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https://github.com/bevyengine/bevy
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061bee7e3c
# Objective - Upgrade winit to v0.30 - Fixes https://github.com/bevyengine/bevy/issues/13331 ## Solution This is a rewrite/adaptation of the new trait system described and implemented in `winit` v0.30. ## Migration Guide The custom UserEvent is now renamed as WakeUp, used to wake up the loop if anything happens outside the app (a new [custom_user_event](https://github.com/bevyengine/bevy/pull/13366/files#diff-2de8c0a8d3028d0059a3d80ae31b2bbc1cde2595ce2d317ea378fe3e0cf6ef2d) shows this behavior. The internal `UpdateState` has been removed and replaced internally by the AppLifecycle. When changed, the AppLifecycle is sent as an event. The `UpdateMode` now accepts only two values: `Continuous` and `Reactive`, but the latter exposes 3 new properties to enable reactive to device, user or window events. The previous `UpdateMode::Reactive` is now equivalent to `UpdateMode::reactive()`, while `UpdateMode::ReactiveLowPower` to `UpdateMode::reactive_low_power()`. The `ApplicationLifecycle` has been renamed as `AppLifecycle`, and now contains the possible values of the application state inside the event loop: * `Idle`: the loop has not started yet * `Running` (previously called `Started`): the loop is running * `WillSuspend`: the loop is going to be suspended * `Suspended`: the loop is suspended * `WillResume`: the loop is going to be resumed Note: the `Resumed` state has been removed since the resumed app is just running. Finally, now that `winit` enables this, it extends the `WinitPlugin` to support custom events. ## Test platforms - [x] Windows - [x] MacOs - [x] Linux (x11) - [x] Linux (Wayland) - [x] Android - [x] iOS - [x] WASM/WebGPU - [x] WASM/WebGL2 ## Outstanding issues / regressions - [ ] iOS: build failed in CI - blocking, but may just be flakiness - [x] Cross-platform: when the window is maximised, changes in the scale factor don't apply, to make them apply one has to make the window smaller again. (Re-maximising keeps the updated scale factor) - non-blocking, but good to fix - [ ] Android: it's pretty easy to quickly open and close the app and then the music keeps playing when suspended. - non-blocking but worrying - [ ] Web: the application will hang when switching tabs - Not new, duplicate of https://github.com/bevyengine/bevy/issues/13486 - [ ] Cross-platform?: Screenshot failure, `ERROR present_frames: wgpu_core::present: No work has been submitted for this frame before` taking the first screenshot, but after pressing space - non-blocking, but good to fix --------- Co-authored-by: François <francois.mockers@vleue.com>
122 lines
3.5 KiB
Rust
122 lines
3.5 KiB
Rust
//! Shows how to create a custom event that can be handled by `winit`'s event loop.
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use bevy::prelude::*;
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use bevy::winit::{EventLoopProxy, WakeUp, WinitPlugin};
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use std::fmt::Formatter;
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use std::sync::OnceLock;
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#[derive(Default, Debug, Event)]
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enum CustomEvent {
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#[default]
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WakeUp,
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Key(char),
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}
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impl std::fmt::Display for CustomEvent {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::WakeUp => write!(f, "Wake up"),
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Self::Key(ch) => write!(f, "Key: {ch}"),
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}
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}
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}
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static EVENT_LOOP_PROXY: OnceLock<EventLoopProxy<CustomEvent>> = OnceLock::new();
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fn main() {
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let winit_plugin = WinitPlugin::<CustomEvent>::default();
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App::new()
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.add_plugins(
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DefaultPlugins
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.build()
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// Only one event type can be handled at once
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// so we must disable the default event type
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.disable::<WinitPlugin<WakeUp>>()
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.add(winit_plugin),
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)
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.add_systems(
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Startup,
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(
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setup,
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expose_event_loop_proxy,
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#[cfg(target_arch = "wasm32")]
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wasm::setup_js_closure,
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),
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)
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.add_systems(Update, (send_event, handle_event))
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.run();
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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}
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fn send_event(input: Res<ButtonInput<KeyCode>>) {
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let Some(event_loop_proxy) = EVENT_LOOP_PROXY.get() else {
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return;
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};
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if input.just_pressed(KeyCode::Space) {
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let _ = event_loop_proxy.send_event(CustomEvent::WakeUp);
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}
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// This simulates sending a custom event through an external thread.
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#[cfg(not(target_arch = "wasm32"))]
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if input.just_pressed(KeyCode::KeyE) {
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let handler = std::thread::spawn(|| {
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let _ = event_loop_proxy.send_event(CustomEvent::Key('e'));
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});
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handler.join().unwrap();
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}
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}
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fn expose_event_loop_proxy(event_loop_proxy: NonSend<EventLoopProxy<CustomEvent>>) {
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EVENT_LOOP_PROXY.set((*event_loop_proxy).clone()).unwrap();
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}
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fn handle_event(mut events: EventReader<CustomEvent>) {
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for evt in events.read() {
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info!("Received event: {evt:?}");
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}
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}
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/// Since the [`EventLoopProxy`] can be exposed to the javascript environment, it can
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/// be used to send events inside the loop, to be handled by a system or simply to wake up
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/// the loop if that's currently waiting for a timeout or a user event.
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#[cfg(target_arch = "wasm32")]
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pub(crate) mod wasm {
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use crate::{CustomEvent, EVENT_LOOP_PROXY};
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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use web_sys::KeyboardEvent;
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pub(crate) fn setup_js_closure() {
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let closure = Closure::wrap(Box::new(move |event: KeyboardEvent| {
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let key = event.key();
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if key == "e" {
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send_custom_event('e').unwrap();
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}
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}) as Box<dyn FnMut(KeyboardEvent)>);
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document
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.add_event_listener_with_callback("keydown", closure.as_ref().unchecked_ref())
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.unwrap();
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closure.forget();
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}
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fn send_custom_event(ch: char) -> Result<(), String> {
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if let Some(proxy) = EVENT_LOOP_PROXY.get() {
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proxy
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.send_event(CustomEvent::Key(ch))
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.map_err(|_| "Failed to send event".to_string())
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} else {
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Err("Event loop proxy not found".to_string())
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}
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}
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}
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