bevy/examples/ecs/removal_detection.rs
Christian Hughes 219b5930f1
Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754)
# Objective

- Closes #15752

Calling the functions `App::observe` and `World::observe` doesn't make
sense because you're not "observing" the `App` or `World`, you're adding
an observer that listens for an event that occurs *within* the `World`.
We should rename them to better fit this.

## Solution

Renames:
- `App::observe` -> `App::add_observer`
- `World::observe` -> `World::add_observer`
- `Commands::observe` -> `Commands::add_observer`
- `EntityWorldMut::observe_entity` -> `EntityWorldMut::observe`

(Note this isn't a breaking change as the original rename was introduced
earlier this cycle.)

## Testing

Reusing current tests.
2024-10-09 15:39:29 +00:00

60 lines
2.3 KiB
Rust

//! This example shows how you can know when a [`Component`] has been removed, so you can react to it.
//!
//! When a [`Component`] is removed from an [`Entity`], all [`Observer`] with an [`OnRemove`] trigger for
//! that [`Component`] will be notified. These observers will be called immediately after the
//! [`Component`] is removed. For more info on observers, see the
//! [observers example](https://github.com/bevyengine/bevy/blob/main/examples/ecs/observers.rs).
//!
//! Advanced users may also consider using a lifecycle hook
//! instead of an observer, as it incurs less overhead for a case like this.
//! See the [component hooks example](https://github.com/bevyengine/bevy/blob/main/examples/ecs/component_hooks.rs).
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
// This system will remove a component after two seconds.
.add_systems(Update, remove_component)
// This observer will react to the removal of the component.
.add_observer(react_on_removal)
.run();
}
/// This `struct` is just used for convenience in this example. This is the [`Component`] we'll be
/// giving to the `Entity` so we have a [`Component`] to remove in `remove_component()`.
#[derive(Component)]
struct MyComponent;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
commands.spawn((
SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..default()
},
// Add the `Component`.
MyComponent,
));
}
fn remove_component(
time: Res<Time>,
mut commands: Commands,
query: Query<Entity, With<MyComponent>>,
) {
// After two seconds have passed the `Component` is removed.
if time.elapsed_seconds() > 2.0 {
if let Some(entity) = query.iter().next() {
commands.entity(entity).remove::<MyComponent>();
}
}
}
fn react_on_removal(trigger: Trigger<OnRemove, MyComponent>, mut query: Query<&mut Sprite>) {
// The `OnRemove` trigger was automatically called on the `Entity` that had its `MyComponent` removed.
let entity = trigger.entity();
if let Ok(mut sprite) = query.get_mut(entity) {
sprite.color = Color::srgb(0.5, 1., 1.);
}
}