bevy/crates/bevy_render/src
Joona Aalto 46566980a6
Fix and improve MSAA documentation (#16196)
# Objective

#14273 changed `Msaa` to be a component rather than a resource. However,
the documentation still says that it is a resource. This tripped me up
during migration to 0.15 until I looked at the type definition.

Additionally, the docs have some unnecessary repetition and some grammar
mistakes, and they don't link to camera documentation.

## Solution

Fix up the docs!
2024-10-31 21:34:04 +00:00
..
batching Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
camera Fix deactivated camera still being used in render world (#15946) 2024-10-19 15:13:14 +00:00
diagnostic Ensure Bevy's rendering byte usage is little-endian (#15750) 2024-10-08 22:43:35 +00:00
mesh Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
primitives Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
render_graph More #[doc(fake_variadic)] goodness (#16108) 2024-10-27 19:01:50 +00:00
render_phase Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
render_resource Fix AsBindGroupError display for InvalidSamplerType (#16079) 2024-10-28 22:10:52 +00:00
renderer Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
texture Move SUPPORTED_FILE_EXTENSIONS to ImageLoader and remove unsupported formats. (#15917) 2024-10-15 18:06:34 +00:00
view Fix and improve MSAA documentation (#16196) 2024-10-31 21:34:04 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Remove ExtractComponent::Out (#15926) 2024-10-15 23:42:35 +00:00
extract_instances.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
extract_param.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
lib.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
render_asset.rs Remove thiserror from bevy_render (#15765) 2024-10-09 14:26:28 +00:00
settings.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
spatial_bundle.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
sync_component.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
sync_world.rs Derive same attributes as MainEntity for RenderEntity (#16191) 2024-10-31 14:56:27 +00:00