bevy/Cargo.toml
Yoh Deadfall ffde86efa0 Update to edition 2021 on master (#3028)
Objective
During work on #3009 I've found that not all jobs use actions-rs, and therefore, an previous version of Rust is used for them. So while compilation and other stuff can pass, checking markup and Android build may fail with compilation errors.

Solution
This PR adds `action-rs` for any job running cargo, and updates the edition to 2021.
2021-10-27 00:12:14 +00:00

492 lines
10 KiB
TOML

[package]
name = "bevy"
version = "0.5.0"
edition = "2021"
categories = ["game-engines", "graphics", "gui", "rendering"]
description = "A refreshingly simple data-driven game engine and app framework"
exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
homepage = "https://bevyengine.org"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/bevyengine/bevy"
[workspace]
exclude = ["benches"]
members = ["crates/*", "examples/ios", "tools/ci"]
[features]
default = [
"bevy_audio",
"bevy_gilrs",
"bevy_gltf",
"bevy_wgpu",
"bevy_winit",
"render",
"png",
"hdr",
"mp3",
"x11",
]
# Force dynamic linking, which improves iterative compile times
dynamic = ["bevy_dylib"]
# Rendering support (Also needs the bevy_wgpu feature or a third-party rendering backend)
render = [
"bevy_internal/bevy_pbr",
"bevy_internal/bevy_render",
"bevy_internal/bevy_sprite",
"bevy_internal/bevy_text",
"bevy_internal/bevy_ui",
]
# Optional bevy crates
bevy_audio = ["bevy_internal/bevy_audio"]
bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
bevy_gltf = ["bevy_internal/bevy_gltf"]
bevy_wgpu = ["bevy_internal/bevy_wgpu"]
bevy_winit = ["bevy_internal/bevy_winit"]
trace_chrome = ["bevy_internal/trace_chrome"]
trace_tracy = ["bevy_internal/trace_tracy"]
trace = ["bevy_internal/trace"]
wgpu_trace = ["bevy_internal/wgpu_trace"]
# Image format support for texture loading (PNG and HDR are enabled by default)
hdr = ["bevy_internal/hdr"]
png = ["bevy_internal/png"]
dds = ["bevy_internal/dds"]
tga = ["bevy_internal/tga"]
jpeg = ["bevy_internal/jpeg"]
bmp = ["bevy_internal/bmp"]
# Audio format support (MP3 is enabled by default)
flac = ["bevy_internal/flac"]
mp3 = ["bevy_internal/mp3"]
vorbis = ["bevy_internal/vorbis"]
wav = ["bevy_internal/wav"]
# WASM support for audio (Currently only works with flac, wav and vorbis. Not with mp3)
wasm_audio = ["bevy_internal/wasm_audio"]
serialize = ["bevy_internal/serialize"]
# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_internal/wayland"]
x11 = ["bevy_internal/x11"]
# enable rendering of font glyphs using subpixel accuracy
subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
# enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
[dependencies]
bevy_dylib = { path = "crates/bevy_dylib", version = "0.5.0", default-features = false, optional = true }
bevy_internal = { path = "crates/bevy_internal", version = "0.5.0", default-features = false }
[dev-dependencies]
anyhow = "1.0.4"
rand = "0.8.0"
ron = "0.6.2"
serde = { version = "1", features = ["derive"] }
# Needed to poll Task examples
futures-lite = "1.11.3"
[[example]]
name = "hello_world"
path = "examples/hello_world.rs"
# 2D Rendering
[[example]]
name = "contributors"
path = "examples/2d/contributors.rs"
[[example]]
name = "mesh"
path = "examples/2d/mesh.rs"
[[example]]
name = "many_sprites"
path = "examples/2d/many_sprites.rs"
[[example]]
name = "sprite"
path = "examples/2d/sprite.rs"
[[example]]
name = "sprite_flipping"
path = "examples/2d/sprite_flipping.rs"
[[example]]
name = "sprite_sheet"
path = "examples/2d/sprite_sheet.rs"
[[example]]
name = "text2d"
path = "examples/2d/text2d.rs"
[[example]]
name = "texture_atlas"
path = "examples/2d/texture_atlas.rs"
# 3D Rendering
[[example]]
name = "3d_scene"
path = "examples/3d/3d_scene.rs"
[[example]]
name = "load_gltf"
path = "examples/3d/load_gltf.rs"
[[example]]
name = "msaa"
path = "examples/3d/msaa.rs"
[[example]]
name = "orthographic"
path = "examples/3d/orthographic.rs"
[[example]]
name = "parenting"
path = "examples/3d/parenting.rs"
[[example]]
name = "pbr"
path = "examples/3d/pbr.rs"
[[example]]
name = "render_to_texture"
path = "examples/3d/render_to_texture.rs"
[[example]]
name = "spawner"
path = "examples/3d/spawner.rs"
[[example]]
name = "texture"
path = "examples/3d/texture.rs"
[[example]]
name = "update_gltf_scene"
path = "examples/3d/update_gltf_scene.rs"
[[example]]
name = "wireframe"
path = "examples/3d/wireframe.rs"
[[example]]
name = "z_sort_debug"
path = "examples/3d/z_sort_debug.rs"
# Application
[[example]]
name = "custom_loop"
path = "examples/app/custom_loop.rs"
[[example]]
name = "drag_and_drop"
path = "examples/app/drag_and_drop.rs"
[[example]]
name = "empty"
path = "examples/app/empty.rs"
[[example]]
name = "empty_defaults"
path = "examples/app/empty_defaults.rs"
[[example]]
name = "headless"
path = "examples/app/headless.rs"
[[example]]
name = "logs"
path = "examples/app/logs.rs"
[[example]]
name = "plugin"
path = "examples/app/plugin.rs"
[[example]]
name = "plugin_group"
path = "examples/app/plugin_group.rs"
[[example]]
name = "return_after_run"
path = "examples/app/return_after_run.rs"
[[example]]
name = "thread_pool_resources"
path = "examples/app/thread_pool_resources.rs"
# Assets
[[example]]
name = "asset_loading"
path = "examples/asset/asset_loading.rs"
[[example]]
name = "custom_asset"
path = "examples/asset/custom_asset.rs"
[[example]]
name = "custom_asset_io"
path = "examples/asset/custom_asset_io.rs"
[[example]]
name = "hot_asset_reloading"
path = "examples/asset/hot_asset_reloading.rs"
# Async Tasks
[[example]]
name = "async_compute"
path = "examples/async_tasks/async_compute.rs"
# Audio
[[example]]
name = "audio"
path = "examples/audio/audio.rs"
# Diagnostics
[[example]]
name = "log_diagnostics"
path = "examples/diagnostics/log_diagnostics.rs"
[[example]]
name = "custom_diagnostic"
path = "examples/diagnostics/custom_diagnostic.rs"
# ECS (Entity Component System)
[[example]]
name = "ecs_guide"
path = "examples/ecs/ecs_guide.rs"
[[example]]
name = "component_change_detection"
path = "examples/ecs/component_change_detection.rs"
[[example]]
name = "event"
path = "examples/ecs/event.rs"
[[example]]
name = "fixed_timestep"
path = "examples/ecs/fixed_timestep.rs"
[[example]]
name = "hierarchy"
path = "examples/ecs/hierarchy.rs"
[[example]]
name = "iter_combinations"
path = "examples/ecs/iter_combinations.rs"
[[example]]
name = "parallel_query"
path = "examples/ecs/parallel_query.rs"
[[example]]
name = "removal_detection"
path = "examples/ecs/removal_detection.rs"
[[example]]
name = "startup_system"
path = "examples/ecs/startup_system.rs"
[[example]]
name = "state"
path = "examples/ecs/state.rs"
[[example]]
name = "system_chaining"
path = "examples/ecs/system_chaining.rs"
[[example]]
name = "system_param"
path = "examples/ecs/system_param.rs"
[[example]]
name = "system_sets"
path = "examples/ecs/system_sets.rs"
[[example]]
name = "timers"
path = "examples/ecs/timers.rs"
# Games
[[example]]
name = "alien_cake_addict"
path = "examples/game/alien_cake_addict.rs"
[[example]]
name = "breakout"
path = "examples/game/breakout.rs"
# Input
[[example]]
name = "char_input_events"
path = "examples/input/char_input_events.rs"
[[example]]
name = "gamepad_input"
path = "examples/input/gamepad_input.rs"
[[example]]
name = "gamepad_input_events"
path = "examples/input/gamepad_input_events.rs"
[[example]]
name = "keyboard_input"
path = "examples/input/keyboard_input.rs"
[[example]]
name = "keyboard_modifiers"
path = "examples/input/keyboard_modifiers.rs"
[[example]]
name = "keyboard_input_events"
path = "examples/input/keyboard_input_events.rs"
[[example]]
name = "mouse_input"
path = "examples/input/mouse_input.rs"
[[example]]
name = "mouse_input_events"
path = "examples/input/mouse_input_events.rs"
[[example]]
name = "touch_input"
path = "examples/input/touch_input.rs"
[[example]]
name = "touch_input_events"
path = "examples/input/touch_input_events.rs"
# Reflection
[[example]]
name = "reflection"
path = "examples/reflection/reflection.rs"
[[example]]
name = "generic_reflection"
path = "examples/reflection/generic_reflection.rs"
[[example]]
name = "reflection_types"
path = "examples/reflection/reflection_types.rs"
[[example]]
name = "trait_reflection"
path = "examples/reflection/trait_reflection.rs"
# Scene
[[example]]
name = "scene"
path = "examples/scene/scene.rs"
# Shaders
[[example]]
name = "animate_shader"
path = "examples/shader/animate_shader.rs"
[[example]]
name = "array_texture"
path = "examples/shader/array_texture.rs"
[[example]]
name = "hot_shader_reloading"
path = "examples/shader/hot_shader_reloading.rs"
[[example]]
name = "mesh_custom_attribute"
path = "examples/shader/mesh_custom_attribute.rs"
[[example]]
name = "shader_custom_material"
path = "examples/shader/shader_custom_material.rs"
[[example]]
name = "shader_defs"
path = "examples/shader/shader_defs.rs"
# Tools
[[example]]
name = "bevymark"
path = "examples/tools/bevymark.rs"
# UI (User Interface)
[[example]]
name = "button"
path = "examples/ui/button.rs"
[[example]]
name = "font_atlas_debug"
path = "examples/ui/font_atlas_debug.rs"
[[example]]
name = "text"
path = "examples/ui/text.rs"
[[example]]
name = "text_debug"
path = "examples/ui/text_debug.rs"
[[example]]
name = "ui"
path = "examples/ui/ui.rs"
# Window
[[example]]
name = "clear_color"
path = "examples/window/clear_color.rs"
[[example]]
name = "multiple_windows"
path = "examples/window/multiple_windows.rs"
[[example]]
name = "scale_factor_override"
path = "examples/window/scale_factor_override.rs"
[[example]]
name = "window_settings"
path = "examples/window/window_settings.rs"
# WASM
[[example]]
name = "hello_wasm"
path = "examples/wasm/hello_wasm.rs"
required-features = []
[[example]]
name = "assets_wasm"
path = "examples/wasm/assets_wasm.rs"
required-features = ["bevy_winit"]
[[example]]
name = "headless_wasm"
path = "examples/wasm/headless_wasm.rs"
required-features = []
[[example]]
name = "winit_wasm"
path = "examples/wasm/winit_wasm.rs"
required-features = ["bevy_winit"]
# Android
[[example]]
crate-type = ["cdylib"]
name = "android"
path = "examples/android/android.rs"
[package.metadata.android]
apk_label = "Bevy Example"
assets = "assets"
res = "assets/android-res"
icon = "@mipmap/ic_launcher"
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
min_sdk_version = 16
target_sdk_version = 29