bevy/examples/shader
Alice Cecile eb07d16871
Revert rendering-related associated type name changes (#11027)
# Objective

> Can anyone explain to me the reasoning of renaming all the types named
Query to Data. I'm talking about this PR
https://github.com/bevyengine/bevy/pull/10779 It doesn't make sense to
me that a bunch of types that are used to run queries aren't named Query
anymore. Like ViewQuery on the ViewNode is the type of the Query. I
don't really understand the point of the rename, it just seems like it
hides the fact that a query will run based on those types.


[@IceSentry](https://discord.com/channels/691052431525675048/692572690833473578/1184946251431694387)

## Solution

Revert several renames in #10779.

## Changelog

- `ViewNode::ViewData` is now `ViewNode::ViewQuery` again.

## Migration Guide

- This PR amends the migration guide in
https://github.com/bevyengine/bevy/pull/10779

---------

Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2024-01-22 15:01:55 +00:00
..
animate_shader.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
array_texture.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
compute_shader_game_of_life.rs add storage_texture option to as_bind_group macro (#9943) 2024-01-21 18:47:13 +00:00
custom_vertex_attribute.rs Add consuming builder methods for more ergonomic Mesh creation (#10056) 2023-10-09 19:47:41 +00:00
extended_material.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
fallback_image.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
post_processing.rs Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
shader_defs.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
shader_instancing.rs Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
shader_material.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
shader_material_2d.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
shader_material_glsl.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
shader_material_screenspace_texture.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
shader_prepass.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
texture_binding_array.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00