bevy/examples/input_mouse.rs

36 lines
905 B
Rust

use bevy::{
input::mouse::{MouseButtonInput, MouseMotionInput},
prelude::*,
};
fn main() {
App::build()
.add_default_plugins()
.add_resource_init::<State>()
.add_system(mouse_input_system.system())
.run();
}
#[derive(Resource)]
struct State {
mouse_button_event_reader: EventReader<MouseButtonInput>,
mouse_motion_event_reader: EventReader<MouseMotionInput>,
}
/// prints out mouse events as they come in
fn mouse_input_system(
mut state: ResourceMut<State>,
mouse_button_input_events: Ref<Events<MouseButtonInput>>,
mouse_motion_events: Ref<Events<MouseMotionInput>>,
) {
for event in state
.mouse_button_event_reader
.iter(&mouse_button_input_events)
{
println!("{:?}", event);
}
for event in state.mouse_motion_event_reader.iter(&mouse_motion_events) {
println!("{:?}", event);
}
}