bevy/examples/async_tasks/external_source_external_thread.rs
Joona Aalto 25bfa80e60
Migrate cameras to required components (#15641)
# Objective

Yet another PR for migrating stuff to required components. This time,
cameras!

## Solution

As per the [selected
proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected),
deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d`
and `Camera3d`.

Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning,
as suggested by Cart [on
Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273).
I would personally like cameras to work a bit differently and be split
into a few more components, to avoid some footguns and confusing
semantics, but that is more controversial, and shouldn't block this core
migration.

## Testing

I ran a few 2D and 3D examples, and tried cameras with and without
render graphs.

---

## Migration Guide

`Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of
`Camera2d` and `Camera3d`. Inserting them will now also insert the other
components required by them automatically.
2024-10-05 01:59:52 +00:00

80 lines
2.6 KiB
Rust

//! How to use an external thread to run an infinite task and communicate with a channel.
use bevy::prelude::*;
// Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
use crossbeam_channel::{bounded, Receiver};
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use std::time::{Duration, Instant};
fn main() {
App::new()
.add_event::<StreamEvent>()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, (read_stream, spawn_text, move_text))
.run();
}
#[derive(Resource, Deref)]
struct StreamReceiver(Receiver<u32>);
#[derive(Event)]
struct StreamEvent(u32);
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
let (tx, rx) = bounded::<u32>(10);
std::thread::spawn(move || {
// We're seeding the PRNG here to make this example deterministic for testing purposes.
// This isn't strictly required in practical use unless you need your app to be deterministic.
let mut rng = ChaCha8Rng::seed_from_u64(19878367467713);
loop {
// Everything here happens in another thread
// This is where you could connect to an external data source
let start_time = Instant::now();
let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
while start_time.elapsed() < duration {
// Spinning for 'duration', simulating doing hard work!
}
tx.send(rng.gen_range(0..2000)).unwrap();
}
});
commands.insert_resource(StreamReceiver(rx));
}
// This system reads from the receiver and sends events to Bevy
fn read_stream(receiver: Res<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
for from_stream in receiver.try_iter() {
events.send(StreamEvent(from_stream));
}
}
fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
let text_style = TextStyle::default();
for (per_frame, event) in reader.read().enumerate() {
commands.spawn(Text2dBundle {
text: Text::from_section(event.0.to_string(), text_style.clone())
.with_justify(JustifyText::Center),
transform: Transform::from_xyz(per_frame as f32 * 100.0, 300.0, 0.0),
..default()
});
}
}
fn move_text(
mut commands: Commands,
mut texts: Query<(Entity, &mut Transform), With<Text>>,
time: Res<Time>,
) {
for (entity, mut position) in &mut texts {
position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
if position.translation.y < -300.0 {
commands.entity(entity).despawn();
}
}
}