bevy/crates/bevy_sprite/src
Félix Lescaudey de Maneville 0e75d0066e Fixed Ui Image slicing (#12047)
# Objective

Fixes #11944

## Solution

#11600 made an incorrect assumption on what `UiImageSize` does, removing
its usage in slicing fixes the problem
2024-02-27 17:17:54 +01:00
..
mesh2d Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
render Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
texture_slice Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
bundle.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
dynamic_texture_atlas_builder.rs RenderAssetPersistencePolicy → RenderAssetUsages (#11399) 2024-01-30 13:22:10 +00:00
lib.rs UI Texture 9 slice (#11600) 2024-02-07 20:07:53 +00:00
sprite.rs Fixed Ui Image slicing (#12047) 2024-02-27 17:17:54 +01:00
texture_atlas.rs Call a TextureAtlasLayout a layout and not an atlas (#11783) 2024-02-13 16:08:03 +00:00
texture_atlas_builder.rs RenderAssetPersistencePolicy → RenderAssetUsages (#11399) 2024-01-30 13:22:10 +00:00