mirror of
https://github.com/bevyengine/bevy
synced 2024-11-30 00:20:20 +00:00
89cbc78d3d
# Objective Be consistent with `Resource`s and `Components` and have `Event` types be more self-documenting. Although not susceptible to accidentally using a function instead of a value due to `Event`s only being initialized by their type, much of the same reasoning for removing the blanket impl on `Resource` also applies here. * Not immediately obvious if a type is intended to be an event * Prevent invisible conflicts if the same third-party or primitive types are used as events * Allows for further extensions (e.g. opt-in warning for missed events) ## Solution Remove the blanket impl for the `Event` trait. Add a derive macro for it. --- ## Changelog - `Event` is no longer implemented for all applicable types. Add the `#[derive(Event)]` macro for events. ## Migration Guide * Add the `#[derive(Event)]` macro for events. Third-party types used as events should be wrapped in a newtype.
171 lines
3.9 KiB
Rust
171 lines
3.9 KiB
Rust
use bevy::{ecs::event::Events, prelude::*};
|
|
|
|
#[derive(Component, Default)]
|
|
struct Enemy {
|
|
hit_points: u32,
|
|
score_value: u32,
|
|
}
|
|
|
|
#[derive(Event)]
|
|
struct EnemyDied(u32);
|
|
|
|
#[derive(Resource)]
|
|
struct Score(u32);
|
|
|
|
fn update_score(mut dead_enemies: EventReader<EnemyDied>, mut score: ResMut<Score>) {
|
|
for value in dead_enemies.iter() {
|
|
score.0 += value.0;
|
|
}
|
|
}
|
|
|
|
fn despawn_dead_enemies(
|
|
mut commands: Commands,
|
|
mut dead_enemies: EventWriter<EnemyDied>,
|
|
enemies: Query<(Entity, &Enemy)>,
|
|
) {
|
|
for (entity, enemy) in &enemies {
|
|
if enemy.hit_points == 0 {
|
|
commands.entity(entity).despawn_recursive();
|
|
dead_enemies.send(EnemyDied(enemy.score_value));
|
|
}
|
|
}
|
|
}
|
|
|
|
fn hurt_enemies(mut enemies: Query<&mut Enemy>) {
|
|
for mut enemy in &mut enemies {
|
|
enemy.hit_points -= 1;
|
|
}
|
|
}
|
|
|
|
fn spawn_enemy(mut commands: Commands, keyboard_input: Res<Input<KeyCode>>) {
|
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
|
commands.spawn(Enemy {
|
|
hit_points: 5,
|
|
score_value: 3,
|
|
});
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn did_hurt_enemy() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add Score resource
|
|
app.insert_resource(Score(0));
|
|
|
|
// Add `EnemyDied` event
|
|
app.add_event::<EnemyDied>();
|
|
|
|
// Add our two systems
|
|
app.add_systems(Update, (hurt_enemies, despawn_dead_enemies).chain());
|
|
|
|
// Setup test entities
|
|
let enemy_id = app
|
|
.world
|
|
.spawn(Enemy {
|
|
hit_points: 5,
|
|
score_value: 3,
|
|
})
|
|
.id();
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes
|
|
assert!(app.world.get::<Enemy>(enemy_id).is_some());
|
|
assert_eq!(app.world.get::<Enemy>(enemy_id).unwrap().hit_points, 4);
|
|
}
|
|
|
|
#[test]
|
|
fn did_despawn_enemy() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add Score resource
|
|
app.insert_resource(Score(0));
|
|
|
|
// Add `EnemyDied` event
|
|
app.add_event::<EnemyDied>();
|
|
|
|
// Add our two systems
|
|
app.add_systems(Update, (hurt_enemies, despawn_dead_enemies).chain());
|
|
|
|
// Setup test entities
|
|
let enemy_id = app
|
|
.world
|
|
.spawn(Enemy {
|
|
hit_points: 1,
|
|
score_value: 1,
|
|
})
|
|
.id();
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check enemy was despawned
|
|
assert!(app.world.get::<Enemy>(enemy_id).is_none());
|
|
|
|
// Get `EnemyDied` event reader
|
|
let enemy_died_events = app.world.resource::<Events<EnemyDied>>();
|
|
let mut enemy_died_reader = enemy_died_events.get_reader();
|
|
let enemy_died = enemy_died_reader.iter(enemy_died_events).next().unwrap();
|
|
|
|
// Check the event has been sent
|
|
assert_eq!(enemy_died.0, 1);
|
|
}
|
|
|
|
#[test]
|
|
fn spawn_enemy_using_input_resource() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add our systems
|
|
app.add_systems(Update, spawn_enemy);
|
|
|
|
// Setup test resource
|
|
let mut input = Input::<KeyCode>::default();
|
|
input.press(KeyCode::Space);
|
|
app.insert_resource(input);
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes, one entity has been spawned with `Enemy` component
|
|
assert_eq!(app.world.query::<&Enemy>().iter(&app.world).len(), 1);
|
|
|
|
// Clear the `just_pressed` status for all `KeyCode`s
|
|
app.world.resource_mut::<Input<KeyCode>>().clear();
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes, no new entity has been spawned
|
|
assert_eq!(app.world.query::<&Enemy>().iter(&app.world).len(), 1);
|
|
}
|
|
|
|
#[test]
|
|
fn update_score_on_event() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add Score resource
|
|
app.insert_resource(Score(0));
|
|
|
|
// Add `EnemyDied` event
|
|
app.add_event::<EnemyDied>();
|
|
|
|
// Add our systems
|
|
app.add_systems(Update, update_score);
|
|
|
|
// Send an `EnemyDied` event
|
|
app.world
|
|
.resource_mut::<Events<EnemyDied>>()
|
|
.send(EnemyDied(3));
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes
|
|
assert_eq!(app.world.resource::<Score>().0, 3);
|
|
}
|