bevy/examples/ui/text_debug.rs
ira 4847f7e3ad Update codebase to use IntoIterator where possible. (#5269)
Remove unnecessary calls to `iter()`/`iter_mut()`.
Mainly updates the use of queries in our code, docs, and examples.

```rust
// From
for _ in list.iter() {
for _ in list.iter_mut() {

// To
for _ in &list {
for _ in &mut list {
```

We already enable the pedantic lint [clippy::explicit_iter_loop](https://rust-lang.github.io/rust-clippy/stable/) inside of Bevy. However, this only warns for a few known types from the standard library.

## Note for reviewers
As you can see the additions and deletions are exactly equal.
Maybe give it a quick skim to check I didn't sneak in a crypto miner, but you don't have to torture yourself by reading every line.
I already experienced enough pain making this PR :) 


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-11 15:28:50 +00:00

206 lines
6.6 KiB
Rust

//! Shows various text layout options.
use bevy::{
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
prelude::*,
window::PresentMode,
};
fn main() {
App::new()
.insert_resource(WindowDescriptor {
present_mode: PresentMode::Immediate,
..default()
})
.add_plugins(DefaultPlugins)
.add_plugin(FrameTimeDiagnosticsPlugin)
.add_startup_system(infotext_system)
.add_system(change_text_system)
.run();
}
#[derive(Component)]
struct TextChanges;
fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn_bundle(Camera2dBundle::default());
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: UiRect {
top: Val::Px(5.0),
left: Val::Px(15.0),
..default()
},
..default()
},
text: Text::with_section(
"This is\ntext with\nline breaks\nin the top left",
TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::WHITE,
},
Default::default(),
),
..default()
});
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: UiRect {
top: Val::Px(5.0),
right: Val::Px(15.0),
..default()
},
max_size: Size {
width: Val::Px(400.),
height: Val::Undefined,
},
..default()
},
text: Text::with_section(
"This text is very long, has a limited width, is centred, is positioned in the top right and is also coloured pink.",
TextStyle {
font: font.clone(),
font_size: 50.0,
color: Color::rgb(0.8, 0.2, 0.7),
},
TextAlignment {
horizontal: HorizontalAlign::Center,
vertical: VerticalAlign::Center,
},
),
..default()
});
commands
.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: UiRect {
bottom: Val::Px(5.0),
right: Val::Px(15.0),
..default()
},
..default()
},
text: Text {
sections: vec![
TextSection {
value: "This text changes in the bottom right".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::WHITE,
},
},
TextSection {
value: "\nThis text changes in the bottom right - ".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::RED,
},
},
TextSection {
value: "".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::ORANGE_RED,
},
},
TextSection {
value: " fps, ".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::YELLOW,
},
},
TextSection {
value: "".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::GREEN,
},
},
TextSection {
value: " ms/frame".to_string(),
style: TextStyle {
font: font.clone(),
font_size: 30.0,
color: Color::BLUE,
},
},
],
alignment: Default::default(),
},
..default()
})
.insert(TextChanges);
commands.spawn_bundle(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: UiRect {
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..default()
},
size: Size {
width: Val::Px(200.0),
..default()
},
..default()
},
text: Text::with_section(
"This\ntext has\nline breaks and also a set width in the bottom left".to_string(),
TextStyle {
font,
font_size: 50.0,
color: Color::WHITE,
},
Default::default(),
),
..default()
});
}
fn change_text_system(
time: Res<Time>,
diagnostics: Res<Diagnostics>,
mut query: Query<&mut Text, With<TextChanges>>,
) {
for mut text in &mut query {
let mut fps = 0.0;
if let Some(fps_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
if let Some(fps_avg) = fps_diagnostic.average() {
fps = fps_avg;
}
}
let mut frame_time = time.delta_seconds_f64();
if let Some(frame_time_diagnostic) = diagnostics.get(FrameTimeDiagnosticsPlugin::FRAME_TIME)
{
if let Some(frame_time_avg) = frame_time_diagnostic.average() {
frame_time = frame_time_avg;
}
}
text.sections[0].value = format!(
"This text changes in the bottom right - {:.1} fps, {:.3} ms/frame",
fps,
frame_time * 1000.0,
);
text.sections[2].value = format!("{:.1}", fps);
text.sections[4].value = format!("{:.3}", frame_time * 1000.0);
}
}