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https://github.com/bevyengine/bevy
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040ad7f5a4
I'm still here :) will try to land the ios audio support in cpal soon and then we can land this. This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy. Re-testing this now.
14 lines
468 B
TOML
14 lines
468 B
TOML
[package]
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name = "bevy-ios-example"
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version = "0.1.0"
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authors = ["Sebastian Imlay <sebastian.imlay@gmail.com>"]
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edition = "2018"
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[lib]
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name = "bevy_ios_example"
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crate-type = ["staticlib"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = { path = "../../", features = [ "bevy_gilrs", "bevy_gltf", "bevy_wgpu", "bevy_winit", "render", "png", "hdr", "bevy_audio", "mp3"], default-features = false}
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