bevy/examples/input/mouse_grab.rs
VitalyR c313e21d65 Update wgpu to 0.14.0, naga to 0.10.0, winit to 0.27.4, raw-window-handle to 0.5.0, ndk to 0.7 (#6218)
# Objective

- Update `wgpu` to 0.14.0, `naga` to `0.10.0`, `winit` to 0.27.4, `raw-window-handle` to 0.5.0, `ndk` to 0.7.

## Solution

---

## Changelog

### Changed

- Changed `RawWindowHandleWrapper` to `RawHandleWrapper` which wraps both `RawWindowHandle` and `RawDisplayHandle`, which satisfies the `impl HasRawWindowHandle and HasRawDisplayHandle` that `wgpu` 0.14.0 requires.

- Changed `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, change its type from `bool` to `bevy_window::CursorGrabMode`.

## Migration Guide

- Adjust usage of `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, and adjust its type from `bool` to `bevy_window::CursorGrabMode`.
2022-10-19 17:40:23 +00:00

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820 B
Rust

//! Demonstrates how to grab and hide the mouse cursor.
use bevy::prelude::*;
use bevy::window::CursorGrabMode;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(grab_mouse)
.run();
}
// This system grabs the mouse when the left mouse button is pressed
// and releases it when the escape key is pressed
fn grab_mouse(
mut windows: ResMut<Windows>,
mouse: Res<Input<MouseButton>>,
key: Res<Input<KeyCode>>,
) {
let window = windows.primary_mut();
if mouse.just_pressed(MouseButton::Left) {
window.set_cursor_visibility(false);
window.set_cursor_grab_mode(CursorGrabMode::Locked);
}
if key.just_pressed(KeyCode::Escape) {
window.set_cursor_visibility(true);
window.set_cursor_grab_mode(CursorGrabMode::None);
}
}