bevy/crates/bevy_gizmos/src/gizmos.rs
Tim d2a07f9f72
Retained Gizmos (#15473)
# Objective
Add a way to use the gizmo API in a retained manner, for increased
performance.

## Solution
- Move gizmo API from `Gizmos` to `GizmoBuffer`, ~ab~using `Deref` to
keep usage the same as before.
- Merge non-strip and strip variant of `LineGizmo` into one, storing the
data in a `GizmoBuffer` to have the same API for retained `LineGizmo`s.

### Review guide
- The meat of the changes are in `lib.rs`, `retained.rs`, `gizmos.rs`,
`pipeline_3d.rs` and `pipeline_2d.rs`
- The other files contain almost exclusively the churn from moving the
gizmo API from `Gizmos` to `GizmoBuffer`

## Testing
### Performance

Performance compared to the immediate mode API is from 65 to 80 times
better for static lines.

```
7900 XTX, 3700X
1707.9k lines/ms: gizmos_retained (21.3ms)
3488.5k lines/ms: gizmos_retained_continuous_polyline (31.3ms)
   0.5k lines/ms: gizmos_retained_separate (97.7ms)

3054.9k lines/ms: bevy_polyline_retained_nan (16.8ms)
3596.3k lines/ms: bevy_polyline_retained_continuous_polyline (14.2ms)
   0.6k lines/ms: bevy_polyline_retained_separate (78.9ms)

  26.9k lines/ms: gizmos_immediate (14.9ms)
  43.8k lines/ms: gizmos_immediate_continuous_polyline (18.3ms)
```
Looks like performance is good enough, being close to par with
`bevy_polyline`.

Benchmarks can be found here: 
This branch:
https://github.com/tim-blackbird/line_racing/tree/retained-gizmos
Bevy 0.14: https://github.com/DGriffin91/line_racing

## Showcase
```rust 
fn setup(
    mut commands: Commands,
    mut gizmo_assets: ResMut<Assets<GizmoAsset>>
) {
    let mut gizmo = GizmoAsset::default();

    // A sphere made out of one million lines!
    gizmo
        .sphere(default(), 1., CRIMSON)
        .resolution(1_000_000 / 3);

    commands.spawn(Gizmo {
        handle: gizmo_assets.add(gizmo),
        ..default()
    });
}
```

## Follow-up work
- Port over to the retained rendering world proper
- Calculate visibility and cull `Gizmo`s
2024-12-04 21:21:06 +00:00

834 lines
26 KiB
Rust

//! A module for the [`Gizmos`] [`SystemParam`].
use core::{
iter,
marker::PhantomData,
mem,
ops::{Deref, DerefMut},
};
use bevy_color::{Color, LinearRgba};
use bevy_ecs::{
component::Tick,
system::{Deferred, ReadOnlySystemParam, Res, Resource, SystemBuffer, SystemMeta, SystemParam},
world::{unsafe_world_cell::UnsafeWorldCell, World},
};
use bevy_math::{Isometry2d, Isometry3d, Vec2, Vec3};
use bevy_reflect::Reflect;
use bevy_transform::TransformPoint;
use bevy_utils::default;
use crate::{
config::{DefaultGizmoConfigGroup, GizmoConfigGroup, GizmoConfigStore},
prelude::GizmoConfig,
};
/// Storage of gizmo primitives.
#[derive(Resource)]
pub struct GizmoStorage<Config, Clear> {
pub(crate) list_positions: Vec<Vec3>,
pub(crate) list_colors: Vec<LinearRgba>,
pub(crate) strip_positions: Vec<Vec3>,
pub(crate) strip_colors: Vec<LinearRgba>,
marker: PhantomData<(Config, Clear)>,
}
impl<Config, Clear> Default for GizmoStorage<Config, Clear> {
fn default() -> Self {
Self {
list_positions: default(),
list_colors: default(),
strip_positions: default(),
strip_colors: default(),
marker: PhantomData,
}
}
}
impl<Config, Clear> GizmoStorage<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
/// Combine the other gizmo storage with this one.
pub fn append_storage<OtherConfig, OtherClear>(
&mut self,
other: &GizmoStorage<OtherConfig, OtherClear>,
) {
self.list_positions.extend(other.list_positions.iter());
self.list_colors.extend(other.list_colors.iter());
self.strip_positions.extend(other.strip_positions.iter());
self.strip_colors.extend(other.strip_colors.iter());
}
pub(crate) fn swap<OtherConfig, OtherClear>(
&mut self,
other: &mut GizmoStorage<OtherConfig, OtherClear>,
) {
mem::swap(&mut self.list_positions, &mut other.list_positions);
mem::swap(&mut self.list_colors, &mut other.list_colors);
mem::swap(&mut self.strip_positions, &mut other.strip_positions);
mem::swap(&mut self.strip_colors, &mut other.strip_colors);
}
/// Clear this gizmo storage of any requested gizmos.
pub fn clear(&mut self) {
self.list_positions.clear();
self.list_colors.clear();
self.strip_positions.clear();
self.strip_colors.clear();
}
}
/// Swap buffer for a specific clearing context.
///
/// This is to stash/store the default/requested gizmos so another context can
/// be substituted for that duration.
pub struct Swap<Clear>(PhantomData<Clear>);
/// A [`SystemParam`] for drawing gizmos.
///
/// They are drawn in immediate mode, which means they will be rendered only for
/// the frames, or ticks when in [`FixedMain`](bevy_app::FixedMain), in which
/// they are spawned.
///
/// A system in [`Main`](bevy_app::Main) will be cleared each rendering
/// frame, while a system in [`FixedMain`](bevy_app::FixedMain) will be
/// cleared each time the [`RunFixedMainLoop`](bevy_app::RunFixedMainLoop)
/// schedule is run.
///
/// Gizmos should be spawned before the [`Last`](bevy_app::Last) schedule
/// to ensure they are drawn.
///
/// To set up your own clearing context (useful for custom scheduling similar
/// to [`FixedMain`](bevy_app::FixedMain)):
///
/// ```
/// use bevy_gizmos::{prelude::*, *, gizmos::GizmoStorage};
/// # use bevy_app::prelude::*;
/// # use bevy_ecs::{schedule::ScheduleLabel, prelude::*};
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct StartOfMyContext;
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct EndOfMyContext;
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct StartOfRun;
/// # #[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
/// # struct EndOfRun;
/// # struct MyContext;
/// struct ClearContextSetup;
/// impl Plugin for ClearContextSetup {
/// fn build(&self, app: &mut App) {
/// app.init_resource::<GizmoStorage<DefaultGizmoConfigGroup, MyContext>>()
/// // Make sure this context starts/ends cleanly if inside another context. E.g. it
/// // should start after the parent context starts and end after the parent context ends.
/// .add_systems(StartOfMyContext, start_gizmo_context::<DefaultGizmoConfigGroup, MyContext>)
/// // If not running multiple times, put this with [`start_gizmo_context`].
/// .add_systems(StartOfRun, clear_gizmo_context::<DefaultGizmoConfigGroup, MyContext>)
/// // If not running multiple times, put this with [`end_gizmo_context`].
/// .add_systems(EndOfRun, collect_requested_gizmos::<DefaultGizmoConfigGroup, MyContext>)
/// .add_systems(EndOfMyContext, end_gizmo_context::<DefaultGizmoConfigGroup, MyContext>)
/// .add_systems(
/// Last,
/// propagate_gizmos::<DefaultGizmoConfigGroup, MyContext>.before(UpdateGizmoMeshes),
/// );
/// }
/// }
/// ```
pub struct Gizmos<'w, 's, Config = DefaultGizmoConfigGroup, Clear = ()>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
buffer: Deferred<'s, GizmoBuffer<Config, Clear>>,
/// The currently used [`GizmoConfig`]
pub config: &'w GizmoConfig,
/// The currently used [`GizmoConfigGroup`]
pub config_ext: &'w Config,
}
impl<'w, 's, Config, Clear> Deref for Gizmos<'w, 's, Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
type Target = GizmoBuffer<Config, Clear>;
fn deref(&self) -> &Self::Target {
&self.buffer
}
}
impl<'w, 's, Config, Clear> DerefMut for Gizmos<'w, 's, Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.buffer
}
}
type GizmosState<Config, Clear> = (
Deferred<'static, GizmoBuffer<Config, Clear>>,
Res<'static, GizmoConfigStore>,
);
#[doc(hidden)]
pub struct GizmosFetchState<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
state: <GizmosState<Config, Clear> as SystemParam>::State,
}
#[allow(unsafe_code)]
// SAFETY: All methods are delegated to existing `SystemParam` implementations
unsafe impl<Config, Clear> SystemParam for Gizmos<'_, '_, Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
type State = GizmosFetchState<Config, Clear>;
type Item<'w, 's> = Gizmos<'w, 's, Config, Clear>;
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State {
GizmosFetchState {
state: GizmosState::<Config, Clear>::init_state(world, system_meta),
}
}
unsafe fn new_archetype(
state: &mut Self::State,
archetype: &bevy_ecs::archetype::Archetype,
system_meta: &mut SystemMeta,
) {
// SAFETY: The caller ensures that `archetype` is from the World the state was initialized from in `init_state`.
unsafe {
GizmosState::<Config, Clear>::new_archetype(&mut state.state, archetype, system_meta);
};
}
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World) {
GizmosState::<Config, Clear>::apply(&mut state.state, system_meta, world);
}
#[inline]
unsafe fn validate_param(
state: &Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell,
) -> bool {
// SAFETY: Delegated to existing `SystemParam` implementations.
unsafe { GizmosState::<Config, Clear>::validate_param(&state.state, system_meta, world) }
}
#[inline]
unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's> {
// SAFETY: Delegated to existing `SystemParam` implementations.
let (mut f0, f1) = unsafe {
GizmosState::<Config, Clear>::get_param(
&mut state.state,
system_meta,
world,
change_tick,
)
};
// Accessing the GizmoConfigStore in every API call reduces performance significantly.
// Implementing SystemParam manually allows us to cache whether the config is currently enabled.
// Having this available allows for cheap early returns when gizmos are disabled.
let (config, config_ext) = f1.into_inner().config::<Config>();
f0.enabled = config.enabled;
Gizmos {
buffer: f0,
config,
config_ext,
}
}
}
#[allow(unsafe_code)]
// Safety: Each field is `ReadOnlySystemParam`, and Gizmos SystemParam does not mutate world
unsafe impl<'w, 's, Config, Clear> ReadOnlySystemParam for Gizmos<'w, 's, Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
Deferred<'s, GizmoBuffer<Config, Clear>>: ReadOnlySystemParam,
Res<'w, GizmoConfigStore>: ReadOnlySystemParam,
{
}
/// Buffer for gizmo vertex data.
#[derive(Debug, Clone, Reflect)]
pub struct GizmoBuffer<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
pub(crate) enabled: bool,
pub(crate) list_positions: Vec<Vec3>,
pub(crate) list_colors: Vec<LinearRgba>,
pub(crate) strip_positions: Vec<Vec3>,
pub(crate) strip_colors: Vec<LinearRgba>,
#[reflect(ignore)]
pub(crate) marker: PhantomData<(Config, Clear)>,
}
impl<Config, Clear> Default for GizmoBuffer<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
fn default() -> Self {
GizmoBuffer {
enabled: true,
list_positions: Vec::new(),
list_colors: Vec::new(),
strip_positions: Vec::new(),
strip_colors: Vec::new(),
marker: PhantomData,
}
}
}
/// Read-only view into [`GizmoBuffer`] data.
pub struct GizmoBufferView<'a> {
/// Vertex positions for line-list topology.
pub list_positions: &'a Vec<Vec3>,
/// Vertex colors for line-list topology.
pub list_colors: &'a Vec<LinearRgba>,
/// Vertex positions for line-strip topology.
pub strip_positions: &'a Vec<Vec3>,
/// Vertex colors for line-strip topology.
pub strip_colors: &'a Vec<LinearRgba>,
}
impl<Config, Clear> SystemBuffer for GizmoBuffer<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
fn apply(&mut self, _system_meta: &SystemMeta, world: &mut World) {
let mut storage = world.resource_mut::<GizmoStorage<Config, Clear>>();
storage.list_positions.append(&mut self.list_positions);
storage.list_colors.append(&mut self.list_colors);
storage.strip_positions.append(&mut self.strip_positions);
storage.strip_colors.append(&mut self.strip_colors);
}
}
impl<Config, Clear> GizmoBuffer<Config, Clear>
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
/// Clear all data.
pub fn clear(&mut self) {
self.list_positions.clear();
self.list_colors.clear();
self.strip_positions.clear();
self.strip_colors.clear();
}
/// Read-only view into the buffers data.
pub fn buffer(&self) -> GizmoBufferView {
let GizmoBuffer {
list_positions,
list_colors,
strip_positions,
strip_colors,
..
} = self;
GizmoBufferView {
list_positions,
list_colors,
strip_positions,
strip_colors,
}
}
/// Draw a line in 3D from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line(Vec3::ZERO, Vec3::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line(&mut self, start: Vec3, end: Vec3, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.extend_list_positions([start, end]);
self.add_list_color(color, 2);
}
/// Draw a line in 3D with a color gradient from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_gradient(Vec3::ZERO, Vec3::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line_gradient<C: Into<Color>>(
&mut self,
start: Vec3,
end: Vec3,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.extend_list_positions([start, end]);
self.extend_list_colors([start_color, end_color]);
}
/// Draw a line in 3D from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.ray(Vec3::Y, Vec3::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray(&mut self, start: Vec3, vector: Vec3, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.line(start, start + vector, color);
}
/// Draw a line in 3D with a color gradient from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.ray_gradient(Vec3::Y, Vec3::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray_gradient<C: Into<Color>>(
&mut self,
start: Vec3,
vector: Vec3,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.line_gradient(start, start + vector, start_color, end_color);
}
/// Draw a line in 3D made of straight segments between the points.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip([Vec3::ZERO, Vec3::X, Vec3::Y], GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip(
&mut self,
positions: impl IntoIterator<Item = Vec3>,
color: impl Into<Color>,
) {
if !self.enabled {
return;
}
self.extend_strip_positions(positions);
let len = self.strip_positions.len();
let linear_color = LinearRgba::from(color.into());
self.strip_colors.resize(len - 1, linear_color);
self.strip_colors.push(LinearRgba::NAN);
}
/// Draw a line in 3D made of straight segments between the points, with a color gradient.
///
/// This should be called for each frame the lines need to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{BLUE, GREEN, RED};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip_gradient([
/// (Vec3::ZERO, GREEN),
/// (Vec3::X, RED),
/// (Vec3::Y, BLUE)
/// ]);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip_gradient<C: Into<Color>>(
&mut self,
points: impl IntoIterator<Item = (Vec3, C)>,
) {
if !self.enabled {
return;
}
let points = points.into_iter();
let GizmoBuffer {
strip_positions,
strip_colors,
..
} = self;
let (min, _) = points.size_hint();
strip_positions.reserve(min);
strip_colors.reserve(min);
for (position, color) in points {
strip_positions.push(position);
strip_colors.push(LinearRgba::from(color.into()));
}
strip_positions.push(Vec3::NAN);
strip_colors.push(LinearRgba::NAN);
}
/// Draw a wireframe rectangle in 3D with the given `isometry` applied.
///
/// If `isometry == Isometry3d::IDENTITY` then
///
/// - the center is at `Vec3::ZERO`
/// - the sizes are aligned with the `Vec3::X` and `Vec3::Y` axes.
///
/// This should be called for each frame the rectangle needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.rect(Isometry3d::IDENTITY, Vec2::ONE, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn rect(&mut self, isometry: impl Into<Isometry3d>, size: Vec2, color: impl Into<Color>) {
if !self.enabled {
return;
}
let isometry = isometry.into();
let [tl, tr, br, bl] = rect_inner(size).map(|vec2| isometry * vec2.extend(0.));
self.linestrip([tl, tr, br, bl, tl], color);
}
/// Draw a wireframe cube in 3D.
///
/// This should be called for each frame the cube needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_transform::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.cuboid(Transform::IDENTITY, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn cuboid(&mut self, transform: impl TransformPoint, color: impl Into<Color>) {
let polymorphic_color: Color = color.into();
if !self.enabled {
return;
}
let rect = rect_inner(Vec2::ONE);
// Front
let [tlf, trf, brf, blf] = rect.map(|vec2| transform.transform_point(vec2.extend(0.5)));
// Back
let [tlb, trb, brb, blb] = rect.map(|vec2| transform.transform_point(vec2.extend(-0.5)));
let strip_positions = [
tlf, trf, brf, blf, tlf, // Front
tlb, trb, brb, blb, tlb, // Back
];
self.linestrip(strip_positions, polymorphic_color);
let list_positions = [
trf, trb, brf, brb, blf, blb, // Front to back
];
self.extend_list_positions(list_positions);
self.add_list_color(polymorphic_color, 6);
}
/// Draw a line in 2D from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_2d(Vec2::ZERO, Vec2::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line_2d(&mut self, start: Vec2, end: Vec2, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.line(start.extend(0.), end.extend(0.), color);
}
/// Draw a line in 2D with a color gradient from `start` to `end`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_gradient_2d(Vec2::ZERO, Vec2::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn line_gradient_2d<C: Into<Color>>(
&mut self,
start: Vec2,
end: Vec2,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.line_gradient(start.extend(0.), end.extend(0.), start_color, end_color);
}
/// Draw a line in 2D made of straight segments between the points.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip_2d([Vec2::ZERO, Vec2::X, Vec2::Y], GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip_2d(
&mut self,
positions: impl IntoIterator<Item = Vec2>,
color: impl Into<Color>,
) {
if !self.enabled {
return;
}
self.linestrip(positions.into_iter().map(|vec2| vec2.extend(0.)), color);
}
/// Draw a line in 2D made of straight segments between the points, with a color gradient.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN, BLUE};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.linestrip_gradient_2d([
/// (Vec2::ZERO, GREEN),
/// (Vec2::X, RED),
/// (Vec2::Y, BLUE)
/// ]);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn linestrip_gradient_2d<C: Into<Color>>(
&mut self,
positions: impl IntoIterator<Item = (Vec2, C)>,
) {
if !self.enabled {
return;
}
self.linestrip_gradient(
positions
.into_iter()
.map(|(vec2, color)| (vec2.extend(0.), color)),
);
}
/// Draw a line in 2D from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.ray_2d(Vec2::Y, Vec2::X, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray_2d(&mut self, start: Vec2, vector: Vec2, color: impl Into<Color>) {
if !self.enabled {
return;
}
self.line_2d(start, start + vector, color);
}
/// Draw a line in 2D with a color gradient from `start` to `start + vector`.
///
/// This should be called for each frame the line needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::{RED, GREEN};
/// fn system(mut gizmos: Gizmos) {
/// gizmos.line_gradient(Vec3::Y, Vec3::X, GREEN, RED);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn ray_gradient_2d<C: Into<Color>>(
&mut self,
start: Vec2,
vector: Vec2,
start_color: C,
end_color: C,
) {
if !self.enabled {
return;
}
self.line_gradient_2d(start, start + vector, start_color, end_color);
}
/// Draw a wireframe rectangle in 2D with the given `isometry` applied.
///
/// If `isometry == Isometry2d::IDENTITY` then
///
/// - the center is at `Vec2::ZERO`
/// - the sizes are aligned with the `Vec2::X` and `Vec2::Y` axes.
///
/// This should be called for each frame the rectangle needs to be rendered.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_math::prelude::*;
/// # use bevy_color::palettes::basic::GREEN;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.rect_2d(Isometry2d::IDENTITY, Vec2::ONE, GREEN);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn rect_2d(
&mut self,
isometry: impl Into<Isometry2d>,
size: Vec2,
color: impl Into<Color>,
) {
if !self.enabled {
return;
}
let isometry = isometry.into();
let [tl, tr, br, bl] = rect_inner(size).map(|vec2| isometry * vec2);
self.linestrip_2d([tl, tr, br, bl, tl], color);
}
#[inline]
fn extend_list_positions(&mut self, positions: impl IntoIterator<Item = Vec3>) {
self.list_positions.extend(positions);
}
#[inline]
fn extend_list_colors(&mut self, colors: impl IntoIterator<Item = impl Into<Color>>) {
self.list_colors.extend(
colors
.into_iter()
.map(|color| LinearRgba::from(color.into())),
);
}
#[inline]
fn add_list_color(&mut self, color: impl Into<Color>, count: usize) {
let polymorphic_color: Color = color.into();
let linear_color = LinearRgba::from(polymorphic_color);
self.list_colors
.extend(iter::repeat(linear_color).take(count));
}
#[inline]
fn extend_strip_positions(&mut self, positions: impl IntoIterator<Item = Vec3>) {
self.strip_positions.extend(positions);
self.strip_positions.push(Vec3::NAN);
}
}
fn rect_inner(size: Vec2) -> [Vec2; 4] {
let half_size = size / 2.;
let tl = Vec2::new(-half_size.x, half_size.y);
let tr = Vec2::new(half_size.x, half_size.y);
let bl = Vec2::new(-half_size.x, -half_size.y);
let br = Vec2::new(half_size.x, -half_size.y);
[tl, tr, br, bl]
}