window = windows.single();
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let half_width = window.width() * 0.5;
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let half_height = window.height() * 0.5;
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for (mut bird, transform) in &mut bird_query {
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let x_vel = bird.velocity.x;
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let y_vel = bird.velocity.y;
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let x_pos = transform.translation.x;
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let y_pos = transform.translation.y;
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if (x_vel > 0. && x_pos + HALF_BIRD_SIZE > half_width)
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|| (x_vel <= 0. && x_pos - HALF_BIRD_SIZE < -(half_width))
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{
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bird.velocity.x = -x_vel;
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}
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if y_vel < 0. && y_pos - HALF_BIRD_SIZE < -half_height {
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bird.velocity.y = -y_vel;
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}
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if y_pos + HALF_BIRD_SIZE > half_height && y_vel > 0.0 {
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bird.velocity.y = 0.0;
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}
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}
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}
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fn counter_system(
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diagnostics: Res<Diagnostics>,
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counter: Res<BevyCounter>,
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mut query: Query<&mut Text, With<StatsText>>,
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) {
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let mut text = query.single_mut();
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if counter.is_changed() {
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text.sections[1].value = counter.count.to_string();
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}
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if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(raw) = fps.value() {
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text.sections[3].value = format!("{raw:.2}");
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}
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if let Some(sma) = fps.average() {
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text.sections[5].value = format!("{sma:.2}");
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}
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if let Some(ema) = fps.smoothed() {
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text.sections[7].value = format!("{ema:.2}");
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}
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};
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}
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