mirror of
https://github.com/bevyengine/bevy
synced 2024-12-22 11:03:06 +00:00
84363f2fab
# Objective - There are several redundant imports in the tests and examples that are not caught by CI because additional flags need to be passed. ## Solution - Run `cargo check --workspace --tests` and `cargo check --workspace --examples`, then fix all warnings. - Add `test-check` to CI, which will be run in the check-compiles job. This should catch future warnings for tests. Examples are already checked, but I'm not yet sure why they weren't caught. ## Discussion - Should the `--tests` and `--examples` flags be added to CI, so this is caught in the future? - If so, #12818 will need to be merged first. It was also a warning raised by checking the examples, but I chose to split off into a separate PR. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
526 lines
16 KiB
Rust
526 lines
16 KiB
Rust
//! Shows a visualization of gamepad buttons, sticks, and triggers
|
|
|
|
use std::f32::consts::PI;
|
|
|
|
use bevy::{
|
|
input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadSettings},
|
|
prelude::*,
|
|
sprite::{Anchor, MaterialMesh2dBundle, Mesh2dHandle},
|
|
};
|
|
|
|
const BUTTON_RADIUS: f32 = 25.;
|
|
const BUTTON_CLUSTER_RADIUS: f32 = 50.;
|
|
const START_SIZE: Vec2 = Vec2::new(30., 15.);
|
|
const TRIGGER_SIZE: Vec2 = Vec2::new(70., 20.);
|
|
const STICK_BOUNDS_SIZE: f32 = 100.;
|
|
|
|
const BUTTONS_X: f32 = 150.;
|
|
const BUTTONS_Y: f32 = 80.;
|
|
const STICKS_X: f32 = 150.;
|
|
const STICKS_Y: f32 = -135.;
|
|
|
|
const NORMAL_BUTTON_COLOR: Color = Color::srgb(0.3, 0.3, 0.3);
|
|
const ACTIVE_BUTTON_COLOR: Color = Color::srgb(0.5, 0., 0.5);
|
|
const LIVE_COLOR: Color = Color::srgb(0.4, 0.4, 0.4);
|
|
const DEAD_COLOR: Color = Color::srgb(0.13, 0.13, 0.13);
|
|
|
|
#[derive(Component, Deref)]
|
|
struct ReactTo(GamepadButtonType);
|
|
#[derive(Component)]
|
|
struct MoveWithAxes {
|
|
x_axis: GamepadAxisType,
|
|
y_axis: GamepadAxisType,
|
|
scale: f32,
|
|
}
|
|
#[derive(Component)]
|
|
struct TextWithAxes {
|
|
x_axis: GamepadAxisType,
|
|
y_axis: GamepadAxisType,
|
|
}
|
|
#[derive(Component, Deref)]
|
|
struct TextWithButtonValue(GamepadButtonType);
|
|
|
|
#[derive(Component)]
|
|
struct ConnectedGamepadsText;
|
|
|
|
#[derive(Resource)]
|
|
struct ButtonMaterials {
|
|
normal: Handle<ColorMaterial>,
|
|
active: Handle<ColorMaterial>,
|
|
}
|
|
impl FromWorld for ButtonMaterials {
|
|
fn from_world(world: &mut World) -> Self {
|
|
Self {
|
|
normal: world.add_asset(NORMAL_BUTTON_COLOR),
|
|
active: world.add_asset(ACTIVE_BUTTON_COLOR),
|
|
}
|
|
}
|
|
}
|
|
#[derive(Resource)]
|
|
struct ButtonMeshes {
|
|
circle: Mesh2dHandle,
|
|
triangle: Mesh2dHandle,
|
|
start_pause: Mesh2dHandle,
|
|
trigger: Mesh2dHandle,
|
|
}
|
|
impl FromWorld for ButtonMeshes {
|
|
fn from_world(world: &mut World) -> Self {
|
|
Self {
|
|
circle: world.add_asset(Circle::new(BUTTON_RADIUS)).into(),
|
|
triangle: world
|
|
.add_asset(RegularPolygon::new(BUTTON_RADIUS, 3))
|
|
.into(),
|
|
start_pause: world.add_asset(Rectangle::from_size(START_SIZE)).into(),
|
|
trigger: world.add_asset(Rectangle::from_size(TRIGGER_SIZE)).into(),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Bundle)]
|
|
struct GamepadButtonBundle {
|
|
mesh_bundle: MaterialMesh2dBundle<ColorMaterial>,
|
|
react_to: ReactTo,
|
|
}
|
|
|
|
impl GamepadButtonBundle {
|
|
pub fn new(
|
|
button_type: GamepadButtonType,
|
|
mesh: Mesh2dHandle,
|
|
material: Handle<ColorMaterial>,
|
|
x: f32,
|
|
y: f32,
|
|
) -> Self {
|
|
Self {
|
|
mesh_bundle: MaterialMesh2dBundle {
|
|
mesh,
|
|
material,
|
|
transform: Transform::from_xyz(x, y, 0.),
|
|
..default()
|
|
},
|
|
react_to: ReactTo(button_type),
|
|
}
|
|
}
|
|
|
|
pub fn with_rotation(mut self, angle: f32) -> Self {
|
|
self.mesh_bundle.transform.rotation = Quat::from_rotation_z(angle);
|
|
self
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.init_resource::<ButtonMaterials>()
|
|
.init_resource::<ButtonMeshes>()
|
|
.add_systems(
|
|
Startup,
|
|
(setup, setup_sticks, setup_triggers, setup_connected),
|
|
)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
update_buttons,
|
|
update_button_values,
|
|
update_axes,
|
|
update_connected,
|
|
),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, meshes: Res<ButtonMeshes>, materials: Res<ButtonMaterials>) {
|
|
commands.spawn(Camera2dBundle::default());
|
|
|
|
// Buttons
|
|
|
|
commands
|
|
.spawn(SpatialBundle {
|
|
transform: Transform::from_xyz(BUTTONS_X, BUTTONS_Y, 0.),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::North,
|
|
meshes.circle.clone(),
|
|
materials.normal.clone(),
|
|
0.,
|
|
BUTTON_CLUSTER_RADIUS,
|
|
));
|
|
parent.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::South,
|
|
meshes.circle.clone(),
|
|
materials.normal.clone(),
|
|
0.,
|
|
-BUTTON_CLUSTER_RADIUS,
|
|
));
|
|
parent.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::West,
|
|
meshes.circle.clone(),
|
|
materials.normal.clone(),
|
|
-BUTTON_CLUSTER_RADIUS,
|
|
0.,
|
|
));
|
|
parent.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::East,
|
|
meshes.circle.clone(),
|
|
materials.normal.clone(),
|
|
BUTTON_CLUSTER_RADIUS,
|
|
0.,
|
|
));
|
|
});
|
|
|
|
// Start and Pause
|
|
|
|
commands.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::Select,
|
|
meshes.start_pause.clone(),
|
|
materials.normal.clone(),
|
|
-30.,
|
|
BUTTONS_Y,
|
|
));
|
|
|
|
commands.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::Start,
|
|
meshes.start_pause.clone(),
|
|
materials.normal.clone(),
|
|
30.,
|
|
BUTTONS_Y,
|
|
));
|
|
|
|
// D-Pad
|
|
|
|
commands
|
|
.spawn(SpatialBundle {
|
|
transform: Transform::from_xyz(-BUTTONS_X, BUTTONS_Y, 0.),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::DPadUp,
|
|
meshes.triangle.clone(),
|
|
materials.normal.clone(),
|
|
0.,
|
|
BUTTON_CLUSTER_RADIUS,
|
|
));
|
|
parent.spawn(
|
|
GamepadButtonBundle::new(
|
|
GamepadButtonType::DPadDown,
|
|
meshes.triangle.clone(),
|
|
materials.normal.clone(),
|
|
0.,
|
|
-BUTTON_CLUSTER_RADIUS,
|
|
)
|
|
.with_rotation(PI),
|
|
);
|
|
parent.spawn(
|
|
GamepadButtonBundle::new(
|
|
GamepadButtonType::DPadLeft,
|
|
meshes.triangle.clone(),
|
|
materials.normal.clone(),
|
|
-BUTTON_CLUSTER_RADIUS,
|
|
0.,
|
|
)
|
|
.with_rotation(PI / 2.),
|
|
);
|
|
parent.spawn(
|
|
GamepadButtonBundle::new(
|
|
GamepadButtonType::DPadRight,
|
|
meshes.triangle.clone(),
|
|
materials.normal.clone(),
|
|
BUTTON_CLUSTER_RADIUS,
|
|
0.,
|
|
)
|
|
.with_rotation(-PI / 2.),
|
|
);
|
|
});
|
|
|
|
// Triggers
|
|
|
|
commands.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::LeftTrigger,
|
|
meshes.trigger.clone(),
|
|
materials.normal.clone(),
|
|
-BUTTONS_X,
|
|
BUTTONS_Y + 115.,
|
|
));
|
|
|
|
commands.spawn(GamepadButtonBundle::new(
|
|
GamepadButtonType::RightTrigger,
|
|
meshes.trigger.clone(),
|
|
materials.normal.clone(),
|
|
BUTTONS_X,
|
|
BUTTONS_Y + 115.,
|
|
));
|
|
}
|
|
|
|
fn setup_sticks(
|
|
mut commands: Commands,
|
|
meshes: Res<ButtonMeshes>,
|
|
materials: Res<ButtonMaterials>,
|
|
gamepad_settings: Res<GamepadSettings>,
|
|
) {
|
|
let dead_upper =
|
|
STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.deadzone_upperbound();
|
|
let dead_lower =
|
|
STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.deadzone_lowerbound();
|
|
let dead_size = dead_lower.abs() + dead_upper.abs();
|
|
let dead_mid = (dead_lower + dead_upper) / 2.0;
|
|
|
|
let live_upper =
|
|
STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.livezone_upperbound();
|
|
let live_lower =
|
|
STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.livezone_lowerbound();
|
|
let live_size = live_lower.abs() + live_upper.abs();
|
|
let live_mid = (live_lower + live_upper) / 2.0;
|
|
|
|
let mut spawn_stick = |x_pos, y_pos, x_axis, y_axis, button| {
|
|
commands
|
|
.spawn(SpatialBundle {
|
|
transform: Transform::from_xyz(x_pos, y_pos, 0.),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
// full extent
|
|
parent.spawn(SpriteBundle {
|
|
sprite: Sprite {
|
|
custom_size: Some(Vec2::splat(STICK_BOUNDS_SIZE * 2.)),
|
|
color: DEAD_COLOR,
|
|
..default()
|
|
},
|
|
..default()
|
|
});
|
|
// live zone
|
|
parent.spawn(SpriteBundle {
|
|
transform: Transform::from_xyz(live_mid, live_mid, 2.),
|
|
sprite: Sprite {
|
|
custom_size: Some(Vec2::new(live_size, live_size)),
|
|
color: LIVE_COLOR,
|
|
..default()
|
|
},
|
|
..default()
|
|
});
|
|
// dead zone
|
|
parent.spawn(SpriteBundle {
|
|
transform: Transform::from_xyz(dead_mid, dead_mid, 3.),
|
|
sprite: Sprite {
|
|
custom_size: Some(Vec2::new(dead_size, dead_size)),
|
|
color: DEAD_COLOR,
|
|
..default()
|
|
},
|
|
..default()
|
|
});
|
|
// text
|
|
let style = TextStyle {
|
|
font_size: 16.,
|
|
..default()
|
|
};
|
|
parent.spawn((
|
|
Text2dBundle {
|
|
transform: Transform::from_xyz(0., STICK_BOUNDS_SIZE + 2., 4.),
|
|
text: Text::from_sections([
|
|
TextSection {
|
|
value: format!("{:.3}", 0.),
|
|
style: style.clone(),
|
|
},
|
|
TextSection {
|
|
value: ", ".to_string(),
|
|
style: style.clone(),
|
|
},
|
|
TextSection {
|
|
value: format!("{:.3}", 0.),
|
|
style,
|
|
},
|
|
]),
|
|
text_anchor: Anchor::BottomCenter,
|
|
..default()
|
|
},
|
|
TextWithAxes { x_axis, y_axis },
|
|
));
|
|
// cursor
|
|
parent.spawn((
|
|
MaterialMesh2dBundle {
|
|
mesh: meshes.circle.clone(),
|
|
material: materials.normal.clone(),
|
|
transform: Transform::from_xyz(0., 0., 5.)
|
|
.with_scale(Vec2::splat(0.15).extend(1.)),
|
|
..default()
|
|
},
|
|
MoveWithAxes {
|
|
x_axis,
|
|
y_axis,
|
|
scale: STICK_BOUNDS_SIZE,
|
|
},
|
|
ReactTo(button),
|
|
));
|
|
});
|
|
};
|
|
|
|
spawn_stick(
|
|
-STICKS_X,
|
|
STICKS_Y,
|
|
GamepadAxisType::LeftStickX,
|
|
GamepadAxisType::LeftStickY,
|
|
GamepadButtonType::LeftThumb,
|
|
);
|
|
spawn_stick(
|
|
STICKS_X,
|
|
STICKS_Y,
|
|
GamepadAxisType::RightStickX,
|
|
GamepadAxisType::RightStickY,
|
|
GamepadButtonType::RightThumb,
|
|
);
|
|
}
|
|
|
|
fn setup_triggers(
|
|
mut commands: Commands,
|
|
meshes: Res<ButtonMeshes>,
|
|
materials: Res<ButtonMaterials>,
|
|
) {
|
|
let mut spawn_trigger = |x, y, button_type| {
|
|
commands
|
|
.spawn(GamepadButtonBundle::new(
|
|
button_type,
|
|
meshes.trigger.clone(),
|
|
materials.normal.clone(),
|
|
x,
|
|
y,
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn((
|
|
Text2dBundle {
|
|
transform: Transform::from_xyz(0., 0., 1.),
|
|
text: Text::from_section(
|
|
format!("{:.3}", 0.),
|
|
TextStyle {
|
|
font_size: 16.,
|
|
..default()
|
|
},
|
|
),
|
|
..default()
|
|
},
|
|
TextWithButtonValue(button_type),
|
|
));
|
|
});
|
|
};
|
|
|
|
spawn_trigger(
|
|
-BUTTONS_X,
|
|
BUTTONS_Y + 145.,
|
|
GamepadButtonType::LeftTrigger2,
|
|
);
|
|
spawn_trigger(
|
|
BUTTONS_X,
|
|
BUTTONS_Y + 145.,
|
|
GamepadButtonType::RightTrigger2,
|
|
);
|
|
}
|
|
|
|
fn setup_connected(mut commands: Commands) {
|
|
let text_style = TextStyle {
|
|
font_size: 20.,
|
|
..default()
|
|
};
|
|
commands.spawn((
|
|
TextBundle {
|
|
text: Text::from_sections([
|
|
TextSection {
|
|
value: "Connected Gamepads:\n".to_string(),
|
|
style: text_style.clone(),
|
|
},
|
|
TextSection {
|
|
value: "None".to_string(),
|
|
style: text_style,
|
|
},
|
|
]),
|
|
style: Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.),
|
|
left: Val::Px(12.),
|
|
..default()
|
|
},
|
|
..default()
|
|
},
|
|
ConnectedGamepadsText,
|
|
));
|
|
}
|
|
|
|
fn update_buttons(
|
|
gamepads: Res<Gamepads>,
|
|
button_inputs: Res<ButtonInput<GamepadButton>>,
|
|
materials: Res<ButtonMaterials>,
|
|
mut query: Query<(&mut Handle<ColorMaterial>, &ReactTo)>,
|
|
) {
|
|
for gamepad in gamepads.iter() {
|
|
for (mut handle, react_to) in query.iter_mut() {
|
|
if button_inputs.just_pressed(GamepadButton::new(gamepad, **react_to)) {
|
|
*handle = materials.active.clone();
|
|
}
|
|
if button_inputs.just_released(GamepadButton::new(gamepad, **react_to)) {
|
|
*handle = materials.normal.clone();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_button_values(
|
|
mut events: EventReader<GamepadButtonChangedEvent>,
|
|
mut query: Query<(&mut Text, &TextWithButtonValue)>,
|
|
) {
|
|
for button_event in events.read() {
|
|
for (mut text, text_with_button_value) in query.iter_mut() {
|
|
if button_event.button_type == **text_with_button_value {
|
|
text.sections[0].value = format!("{:.3}", button_event.value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_axes(
|
|
mut axis_events: EventReader<GamepadAxisChangedEvent>,
|
|
mut query: Query<(&mut Transform, &MoveWithAxes)>,
|
|
mut text_query: Query<(&mut Text, &TextWithAxes)>,
|
|
) {
|
|
for axis_event in axis_events.read() {
|
|
let axis_type = axis_event.axis_type;
|
|
let value = axis_event.value;
|
|
for (mut transform, move_with) in query.iter_mut() {
|
|
if axis_type == move_with.x_axis {
|
|
transform.translation.x = value * move_with.scale;
|
|
}
|
|
if axis_type == move_with.y_axis {
|
|
transform.translation.y = value * move_with.scale;
|
|
}
|
|
}
|
|
for (mut text, text_with_axes) in text_query.iter_mut() {
|
|
if axis_type == text_with_axes.x_axis {
|
|
text.sections[0].value = format!("{value:.3}");
|
|
}
|
|
if axis_type == text_with_axes.y_axis {
|
|
text.sections[2].value = format!("{value:.3}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_connected(
|
|
gamepads: Res<Gamepads>,
|
|
mut query: Query<&mut Text, With<ConnectedGamepadsText>>,
|
|
) {
|
|
if !gamepads.is_changed() {
|
|
return;
|
|
}
|
|
|
|
let mut text = query.single_mut();
|
|
|
|
let formatted = gamepads
|
|
.iter()
|
|
.map(|g| format!("- {}", gamepads.name(g).unwrap()))
|
|
.collect::<Vec<_>>()
|
|
.join("\n");
|
|
|
|
text.sections[1].value = if !formatted.is_empty() {
|
|
formatted
|
|
} else {
|
|
"None".to_string()
|
|
}
|
|
}
|