bevy/examples/window/window_settings.rs
Aevyrie b3aff9a7b1 Add docs and common helper functions to Windows (#4107)
# Objective

- Improve documentation.
- Provide helper functions for common uses of `Windows` relating to getting the primary `Window`.
- Reduce repeated `Window` code.

# Solution

- Adds infallible `primary()` and `primary_mut()` functions with standard error text. This replaces the commonly used `get_primary().unwrap()` seen throughout bevy which has inconsistent or nonexistent error messages.
- Adds `scale_factor(WindowId)` to replace repeated code blocks throughout.

# Considerations

- The added functions can panic if the primary window does not exist.
    - It is very uncommon for the primary window to not exist, as seen by the regular use of `get_primary().unwrap()`. Most users will have a single window and will need to reference the primary window in their code multiple times.
    - The panic provides a consistent error message to make this class of error easy to spot from the panic text.
    - This follows the established standard of short names for infallible-but-unlikely-to-panic functions in bevy.
- Removes line noise for common usage of `Windows`.
2022-03-08 00:46:04 +00:00

63 lines
1.9 KiB
Rust

use bevy::{prelude::*, window::PresentMode};
/// This example illustrates how to customize the default window settings
fn main() {
App::new()
.insert_resource(WindowDescriptor {
title: "I am a window!".to_string(),
width: 500.,
height: 300.,
present_mode: PresentMode::Fifo,
..default()
})
.add_plugins(DefaultPlugins)
.add_system(change_title)
.add_system(toggle_cursor)
.add_system(cycle_cursor_icon)
.run();
}
/// This system will then change the title during execution
fn change_title(time: Res<Time>, mut windows: ResMut<Windows>) {
let window = windows.primary_mut();
window.set_title(format!(
"Seconds since startup: {}",
time.seconds_since_startup().round()
));
}
/// This system toggles the cursor's visibility when the space bar is pressed
fn toggle_cursor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
let window = windows.primary_mut();
if input.just_pressed(KeyCode::Space) {
window.set_cursor_lock_mode(!window.cursor_locked());
window.set_cursor_visibility(!window.cursor_visible());
}
}
/// This system cycles the cursor's icon through a small set of icons when clicking
fn cycle_cursor_icon(
input: Res<Input<MouseButton>>,
mut windows: ResMut<Windows>,
mut index: Local<usize>,
) {
const ICONS: &[CursorIcon] = &[
CursorIcon::Default,
CursorIcon::Hand,
CursorIcon::Wait,
CursorIcon::Text,
CursorIcon::Copy,
];
let window = windows.primary_mut();
if input.just_pressed(MouseButton::Left) {
*index = (*index + 1) % ICONS.len();
window.set_cursor_icon(ICONS[*index]);
} else if input.just_pressed(MouseButton::Right) {
*index = if *index == 0 {
ICONS.len() - 1
} else {
*index - 1
};
window.set_cursor_icon(ICONS[*index]);
}
}