bevy/examples/shader
ira 28205fd3f4 Remove AssetServer::watch_for_changes() (#5968)
# Objective
`AssetServer::watch_for_changes()` is racy and redundant with `AssetServerSettings`.
Closes #5964.

## Changelog

* Remove `AssetServer::watch_for_changes()`
* Add `AssetServerSettings` to the prelude.
* Minor cleanup.

## Migration Guide
`AssetServer::watch_for_changes()` was removed.
Instead, use the `AssetServerSettings` resource.
```rust
app // AssetServerSettings must be inserted before adding the AssetPlugin or DefaultPlugins.
	.insert_resource(AssetServerSettings {
		watch_for_changes: true,
		..default()
	})
```


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-19 16:36:38 +00:00
..
animate_shader.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
array_texture.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
compute_shader_game_of_life.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
custom_vertex_attribute.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
post_processing.rs Remove AssetServer::watch_for_changes() (#5968) 2022-09-19 16:36:38 +00:00
shader_defs.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
shader_instancing.rs Remove AssetServer::watch_for_changes() (#5968) 2022-09-19 16:36:38 +00:00
shader_material.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
shader_material_glsl.rs Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
shader_material_screenspace_texture.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00