mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
9a4cc42b38
Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases. This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later). |
||
---|---|---|
.. | ||
android-res/mipmap-mdpi | ||
branding | ||
data | ||
fonts | ||
models | ||
scenes | ||
shaders | ||
sounds | ||
textures |