mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
aefe1f0739
Co-authored-by: Mike <mike.hsu@gmail.com>
142 lines
4.1 KiB
Rust
142 lines
4.1 KiB
Rust
//! Plays animations from a skinned glTF.
|
|
|
|
use std::f32::consts::PI;
|
|
use std::time::Duration;
|
|
|
|
use bevy::pbr::CascadeShadowConfigBuilder;
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.insert_resource(AmbientLight {
|
|
color: Color::WHITE,
|
|
brightness: 1.0,
|
|
})
|
|
.add_systems(Startup, setup)
|
|
.add_systems(
|
|
Update,
|
|
(setup_scene_once_loaded, keyboard_animation_control),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct Animations(Vec<Handle<AnimationClip>>);
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// Insert a resource with the current scene information
|
|
commands.insert_resource(Animations(vec![
|
|
asset_server.load("models/animated/Fox.glb#Animation2"),
|
|
asset_server.load("models/animated/Fox.glb#Animation1"),
|
|
asset_server.load("models/animated/Fox.glb#Animation0"),
|
|
]));
|
|
|
|
// Camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(100.0, 100.0, 150.0)
|
|
.looking_at(Vec3::new(0.0, 20.0, 0.0), Vec3::Y),
|
|
..default()
|
|
});
|
|
|
|
// Plane
|
|
commands.spawn(PbrBundle {
|
|
mesh: meshes.add(shape::Plane::from_size(500000.0).into()),
|
|
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
|
..default()
|
|
});
|
|
|
|
// Light
|
|
commands.spawn(DirectionalLightBundle {
|
|
transform: Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, 1.0, -PI / 4.)),
|
|
directional_light: DirectionalLight {
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
cascade_shadow_config: CascadeShadowConfigBuilder {
|
|
first_cascade_far_bound: 200.0,
|
|
maximum_distance: 400.0,
|
|
..default()
|
|
}
|
|
.into(),
|
|
..default()
|
|
});
|
|
|
|
// Fox
|
|
commands.spawn(SceneBundle {
|
|
scene: asset_server.load("models/animated/Fox.glb#Scene0"),
|
|
..default()
|
|
});
|
|
|
|
println!("Animation controls:");
|
|
println!(" - spacebar: play / pause");
|
|
println!(" - arrow up / down: speed up / slow down animation playback");
|
|
println!(" - arrow left / right: seek backward / forward");
|
|
println!(" - return: change animation");
|
|
}
|
|
|
|
// Once the scene is loaded, start the animation
|
|
fn setup_scene_once_loaded(
|
|
animations: Res<Animations>,
|
|
mut player: Query<&mut AnimationPlayer>,
|
|
mut done: Local<bool>,
|
|
) {
|
|
if !*done {
|
|
if let Ok(mut player) = player.get_single_mut() {
|
|
player.play(animations.0[0].clone_weak()).repeat();
|
|
*done = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn keyboard_animation_control(
|
|
keyboard_input: Res<Input<KeyCode>>,
|
|
mut animation_player: Query<&mut AnimationPlayer>,
|
|
animations: Res<Animations>,
|
|
mut current_animation: Local<usize>,
|
|
) {
|
|
if let Ok(mut player) = animation_player.get_single_mut() {
|
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
|
if player.is_paused() {
|
|
player.resume();
|
|
} else {
|
|
player.pause();
|
|
}
|
|
}
|
|
|
|
if keyboard_input.just_pressed(KeyCode::Up) {
|
|
let speed = player.speed();
|
|
player.set_speed(speed * 1.2);
|
|
}
|
|
|
|
if keyboard_input.just_pressed(KeyCode::Down) {
|
|
let speed = player.speed();
|
|
player.set_speed(speed * 0.8);
|
|
}
|
|
|
|
if keyboard_input.just_pressed(KeyCode::Left) {
|
|
let elapsed = player.elapsed();
|
|
player.set_elapsed(elapsed - 0.1);
|
|
}
|
|
|
|
if keyboard_input.just_pressed(KeyCode::Right) {
|
|
let elapsed = player.elapsed();
|
|
player.set_elapsed(elapsed + 0.1);
|
|
}
|
|
|
|
if keyboard_input.just_pressed(KeyCode::Return) {
|
|
*current_animation = (*current_animation + 1) % animations.0.len();
|
|
player
|
|
.play_with_transition(
|
|
animations.0[*current_animation].clone_weak(),
|
|
Duration::from_millis(250),
|
|
)
|
|
.repeat();
|
|
}
|
|
}
|
|
}
|