mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 22:20:20 +00:00
25bfa80e60
# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
144 lines
4.1 KiB
Rust
144 lines
4.1 KiB
Rust
//! This example illustrates the [`UiScale`] resource from `bevy_ui`.
|
|
|
|
use bevy::{color::palettes::css::*, prelude::*, utils::Duration};
|
|
|
|
const SCALE_TIME: u64 = 400;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.insert_resource(TargetScale {
|
|
start_scale: 1.0,
|
|
target_scale: 1.0,
|
|
target_time: Timer::new(Duration::from_millis(SCALE_TIME), TimerMode::Once),
|
|
})
|
|
.add_systems(Startup, setup)
|
|
.add_systems(
|
|
Update,
|
|
(change_scaling, apply_scaling.after(change_scaling)),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn(Camera2d);
|
|
|
|
let text_style = TextStyle {
|
|
font_size: 13.,
|
|
color: Color::BLACK,
|
|
..default()
|
|
};
|
|
|
|
commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Percent(50.0),
|
|
height: Val::Percent(50.0),
|
|
position_type: PositionType::Absolute,
|
|
left: Val::Percent(25.),
|
|
top: Val::Percent(25.),
|
|
justify_content: JustifyContent::SpaceAround,
|
|
align_items: AlignItems::Center,
|
|
..default()
|
|
},
|
|
background_color: ANTIQUE_WHITE.into(),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(40.0),
|
|
height: Val::Px(40.0),
|
|
..default()
|
|
},
|
|
background_color: RED.into(),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent.spawn(TextBundle::from_section("Size!", text_style));
|
|
});
|
|
parent.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Percent(15.0),
|
|
height: Val::Percent(15.0),
|
|
..default()
|
|
},
|
|
background_color: BLUE.into(),
|
|
..default()
|
|
});
|
|
parent.spawn(ImageBundle {
|
|
style: Style {
|
|
width: Val::Px(30.0),
|
|
height: Val::Px(30.0),
|
|
..default()
|
|
},
|
|
image: asset_server.load("branding/icon.png").into(),
|
|
..default()
|
|
});
|
|
});
|
|
}
|
|
|
|
/// System that changes the scale of the ui when pressing up or down on the keyboard.
|
|
fn change_scaling(input: Res<ButtonInput<KeyCode>>, mut ui_scale: ResMut<TargetScale>) {
|
|
if input.just_pressed(KeyCode::ArrowUp) {
|
|
let scale = (ui_scale.target_scale * 2.0).min(8.);
|
|
ui_scale.set_scale(scale);
|
|
info!("Scaling up! Scale: {}", ui_scale.target_scale);
|
|
}
|
|
if input.just_pressed(KeyCode::ArrowDown) {
|
|
let scale = (ui_scale.target_scale / 2.0).max(1. / 8.);
|
|
ui_scale.set_scale(scale);
|
|
info!("Scaling down! Scale: {}", ui_scale.target_scale);
|
|
}
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct TargetScale {
|
|
start_scale: f32,
|
|
target_scale: f32,
|
|
target_time: Timer,
|
|
}
|
|
|
|
impl TargetScale {
|
|
fn set_scale(&mut self, scale: f32) {
|
|
self.start_scale = self.current_scale();
|
|
self.target_scale = scale;
|
|
self.target_time.reset();
|
|
}
|
|
|
|
fn current_scale(&self) -> f32 {
|
|
let completion = self.target_time.fraction();
|
|
let t = ease_in_expo(completion);
|
|
self.start_scale.lerp(self.target_scale, t)
|
|
}
|
|
|
|
fn tick(&mut self, delta: Duration) -> &Self {
|
|
self.target_time.tick(delta);
|
|
self
|
|
}
|
|
|
|
fn already_completed(&self) -> bool {
|
|
self.target_time.finished() && !self.target_time.just_finished()
|
|
}
|
|
}
|
|
|
|
fn apply_scaling(
|
|
time: Res<Time>,
|
|
mut target_scale: ResMut<TargetScale>,
|
|
mut ui_scale: ResMut<UiScale>,
|
|
) {
|
|
if target_scale.tick(time.delta()).already_completed() {
|
|
return;
|
|
}
|
|
|
|
ui_scale.0 = target_scale.current_scale();
|
|
}
|
|
|
|
fn ease_in_expo(x: f32) -> f32 {
|
|
if x == 0. {
|
|
0.
|
|
} else {
|
|
ops::powf(2.0f32, 5. * x - 5.)
|
|
}
|
|
}
|