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# Objective - Make `game_of_life.wgsl` easier to read and understand ## Solution - Remove unused code in the shader - `location_f32` was unused in `init` - `color` was unused in `update` |
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android-res/mipmap-mdpi | ||
branding | ||
data | ||
fonts | ||
models | ||
scenes | ||
shaders | ||
sounds | ||
textures |