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# Objective - Currently bevy_ui only checks for primary window cursor position to determine `Interaction` behavior. - Added checks for focused window where cursor position is available. - Fixes #5224. ## Solution - Added checks for focused windows in `Interaction` focus system. ## Follow Up - All windows with camera will be rendering the UI elements right now. - We will need some way to tell which camera to render which UI. --- Co-authored-by: fadhliazhari <44402264+fadhliazhari@users.noreply.github.com> |
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