bevy/examples/animation
Carter Anderson 1bd1053b7d Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367)
We currently use special "floating" constructors for `EasingCurve`,
`FunctionCurve`, and `ConstantCurve` (ex: `easing_curve`). This erases
the type being created (and in general "what is happening"
structurally), for very minimal ergonomics improvements. With rare
exceptions, we prefer normal `X::new()` constructors over floating `x()`
constructors in Bevy. I don't think this use case merits special casing
here.

Add `EasingCurve::new()`, use normal constructors everywhere, and remove
the floating constructors.

I think this should land in 0.15 in the interest of not breaking people
later.
2024-11-16 15:30:10 +01:00
..
animated_fox.rs Remove the invalid system ordering in the animation example. (#16173) 2024-11-05 22:31:35 +01:00
animated_transform.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
animated_ui.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
animation_events.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
animation_graph.rs Remove the invalid system ordering in the animation example. (#16173) 2024-11-05 22:31:35 +01:00
animation_masks.rs Incorporate all node weights in additive blending (#16279) 2024-11-11 21:50:47 +01:00
color_animation.rs Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
custom_skinned_mesh.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
eased_motion.rs Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
easing_functions.rs Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-16 15:30:10 +01:00
gltf_skinned_mesh.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
morph_targets.rs Fix println in morph_targets example (#15851) 2024-10-11 15:35:22 +00:00