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# Objective Add examples for manipulating sprites and meshes by either mutating the handle or direct manipulation of the asset, as described in #15056. Closes #3130. (The previous PR suffered a Git-tastrophe, and was unceremoniously closed, sry! 😅 ) --------- Co-authored-by: Jan Hohenheim <jan@hohenheim.ch> |
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.. | ||
files | ||
processing | ||
alter_mesh.rs | ||
alter_sprite.rs | ||
asset_decompression.rs | ||
asset_loading.rs | ||
asset_settings.rs | ||
custom_asset.rs | ||
custom_asset_reader.rs | ||
embedded_asset.rs | ||
extra_source.rs | ||
hot_asset_reloading.rs | ||
multi_asset_sync.rs | ||
repeated_texture.rs |