bevy/examples/asset
Rich Churcher e3b6b125a0
Add sprite and mesh alteration examples (#15298)
# Objective

Add examples for manipulating sprites and meshes by either mutating the
handle or direct manipulation of the asset, as described in #15056.

Closes #3130.

(The previous PR suffered a Git-tastrophe, and was unceremoniously
closed, sry! 😅 )

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Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-09-22 01:18:40 +00:00
..
files Add example for using .meta files (#12882) 2024-04-08 17:10:56 +00:00
processing Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
alter_mesh.rs Add sprite and mesh alteration examples (#15298) 2024-09-22 01:18:40 +00:00
alter_sprite.rs Add sprite and mesh alteration examples (#15298) 2024-09-22 01:18:40 +00:00
asset_decompression.rs Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
asset_loading.rs Reccomend using AssetPlugin.file_path instead of CARGO_MANIFEST_DIR (#15176) 2024-09-13 16:16:23 +00:00
asset_settings.rs Fix unfinished sentence in a comment in asset_settings example (#13243) 2024-05-05 14:13:27 +00:00
custom_asset.rs Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
custom_asset_reader.rs Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
embedded_asset.rs Add extra_asset_source example (#11824) 2024-03-06 16:00:03 +00:00
extra_source.rs Use .register_asset_source() in extra_asset_source example (#12350) 2024-03-07 05:44:52 +00:00
hot_asset_reloading.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
multi_asset_sync.rs Fixing text sizes for examples (#15190) 2024-09-16 23:14:37 +00:00
repeated_texture.rs Example with repeated texture (#13176) 2024-05-05 17:29:26 +00:00