mirror of
https://github.com/bevyengine/bevy
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261905f11d
# Objective - Fixes #1800, fixes #6984 - Alternative to #7196 - Ensure feature list is always up to date and that all are documented - Help discovery of features ## Solution - Use a template to update the cargo feature list - Use the comment just above the feature declaration as the description - Add the checks to CI - Add the features to the base crate doc
314 lines
9.6 KiB
Smarty
314 lines
9.6 KiB
Smarty
<!-- MD024 - The Headers from the Platform-Specific Examples should be identical -->
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<!-- markdownlint-disable-file MD024 -->
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# Examples
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These examples demonstrate the main features of Bevy and how to use them.
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To run an example, use the command `cargo run --example <Example>`, and add the option `--features x11` or `--features wayland` to force the example to run on a specific window compositor, e.g.
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```sh
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cargo run --features wayland --example hello_world
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```
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**⚠️ Note: for users of releases on crates.io!**
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There are often large differences and incompatible API changes between the latest [crates.io](https://crates.io/crates/bevy) release and the development version of Bevy in the git main branch!
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If you are using a released version of bevy, you need to make sure you are viewing the correct version of the examples!
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- Latest release: [https://github.com/bevyengine/bevy/tree/latest/examples](https://github.com/bevyengine/bevy/tree/latest/examples)
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- Specific version, such as `0.4`: [https://github.com/bevyengine/bevy/tree/v0.4.0/examples](https://github.com/bevyengine/bevy/tree/v0.4.0/examples)
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When you clone the repo locally to run the examples, use `git checkout` to get the correct version:
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```bash
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# `latest` always points to the newest release
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git checkout latest
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# or use a specific version
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git checkout v0.4.0
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```
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---
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## Table of Contents
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- [Examples](#examples)
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- [Table of Contents](#table-of-contents)
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- [The Bare Minimum](#the-bare-minimum)
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- [Hello, World!](#hello-world)
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- [Cross-Platform Examples](#cross-platform-examples)
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{% for category, _ in all_examples %} - [{{ category }}](#{{ category | slugify }})
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{% endfor %}
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- [Tests](#tests)
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- [Platform-Specific Examples](#platform-specific-examples)
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- [Android](#android)
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- [Setup](#setup)
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- [Build & Run](#build--run)
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- [Old phones](#old-phones)
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- [iOS](#ios)
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- [Setup](#setup-1)
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- [Build & Run](#build--run-1)
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- [WASM](#wasm)
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- [Setup](#setup-2)
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- [Build & Run](#build--run-2)
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- [Loading Assets](#loading-assets)
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# The Bare Minimum
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<!-- MD026 - Hello, World! looks better with the ! -->
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<!-- markdownlint-disable-next-line MD026 -->
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## Hello, World!
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Example | Description
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--- | ---
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[`hello_world.rs`](./hello_world.rs) | Runs a minimal example that outputs "hello world"
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# Cross-Platform Examples
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{% for category, details in all_examples %}
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## {{ category }}
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{% if details.description is string %}{{ details.description }}
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{% endif %}Example | Description
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--- | ---
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{% for example in details.examples %}[{{ example.name }}](../{{ example.path }}) | {{ example.description }}
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{% endfor %}{% endfor %}
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# Tests
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Example | Description
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--- | ---
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[How to Test Systems](../tests/how_to_test_systems.rs) | How to test systems with commands, queries or resources
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# Platform-Specific Examples
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## Android
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### Setup
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```sh
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rustup target add aarch64-linux-android armv7-linux-androideabi
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cargo install cargo-apk
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```
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The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
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When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
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### Build & Run
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To run on a device setup for Android development, run:
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```sh
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cargo apk run -p bevy_mobile_example
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```
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When using Bevy as a library, the following fields must be added to `Cargo.toml`:
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```toml
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[package.metadata.android]
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build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
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[package.metadata.android.sdk]
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target_sdk_version = 31
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```
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Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
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### Debugging
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You can view the logs with the following command:
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```sh
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adb logcat | grep 'RustStdoutStderr\|bevy\|wgpu'
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```
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In case of an error getting a GPU or setting it up, you can try settings logs of `wgpu_hal` to `DEBUG` to get more information.
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Sometimes, running the app complains about an unknown activity. This may be fixed by uninstalling the application:
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```sh
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adb uninstall org.bevyengine.example
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```
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### Old phones
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Bevy by default targets Android API level 31 in its examples which is the <!-- markdown-link-check-disable -->
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[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
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Users of older phones may want to use an older API when testing.
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To use a different API, the following fields must be updated in Cargo.toml:
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```toml
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[package.metadata.android.sdk]
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target_sdk_version = >>API<<
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min_sdk_version = >>API or less<<
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```
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Example | File | Description
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--- | --- | ---
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`android` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound
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## iOS
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### Setup
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You need to install the correct rust targets:
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- `aarch64-apple-ios`: iOS devices
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- `x86_64-apple-ios`: iOS simulator on x86 processors
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- `aarch64-apple-ios-sim`: iOS simulator on Apple processors
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```sh
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rustup target add aarch64-apple-ios x86_64-apple-ios aarch64-apple-ios-sim
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```
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### Build & Run
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Using bash:
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```sh
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cd examples/mobile
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make run
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```
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In an ideal world, this will boot up, install and run the app for the first
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iOS simulator in your `xcrun simctl devices list`. If this fails, you can
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specify the simulator device UUID via:
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```sh
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DEVICE_ID=${YOUR_DEVICE_ID} make run
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```
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If you'd like to see xcode do stuff, you can run
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```sh
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open bevy_mobile_example.xcodeproj/
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```
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which will open xcode. You then must push the zoom zoom play button and wait
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for the magic.
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Example | File | Description
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--- | --- | ---
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`ios` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound
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## WASM
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### Setup
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```sh
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rustup target add wasm32-unknown-unknown
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cargo install wasm-bindgen-cli
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```
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### Build & Run
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Following is an example for `lighting`. For other examples, change the `lighting` in the
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following commands.
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```sh
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cargo build --release --example lighting --target wasm32-unknown-unknown
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wasm-bindgen --out-name wasm_example \
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--out-dir examples/wasm/target \
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--target web target/wasm32-unknown-unknown/release/examples/lighting.wasm
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```
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The first command will build the example for the wasm target, creating a binary. Then,
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[wasm-bindgen-cli](https://rustwasm.github.io/wasm-bindgen/reference/cli.html) is used to create
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javascript bindings to this wasm file, which can be loaded using this
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[example HTML file](./wasm/index.html).
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Then serve `examples/wasm` directory to browser. i.e.
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```sh
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# cargo install basic-http-server
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basic-http-server examples/wasm
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# with python
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python3 -m http.server --directory examples/wasm
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# with ruby
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ruby -run -ehttpd examples/wasm
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```
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### Optimizing
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On the web, it's useful to reduce the size of the files that are distributed.
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With rust, there are many ways to improve your executable sizes.
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Here are some.
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#### 1. Tweak your `Cargo.toml`
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Add a new [profile](https://doc.rust-lang.org/cargo/reference/profiles.html)
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to your `Cargo.toml`:
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```toml
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[profile.wasm-release]
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# Use release profile as default values
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inherits = "release"
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# Optimize with size in mind, also try "s", sometimes it is better.
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# This doesn't increase compilation times compared to -O3, great improvements
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opt-level = "z"
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# Do a second optimization pass removing duplicate or unused code from dependencies.
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# Slows compile times, marginal improvements
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lto = "fat"
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# When building crates, optimize larger chunks at a time
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# Slows compile times, marginal improvements
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codegen-units = 1
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```
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Now, when building the final executable, use the `wasm-release` profile
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by replacing `--release` by `--profile wasm-release` in the cargo command.
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```sh
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cargo build --profile wasm-release --example lighting --target wasm32-unknown-unknown
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```
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Make sure your final executable size is smaller, some of those optimizations
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may not be worth keeping, due to compilation time increases.
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#### 2. Use `wasm-opt` from the binaryen package
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Binaryen is a set of tools for working with wasm. It has a `wasm-opt` CLI tool.
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First download the `binaryen` package,
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then locate the `.wasm` file generated by `wasm-bindgen`.
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It should be in the `--out-dir` you specified in the command line,
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the file name should end in `_bg.wasm`.
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Then run `wasm-opt` with the `-Oz` flag. Note that `wasm-opt` is _very slow_.
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Note that `wasm-opt` optimizations might not be as effective if you
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didn't apply the optimizations from the previous section.
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```sh
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wasm-opt -Oz --output optimized.wasm examples/wasm/target/lighting_bg.wasm
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mv optimized.wasm examples/wasm/target/lighting_bg.wasm
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```
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For a small project with a basic 3d model and two lights,
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the generated file sizes are, as of Jully 2022 as following:
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|profile | wasm-opt | no wasm-opt |
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|----------------------------------|----------|-------------|
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|Default | 8.5M | 13.0M |
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|opt-level = "z" | 6.1M | 12.7M |
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|"z" + lto = "thin" | 5.9M | 12M |
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|"z" + lto = "fat" | 5.1M | 9.4M |
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|"z" + "thin" + codegen-units = 1 | 5.3M | 11M |
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|"z" + "fat" + codegen-units = 1 | 4.8M | 8.5M |
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There are more advanced optimization options available,
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check the following pages for more info:
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- <https://rustwasm.github.io/book/reference/code-size.html>
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- <https://rustwasm.github.io/docs/wasm-bindgen/reference/optimize-size.html>
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- <https://rustwasm.github.io/book/game-of-life/code-size.html>
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### Loading Assets
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To load assets, they need to be available in the folder examples/wasm/assets. Cloning this
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repository will set it up as a symlink on Linux and macOS, but you will need to manually move
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the assets on Windows.
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