bevy/src/render
Carter Anderson 28fb0fdfc8 Reflect Vertex Buffer Attributes
Must follow VertexBufferDescriptorName_AttributeName format

I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced

Currently all attributes must be defined in shaders or offsets will be incorrect.
2020-03-17 13:20:54 -07:00
..
draw_target begin instancing work 2020-03-14 12:58:22 -07:00
pass swap out remaining wgpu references 2020-03-10 21:57:57 -07:00
pipeline Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00
render_graph named pipelines (makes custom shaders easier) 2020-03-10 02:46:27 -07:00
render_resource use dynamic uniforms by default for Handle<T> 2020-03-16 01:49:31 -07:00
renderer Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00
shader Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00
texture reorganize texture and mesh 2020-03-14 12:56:37 -07:00
camera.rs rustfmt crate 2020-01-11 02:11:27 -08:00
color.rs zero copy uniform bytes 2020-03-14 18:32:33 -07:00
light.rs add Color type 2020-03-09 23:43:40 -07:00
mesh.rs reorganize texture and mesh 2020-03-14 12:56:37 -07:00
mod.rs begin instancing work 2020-03-14 12:58:22 -07:00
renderable.rs Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00
vertex.rs Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00