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Must follow VertexBufferDescriptorName_AttributeName format I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced Currently all attributes must be defined in shaders or offsets will be incorrect. |
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.. | ||
draw_target | ||
pass | ||
pipeline | ||
render_graph | ||
render_resource | ||
renderer | ||
shader | ||
texture | ||
camera.rs | ||
color.rs | ||
light.rs | ||
mesh.rs | ||
mod.rs | ||
renderable.rs | ||
vertex.rs |