bevy/examples/2d/sprite_flipping.rs
Carter Anderson aefe1f0739
Schedule-First: the new and improved add_systems (#8079)
Co-authored-by: Mike <mike.hsu@gmail.com>
2023-03-18 01:45:34 +00:00

25 lines
676 B
Rust

//! Displays a single [`Sprite`], created from an image, but flipped on one axis.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
sprite: Sprite {
// Flip the logo to the left
flip_x: true,
// And don't flip it upside-down ( the default )
flip_y: false,
..default()
},
..default()
});
}