bevy/examples/3d
Aceeri 8ad9a7c7c4 Rename camera "priority" to "order" (#6908)
# Objective
The documentation for camera priority is very confusing at the moment, it requires a bit of "double negative" kind of thinking.

# Solution
Flipping the wording on the documentation to reflect more common usecases like having an overlay camera and also renaming it to "order", since priority implies that it will override the other camera rather than have both run.
2022-12-25 00:39:30 +00:00
..
3d_scene.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
3d_shapes.rs Add cylinder shape (#6809) 2022-12-11 18:22:05 +00:00
bloom.rs Change From<Icosphere> to TryFrom<Icosphere> (#6484) 2022-11-14 22:34:27 +00:00
fxaa.rs Add FXAA postprocessing (#6393) 2022-11-02 06:51:28 +00:00
lighting.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
lines.rs Allow passing glam vector types as vertex attributes (#6442) 2022-11-04 03:45:17 +00:00
load_gltf.rs Add global time scaling (#5752) 2022-10-22 18:52:29 +00:00
msaa.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
orthographic.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
parenting.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
pbr.rs Change From<Icosphere> to TryFrom<Icosphere> (#6484) 2022-11-14 22:34:27 +00:00
render_to_texture.rs Rename camera "priority" to "order" (#6908) 2022-12-25 00:39:30 +00:00
shadow_biases.rs Change From<Icosphere> to TryFrom<Icosphere> (#6484) 2022-11-14 22:34:27 +00:00
shadow_caster_receiver.rs Change From<Icosphere> to TryFrom<Icosphere> (#6484) 2022-11-14 22:34:27 +00:00
skybox.rs Make AsBindGroup unsized (#6937) 2022-12-16 01:40:15 +00:00
spherical_area_lights.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
split_screen.rs Rename camera "priority" to "order" (#6908) 2022-12-25 00:39:30 +00:00
spotlight.rs Add global time scaling (#5752) 2022-10-22 18:52:29 +00:00
texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
transparency_3d.rs Change From<Icosphere> to TryFrom<Icosphere> (#6484) 2022-11-14 22:34:27 +00:00
two_passes.rs Rename camera "priority" to "order" (#6908) 2022-12-25 00:39:30 +00:00
update_gltf_scene.rs Add methods to Query<&Children> and Query<&Parent> to iterate over descendants and ancestors (#6185) 2022-10-31 15:57:50 +00:00
vertex_colors.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
wireframe.rs Move 'startup' Resource WgpuSettings into the RenderPlugin (#6946) 2022-12-20 16:17:11 +00:00