bevy/examples/2d/2d_shapes.rs
Rob Parrett 9c972f037e
Fix missed explicit conversions in examples (#11261)
# Objective

A few of these were missed in #10878

## Solution

Fix em
2024-01-09 00:44:24 +00:00

53 lines
1.5 KiB
Rust

//! Shows how to render simple primitive shapes with a single color.
use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
// Circle
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(50.)).into(),
material: materials.add(Color::PURPLE),
transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
..default()
});
// Rectangle
commands.spawn(SpriteBundle {
sprite: Sprite {
color: Color::rgb(0.25, 0.25, 0.75),
custom_size: Some(Vec2::new(50.0, 100.0)),
..default()
},
transform: Transform::from_translation(Vec3::new(-50., 0., 0.)),
..default()
});
// Quad
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::Quad::new(Vec2::new(50., 100.))).into(),
material: materials.add(Color::LIME_GREEN),
transform: Transform::from_translation(Vec3::new(50., 0., 0.)),
..default()
});
// Hexagon
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::RegularPolygon::new(50., 6)).into(),
material: materials.add(Color::TURQUOISE),
transform: Transform::from_translation(Vec3::new(150., 0., 0.)),
..default()
});
}