mirror of
https://github.com/bevyengine/bevy
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206c7ce219
Huge thanks to @maniwani, @devil-ira, @hymm, @cart, @superdump and @jakobhellermann for the help with this PR. # Objective - Followup #6587. - Minimal integration for the Stageless Scheduling RFC: https://github.com/bevyengine/rfcs/pull/45 ## Solution - [x] Remove old scheduling module - [x] Migrate new methods to no longer use extension methods - [x] Fix compiler errors - [x] Fix benchmarks - [x] Fix examples - [x] Fix docs - [x] Fix tests ## Changelog ### Added - a large number of methods on `App` to work with schedules ergonomically - the `CoreSchedule` enum - `App::add_extract_system` via the `RenderingAppExtension` trait extension method - the private `prepare_view_uniforms` system now has a public system set for scheduling purposes, called `ViewSet::PrepareUniforms` ### Removed - stages, and all code that mentions stages - states have been dramatically simplified, and no longer use a stack - `RunCriteriaLabel` - `AsSystemLabel` trait - `on_hierarchy_reports_enabled` run criteria (now just uses an ad hoc resource checking run condition) - systems in `RenderSet/Stage::Extract` no longer warn when they do not read data from the main world - `RunCriteriaLabel` - `transform_propagate_system_set`: this was a nonstandard pattern that didn't actually provide enough control. The systems are already `pub`: the docs have been updated to ensure that the third-party usage is clear. ### Changed - `System::default_labels` is now `System::default_system_sets`. - `App::add_default_labels` is now `App::add_default_sets` - `CoreStage` and `StartupStage` enums are now `CoreSet` and `StartupSet` - `App::add_system_set` was renamed to `App::add_systems` - The `StartupSchedule` label is now defined as part of the `CoreSchedules` enum - `.label(SystemLabel)` is now referred to as `.in_set(SystemSet)` - `SystemLabel` trait was replaced by `SystemSet` - `SystemTypeIdLabel<T>` was replaced by `SystemSetType<T>` - The `ReportHierarchyIssue` resource now has a public constructor (`new`), and implements `PartialEq` - Fixed time steps now use a schedule (`CoreSchedule::FixedTimeStep`) rather than a run criteria. - Adding rendering extraction systems now panics rather than silently failing if no subapp with the `RenderApp` label is found. - the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. - `SceneSpawnerSystem` now runs under `CoreSet::Update`, rather than `CoreStage::PreUpdate.at_end()`. - `bevy_pbr::add_clusters` is no longer an exclusive system - the top level `bevy_ecs::schedule` module was replaced with `bevy_ecs::scheduling` - `tick_global_task_pools_on_main_thread` is no longer run as an exclusive system. Instead, it has been replaced by `tick_global_task_pools`, which uses a `NonSend` resource to force running on the main thread. ## Migration Guide - Calls to `.label(MyLabel)` should be replaced with `.in_set(MySet)` - Stages have been removed. Replace these with system sets, and then add command flushes using the `apply_system_buffers` exclusive system where needed. - The `CoreStage`, `StartupStage, `RenderStage` and `AssetStage` enums have been replaced with `CoreSet`, `StartupSet, `RenderSet` and `AssetSet`. The same scheduling guarantees have been preserved. - Systems are no longer added to `CoreSet::Update` by default. Add systems manually if this behavior is needed, although you should consider adding your game logic systems to `CoreSchedule::FixedTimestep` instead for more reliable framerate-independent behavior. - Similarly, startup systems are no longer part of `StartupSet::Startup` by default. In most cases, this won't matter to you. - For example, `add_system_to_stage(CoreStage::PostUpdate, my_system)` should be replaced with - `add_system(my_system.in_set(CoreSet::PostUpdate)` - When testing systems or otherwise running them in a headless fashion, simply construct and run a schedule using `Schedule::new()` and `World::run_schedule` rather than constructing stages - Run criteria have been renamed to run conditions. These can now be combined with each other and with states. - Looping run criteria and state stacks have been removed. Use an exclusive system that runs a schedule if you need this level of control over system control flow. - For app-level control flow over which schedules get run when (such as for rollback networking), create your own schedule and insert it under the `CoreSchedule::Outer` label. - Fixed timesteps are now evaluated in a schedule, rather than controlled via run criteria. The `run_fixed_timestep` system runs this schedule between `CoreSet::First` and `CoreSet::PreUpdate` by default. - Command flush points introduced by `AssetStage` have been removed. If you were relying on these, add them back manually. - Adding extract systems is now typically done directly on the main app. Make sure the `RenderingAppExtension` trait is in scope, then call `app.add_extract_system(my_system)`. - the `calculate_bounds` system, with the `CalculateBounds` label, is now in `CoreSet::Update`, rather than in `CoreSet::PostUpdate` before commands are applied. You may need to order your movement systems to occur before this system in order to avoid system order ambiguities in culling behavior. - the `RenderLabel` `AppLabel` was renamed to `RenderApp` for clarity - `App::add_state` now takes 0 arguments: the starting state is set based on the `Default` impl. - Instead of creating `SystemSet` containers for systems that run in stages, simply use `.on_enter::<State::Variant>()` or its `on_exit` or `on_update` siblings. - `SystemLabel` derives should be replaced with `SystemSet`. You will also need to add the `Debug`, `PartialEq`, `Eq`, and `Hash` traits to satisfy the new trait bounds. - `with_run_criteria` has been renamed to `run_if`. Run criteria have been renamed to run conditions for clarity, and should now simply return a bool. - States have been dramatically simplified: there is no longer a "state stack". To queue a transition to the next state, call `NextState::set` ## TODO - [x] remove dead methods on App and World - [x] add `App::add_system_to_schedule` and `App::add_systems_to_schedule` - [x] avoid adding the default system set at inappropriate times - [x] remove any accidental cycles in the default plugins schedule - [x] migrate benchmarks - [x] expose explicit labels for the built-in command flush points - [x] migrate engine code - [x] remove all mentions of stages from the docs - [x] verify docs for States - [x] fix uses of exclusive systems that use .end / .at_start / .before_commands - [x] migrate RenderStage and AssetStage - [x] migrate examples - [x] ensure that transform propagation is exported in a sufficiently public way (the systems are already pub) - [x] ensure that on_enter schedules are run at least once before the main app - [x] re-enable opt-in to execution order ambiguities - [x] revert change to `update_bounds` to ensure it runs in `PostUpdate` - [x] test all examples - [x] unbreak directional lights - [x] unbreak shadows (see 3d_scene, 3d_shape, lighting, transparaency_3d examples) - [x] game menu example shows loading screen and menu simultaneously - [x] display settings menu is a blank screen - [x] `without_winit` example panics - [x] ensure all tests pass - [x] SubApp doc test fails - [x] runs_spawn_local tasks fails - [x] [Fix panic_when_hierachy_cycle test hanging](https://github.com/alice-i-cecile/bevy/pull/120) ## Points of Difficulty and Controversy **Reviewers, please give feedback on these and look closely** 1. Default sets, from the RFC, have been removed. These added a tremendous amount of implicit complexity and result in hard to debug scheduling errors. They're going to be tackled in the form of "base sets" by @cart in a followup. 2. The outer schedule controls which schedule is run when `App::update` is called. 3. I implemented `Label for `Box<dyn Label>` for our label types. This enables us to store schedule labels in concrete form, and then later run them. I ran into the same set of problems when working with one-shot systems. We've previously investigated this pattern in depth, and it does not appear to lead to extra indirection with nested boxes. 4. `SubApp::update` simply runs the default schedule once. This sucks, but this whole API is incomplete and this was the minimal changeset. 5. `time_system` and `tick_global_task_pools_on_main_thread` no longer use exclusive systems to attempt to force scheduling order 6. Implemetnation strategy for fixed timesteps 7. `AssetStage` was migrated to `AssetSet` without reintroducing command flush points. These did not appear to be used, and it's nice to remove these bottlenecks. 8. Migration of `bevy_render/lib.rs` and pipelined rendering. The logic here is unusually tricky, as we have complex scheduling requirements. ## Future Work (ideally before 0.10) - Rename schedule_v3 module to schedule or scheduling - Add a derive macro to states, and likely a `EnumIter` trait of some form - Figure out what exactly to do with the "systems added should basically work by default" problem - Improve ergonomics for working with fixed timesteps and states - Polish FixedTime API to match Time - Rebase and merge #7415 - Resolve all internal ambiguities (blocked on better tools, especially #7442) - Add "base sets" to replace the removed default sets.
752 lines
24 KiB
Rust
752 lines
24 KiB
Rust
//! Types for declaring and storing [`Component`]s.
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use crate::{
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change_detection::MAX_CHANGE_AGE,
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storage::{SparseSetIndex, Storages},
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system::{Local, Resource},
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world::{FromWorld, World},
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};
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pub use bevy_ecs_macros::Component;
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use bevy_ptr::{OwningPtr, UnsafeCellDeref};
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use std::cell::UnsafeCell;
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use std::{
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alloc::Layout,
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any::{Any, TypeId},
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borrow::Cow,
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marker::PhantomData,
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mem::needs_drop,
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};
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/// A data type that can be used to store data for an [entity].
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///
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/// `Component` is a [derivable trait]: this means that a data type can implement it by applying a `#[derive(Component)]` attribute to it.
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/// However, components must always satisfy the `Send + Sync + 'static` trait bounds.
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///
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/// [entity]: crate::entity
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/// [derivable trait]: https://doc.rust-lang.org/book/appendix-03-derivable-traits.html
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///
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/// # Examples
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///
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/// Components can take many forms: they are usually structs, but can also be of every other kind of data type, like enums or zero sized types.
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/// The following examples show how components are laid out in code.
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///
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/// ```
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/// # use bevy_ecs::component::Component;
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/// # struct Color;
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/// #
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/// // A component can contain data...
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/// #[derive(Component)]
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/// struct LicensePlate(String);
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///
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/// // ... but it can also be a zero-sized marker.
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/// #[derive(Component)]
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/// struct Car;
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///
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/// // Components can also be structs with named fields...
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/// #[derive(Component)]
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/// struct VehiclePerformance {
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/// acceleration: f32,
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/// top_speed: f32,
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/// handling: f32,
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/// }
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///
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/// // ... or enums.
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/// #[derive(Component)]
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/// enum WheelCount {
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/// Two,
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/// Three,
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/// Four,
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/// }
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/// ```
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///
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/// # Component and data access
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///
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/// See the [`entity`] module level documentation to learn how to add or remove components from an entity.
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///
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/// See the documentation for [`Query`] to learn how to access component data from a system.
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///
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/// [`entity`]: crate::entity#usage
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/// [`Query`]: crate::system::Query
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///
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/// # Choosing a storage type
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///
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/// Components can be stored in the world using different strategies with their own performance implications.
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/// By default, components are added to the [`Table`] storage, which is optimized for query iteration.
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///
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/// Alternatively, components can be added to the [`SparseSet`] storage, which is optimized for component insertion and removal.
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/// This is achieved by adding an additional `#[component(storage = "SparseSet")]` attribute to the derive one:
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///
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/// ```
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/// # use bevy_ecs::component::Component;
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/// #
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/// #[derive(Component)]
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/// #[component(storage = "SparseSet")]
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/// struct ComponentA;
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/// ```
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///
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/// [`Table`]: crate::storage::Table
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/// [`SparseSet`]: crate::storage::SparseSet
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///
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/// # Implementing the trait for foreign types
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///
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/// As a consequence of the [orphan rule], it is not possible to separate into two different crates the implementation of `Component` from the definition of a type.
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/// This means that it is not possible to directly have a type defined in a third party library as a component.
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/// This important limitation can be easily worked around using the [newtype pattern]:
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/// this makes it possible to locally define and implement `Component` for a tuple struct that wraps the foreign type.
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/// The following example gives a demonstration of this pattern.
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///
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/// ```
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/// // `Component` is defined in the `bevy_ecs` crate.
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/// use bevy_ecs::component::Component;
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///
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/// // `Duration` is defined in the `std` crate.
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/// use std::time::Duration;
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///
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/// // It is not possible to implement `Component` for `Duration` from this position, as they are
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/// // both foreign items, defined in an external crate. However, nothing prevents to define a new
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/// // `Cooldown` type that wraps `Duration`. As `Cooldown` is defined in a local crate, it is
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/// // possible to implement `Component` for it.
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/// #[derive(Component)]
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/// struct Cooldown(Duration);
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/// ```
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///
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/// [orphan rule]: https://doc.rust-lang.org/book/ch10-02-traits.html#implementing-a-trait-on-a-type
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/// [newtype pattern]: https://doc.rust-lang.org/book/ch19-03-advanced-traits.html#using-the-newtype-pattern-to-implement-external-traits-on-external-types
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///
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/// # `!Sync` Components
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/// A `!Sync` type cannot implement `Component`. However, it is possible to wrap a `Send` but not `Sync`
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/// type in [`SyncCell`] or the currently unstable [`Exclusive`] to make it `Sync`. This forces only
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/// having mutable access (`&mut T` only, never `&T`), but makes it safe to reference across multiple
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/// threads.
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///
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/// This will fail to compile since `RefCell` is `!Sync`.
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/// ```compile_fail
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/// # use std::cell::RefCell;
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/// # use bevy_ecs::component::Component;
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/// #[derive(Component)]
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/// struct NotSync {
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/// counter: RefCell<usize>,
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/// }
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/// ```
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///
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/// This will compile since the `RefCell` is wrapped with `SyncCell`.
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/// ```
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/// # use std::cell::RefCell;
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/// # use bevy_ecs::component::Component;
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/// use bevy_utils::synccell::SyncCell;
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///
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/// // This will compile.
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/// #[derive(Component)]
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/// struct ActuallySync {
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/// counter: SyncCell<RefCell<usize>>,
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/// }
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/// ```
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///
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/// [`SyncCell`]: bevy_utils::synccell::SyncCell
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/// [`Exclusive`]: https://doc.rust-lang.org/nightly/std/sync/struct.Exclusive.html
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pub trait Component: Send + Sync + 'static {
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type Storage: ComponentStorage;
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}
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pub struct TableStorage;
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pub struct SparseStorage;
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pub trait ComponentStorage: sealed::Sealed {
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// because the trait is sealed, those items are private API.
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const STORAGE_TYPE: StorageType;
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}
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impl ComponentStorage for TableStorage {
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const STORAGE_TYPE: StorageType = StorageType::Table;
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}
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impl ComponentStorage for SparseStorage {
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const STORAGE_TYPE: StorageType = StorageType::SparseSet;
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}
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mod sealed {
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pub trait Sealed {}
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impl Sealed for super::TableStorage {}
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impl Sealed for super::SparseStorage {}
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}
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/// The storage used for a specific component type.
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///
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/// # Examples
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/// The [`StorageType`] for a component is configured via the derive attribute
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///
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/// ```
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/// # use bevy_ecs::{prelude::*, component::*};
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/// #[derive(Component)]
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/// #[component(storage = "SparseSet")]
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/// struct A;
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/// ```
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#[derive(Debug, Copy, Clone, Default, Eq, PartialEq)]
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pub enum StorageType {
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/// Provides fast and cache-friendly iteration, but slower addition and removal of components.
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/// This is the default storage type.
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#[default]
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Table,
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/// Provides fast addition and removal of components, but slower iteration.
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SparseSet,
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}
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#[derive(Debug)]
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pub struct ComponentInfo {
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id: ComponentId,
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descriptor: ComponentDescriptor,
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}
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impl ComponentInfo {
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#[inline]
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pub fn id(&self) -> ComponentId {
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self.id
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}
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#[inline]
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pub fn name(&self) -> &str {
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&self.descriptor.name
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}
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#[inline]
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pub fn type_id(&self) -> Option<TypeId> {
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self.descriptor.type_id
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}
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#[inline]
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pub fn layout(&self) -> Layout {
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self.descriptor.layout
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}
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#[inline]
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/// Get the function which should be called to clean up values of
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/// the underlying component type. This maps to the
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/// [`Drop`] implementation for 'normal' Rust components
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///
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/// Returns `None` if values of the underlying component type don't
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/// need to be dropped, e.g. as reported by [`needs_drop`].
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pub fn drop(&self) -> Option<unsafe fn(OwningPtr<'_>)> {
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self.descriptor.drop
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}
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#[inline]
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pub fn storage_type(&self) -> StorageType {
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self.descriptor.storage_type
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}
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#[inline]
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pub fn is_send_and_sync(&self) -> bool {
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self.descriptor.is_send_and_sync
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}
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fn new(id: ComponentId, descriptor: ComponentDescriptor) -> Self {
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ComponentInfo { id, descriptor }
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}
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}
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/// A semi-opaque value which uniquely identifies the type of a [`Component`] within a
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/// [`World`](crate::world::World).
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///
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/// Each time a new `Component` type is registered within a `World` using
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/// [`World::init_component`](crate::world::World::init_component) or
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/// [`World::init_component_with_descriptor`](crate::world::World::init_component_with_descriptor),
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/// a corresponding `ComponentId` is created to track it.
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///
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/// While the distinction between `ComponentId` and [`TypeId`] may seem superficial, breaking them
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/// into two separate but related concepts allows components to exist outside of Rust's type system.
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/// Each Rust type registered as a `Component` will have a corresponding `ComponentId`, but additional
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/// `ComponentId`s may exist in a `World` to track components which cannot be
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/// represented as Rust types for scripting or other advanced use-cases.
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///
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/// A `ComponentId` is tightly coupled to its parent `World`. Attempting to use a `ComponentId` from
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/// one `World` to access the metadata of a `Component` in a different `World` is undefined behaviour
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/// and must not be attempted.
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#[derive(Debug, Copy, Clone, Hash, Ord, PartialOrd, Eq, PartialEq)]
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pub struct ComponentId(usize);
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impl ComponentId {
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#[inline]
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pub const fn new(index: usize) -> ComponentId {
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ComponentId(index)
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}
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#[inline]
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pub fn index(self) -> usize {
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self.0
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}
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}
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impl SparseSetIndex for ComponentId {
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#[inline]
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fn sparse_set_index(&self) -> usize {
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self.index()
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}
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fn get_sparse_set_index(value: usize) -> Self {
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Self(value)
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}
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}
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pub struct ComponentDescriptor {
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name: Cow<'static, str>,
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// SAFETY: This must remain private. It must match the statically known StorageType of the
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// associated rust component type if one exists.
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storage_type: StorageType,
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// SAFETY: This must remain private. It must only be set to "true" if this component is
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// actually Send + Sync
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is_send_and_sync: bool,
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type_id: Option<TypeId>,
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layout: Layout,
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// SAFETY: this function must be safe to call with pointers pointing to items of the type
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// this descriptor describes.
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// None if the underlying type doesn't need to be dropped
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drop: Option<for<'a> unsafe fn(OwningPtr<'a>)>,
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}
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// We need to ignore the `drop` field in our `Debug` impl
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impl std::fmt::Debug for ComponentDescriptor {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("ComponentDescriptor")
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.field("name", &self.name)
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.field("storage_type", &self.storage_type)
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.field("is_send_and_sync", &self.is_send_and_sync)
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.field("type_id", &self.type_id)
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.field("layout", &self.layout)
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.finish()
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}
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}
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impl ComponentDescriptor {
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// SAFETY: The pointer points to a valid value of type `T` and it is safe to drop this value.
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unsafe fn drop_ptr<T>(x: OwningPtr<'_>) {
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x.drop_as::<T>();
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}
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/// Create a new `ComponentDescriptor` for the type `T`.
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pub fn new<T: Component>() -> Self {
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Self {
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name: Cow::Borrowed(std::any::type_name::<T>()),
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storage_type: T::Storage::STORAGE_TYPE,
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is_send_and_sync: true,
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type_id: Some(TypeId::of::<T>()),
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layout: Layout::new::<T>(),
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drop: needs_drop::<T>().then_some(Self::drop_ptr::<T> as _),
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}
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}
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/// Create a new `ComponentDescriptor`.
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///
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/// # Safety
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/// - the `drop` fn must be usable on a pointer with a value of the layout `layout`
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/// - the component type must be safe to access from any thread (Send + Sync in rust terms)
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pub unsafe fn new_with_layout(
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name: impl Into<Cow<'static, str>>,
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storage_type: StorageType,
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layout: Layout,
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drop: Option<for<'a> unsafe fn(OwningPtr<'a>)>,
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) -> Self {
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Self {
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name: name.into(),
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storage_type,
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|
is_send_and_sync: true,
|
|
type_id: None,
|
|
layout,
|
|
drop,
|
|
}
|
|
}
|
|
|
|
/// Create a new `ComponentDescriptor` for a resource.
|
|
///
|
|
/// The [`StorageType`] for resources is always [`TableStorage`].
|
|
pub fn new_resource<T: Resource>() -> Self {
|
|
Self {
|
|
name: Cow::Borrowed(std::any::type_name::<T>()),
|
|
// PERF: `SparseStorage` may actually be a more
|
|
// reasonable choice as `storage_type` for resources.
|
|
storage_type: StorageType::Table,
|
|
is_send_and_sync: true,
|
|
type_id: Some(TypeId::of::<T>()),
|
|
layout: Layout::new::<T>(),
|
|
drop: needs_drop::<T>().then_some(Self::drop_ptr::<T> as _),
|
|
}
|
|
}
|
|
|
|
fn new_non_send<T: Any>(storage_type: StorageType) -> Self {
|
|
Self {
|
|
name: Cow::Borrowed(std::any::type_name::<T>()),
|
|
storage_type,
|
|
is_send_and_sync: false,
|
|
type_id: Some(TypeId::of::<T>()),
|
|
layout: Layout::new::<T>(),
|
|
drop: needs_drop::<T>().then_some(Self::drop_ptr::<T> as _),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn storage_type(&self) -> StorageType {
|
|
self.storage_type
|
|
}
|
|
|
|
#[inline]
|
|
pub fn type_id(&self) -> Option<TypeId> {
|
|
self.type_id
|
|
}
|
|
|
|
#[inline]
|
|
pub fn name(&self) -> &str {
|
|
self.name.as_ref()
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Default)]
|
|
pub struct Components {
|
|
components: Vec<ComponentInfo>,
|
|
indices: std::collections::HashMap<TypeId, usize, fxhash::FxBuildHasher>,
|
|
resource_indices: std::collections::HashMap<TypeId, usize, fxhash::FxBuildHasher>,
|
|
}
|
|
|
|
impl Components {
|
|
#[inline]
|
|
pub fn init_component<T: Component>(&mut self, storages: &mut Storages) -> ComponentId {
|
|
let type_id = TypeId::of::<T>();
|
|
|
|
let Components {
|
|
indices,
|
|
components,
|
|
..
|
|
} = self;
|
|
let index = indices.entry(type_id).or_insert_with(|| {
|
|
Components::init_component_inner(components, storages, ComponentDescriptor::new::<T>())
|
|
});
|
|
ComponentId(*index)
|
|
}
|
|
|
|
pub fn init_component_with_descriptor(
|
|
&mut self,
|
|
storages: &mut Storages,
|
|
descriptor: ComponentDescriptor,
|
|
) -> ComponentId {
|
|
let index = Components::init_component_inner(&mut self.components, storages, descriptor);
|
|
ComponentId(index)
|
|
}
|
|
|
|
#[inline]
|
|
fn init_component_inner(
|
|
components: &mut Vec<ComponentInfo>,
|
|
storages: &mut Storages,
|
|
descriptor: ComponentDescriptor,
|
|
) -> usize {
|
|
let index = components.len();
|
|
let info = ComponentInfo::new(ComponentId(index), descriptor);
|
|
if info.descriptor.storage_type == StorageType::SparseSet {
|
|
storages.sparse_sets.get_or_insert(&info);
|
|
}
|
|
components.push(info);
|
|
index
|
|
}
|
|
|
|
#[inline]
|
|
pub fn len(&self) -> usize {
|
|
self.components.len()
|
|
}
|
|
|
|
#[inline]
|
|
pub fn is_empty(&self) -> bool {
|
|
self.components.len() == 0
|
|
}
|
|
|
|
#[inline]
|
|
pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo> {
|
|
self.components.get(id.0)
|
|
}
|
|
|
|
#[inline]
|
|
pub fn get_name(&self, id: ComponentId) -> Option<&str> {
|
|
self.get_info(id).map(|descriptor| descriptor.name())
|
|
}
|
|
|
|
/// # Safety
|
|
///
|
|
/// `id` must be a valid [`ComponentId`]
|
|
#[inline]
|
|
pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo {
|
|
debug_assert!(id.index() < self.components.len());
|
|
self.components.get_unchecked(id.0)
|
|
}
|
|
|
|
/// Type-erased equivalent of [`Components::component_id`].
|
|
#[inline]
|
|
pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId> {
|
|
self.indices.get(&type_id).map(|index| ComponentId(*index))
|
|
}
|
|
|
|
/// Returns the [`ComponentId`] of the given [`Component`] type `T`.
|
|
///
|
|
/// The returned `ComponentId` is specific to the `Components` instance
|
|
/// it was retrieved from and should not be used with another `Components`
|
|
/// instance.
|
|
///
|
|
/// Returns [`None`] if the `Component` type has not
|
|
/// yet been initialized using [`Components::init_component`].
|
|
///
|
|
/// ```rust
|
|
/// use bevy_ecs::prelude::*;
|
|
///
|
|
/// let mut world = World::new();
|
|
///
|
|
/// #[derive(Component)]
|
|
/// struct ComponentA;
|
|
///
|
|
/// let component_a_id = world.init_component::<ComponentA>();
|
|
///
|
|
/// assert_eq!(component_a_id, world.components().component_id::<ComponentA>().unwrap())
|
|
/// ```
|
|
#[inline]
|
|
pub fn component_id<T: Component>(&self) -> Option<ComponentId> {
|
|
self.get_id(TypeId::of::<T>())
|
|
}
|
|
|
|
/// Type-erased equivalent of [`Components::resource_id`].
|
|
#[inline]
|
|
pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId> {
|
|
self.resource_indices
|
|
.get(&type_id)
|
|
.map(|index| ComponentId(*index))
|
|
}
|
|
|
|
/// Returns the [`ComponentId`] of the given [`Resource`] type `T`.
|
|
///
|
|
/// The returned `ComponentId` is specific to the `Components` instance
|
|
/// it was retrieved from and should not be used with another `Components`
|
|
/// instance.
|
|
///
|
|
/// Returns [`None`] if the `Resource` type has not
|
|
/// yet been initialized using [`Components::init_resource`].
|
|
///
|
|
/// ```rust
|
|
/// use bevy_ecs::prelude::*;
|
|
///
|
|
/// let mut world = World::new();
|
|
///
|
|
/// #[derive(Resource, Default)]
|
|
/// struct ResourceA;
|
|
///
|
|
/// let resource_a_id = world.init_resource::<ResourceA>();
|
|
///
|
|
/// assert_eq!(resource_a_id, world.components().resource_id::<ResourceA>().unwrap())
|
|
/// ```
|
|
#[inline]
|
|
pub fn resource_id<T: Resource>(&self) -> Option<ComponentId> {
|
|
self.get_resource_id(TypeId::of::<T>())
|
|
}
|
|
|
|
#[inline]
|
|
pub fn init_resource<T: Resource>(&mut self) -> ComponentId {
|
|
// SAFETY: The [`ComponentDescriptor`] matches the [`TypeId`]
|
|
unsafe {
|
|
self.get_or_insert_resource_with(TypeId::of::<T>(), || {
|
|
ComponentDescriptor::new_resource::<T>()
|
|
})
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn init_non_send<T: Any>(&mut self) -> ComponentId {
|
|
// SAFETY: The [`ComponentDescriptor`] matches the [`TypeId`]
|
|
unsafe {
|
|
self.get_or_insert_resource_with(TypeId::of::<T>(), || {
|
|
ComponentDescriptor::new_non_send::<T>(StorageType::default())
|
|
})
|
|
}
|
|
}
|
|
|
|
/// # Safety
|
|
///
|
|
/// The [`ComponentDescriptor`] must match the [`TypeId`]
|
|
#[inline]
|
|
unsafe fn get_or_insert_resource_with(
|
|
&mut self,
|
|
type_id: TypeId,
|
|
func: impl FnOnce() -> ComponentDescriptor,
|
|
) -> ComponentId {
|
|
let components = &mut self.components;
|
|
let index = self.resource_indices.entry(type_id).or_insert_with(|| {
|
|
let descriptor = func();
|
|
let index = components.len();
|
|
components.push(ComponentInfo::new(ComponentId(index), descriptor));
|
|
index
|
|
});
|
|
|
|
ComponentId(*index)
|
|
}
|
|
|
|
pub fn iter(&self) -> impl Iterator<Item = &ComponentInfo> + '_ {
|
|
self.components.iter()
|
|
}
|
|
}
|
|
|
|
/// Used to track changes in state between system runs, e.g. components being added or accessed mutably.
|
|
#[derive(Copy, Clone, Debug)]
|
|
pub struct Tick {
|
|
pub(crate) tick: u32,
|
|
}
|
|
|
|
impl Tick {
|
|
pub const fn new(tick: u32) -> Self {
|
|
Self { tick }
|
|
}
|
|
|
|
#[inline]
|
|
/// Returns `true` if the tick is older than the system last's run.
|
|
pub fn is_older_than(&self, last_change_tick: u32, change_tick: u32) -> bool {
|
|
// This works even with wraparound because the world tick (`change_tick`) is always "newer" than
|
|
// `last_change_tick` and `self.tick`, and we scan periodically to clamp `ComponentTicks` values
|
|
// so they never get older than `u32::MAX` (the difference would overflow).
|
|
//
|
|
// The clamp here ensures determinism (since scans could differ between app runs).
|
|
let ticks_since_insert = change_tick.wrapping_sub(self.tick).min(MAX_CHANGE_AGE);
|
|
let ticks_since_system = change_tick
|
|
.wrapping_sub(last_change_tick)
|
|
.min(MAX_CHANGE_AGE);
|
|
|
|
ticks_since_system > ticks_since_insert
|
|
}
|
|
|
|
pub(crate) fn check_tick(&mut self, change_tick: u32) {
|
|
let age = change_tick.wrapping_sub(self.tick);
|
|
// This comparison assumes that `age` has not overflowed `u32::MAX` before, which will be true
|
|
// so long as this check always runs before that can happen.
|
|
if age > MAX_CHANGE_AGE {
|
|
self.tick = change_tick.wrapping_sub(MAX_CHANGE_AGE);
|
|
}
|
|
}
|
|
|
|
/// Manually sets the change tick.
|
|
///
|
|
/// This is normally done automatically via the [`DerefMut`](std::ops::DerefMut) implementation
|
|
/// on [`Mut<T>`](crate::change_detection::Mut), [`ResMut<T>`](crate::change_detection::ResMut), etc.
|
|
/// However, components and resources that make use of interior mutability might require manual updates.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use bevy_ecs::{world::World, component::ComponentTicks};
|
|
/// let world: World = unimplemented!();
|
|
/// let component_ticks: ComponentTicks = unimplemented!();
|
|
///
|
|
/// component_ticks.set_changed(world.read_change_tick());
|
|
/// ```
|
|
#[inline]
|
|
pub fn set_changed(&mut self, change_tick: u32) {
|
|
self.tick = change_tick;
|
|
}
|
|
}
|
|
|
|
/// Wrapper around [`Tick`]s for a single component
|
|
#[derive(Copy, Clone, Debug)]
|
|
pub struct TickCells<'a> {
|
|
pub added: &'a UnsafeCell<Tick>,
|
|
pub changed: &'a UnsafeCell<Tick>,
|
|
}
|
|
|
|
impl<'a> TickCells<'a> {
|
|
/// # Safety
|
|
/// All cells contained within must uphold the safety invariants of [`UnsafeCellDeref::read`].
|
|
#[inline]
|
|
pub(crate) unsafe fn read(&self) -> ComponentTicks {
|
|
ComponentTicks {
|
|
added: self.added.read(),
|
|
changed: self.changed.read(),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Records when a component was added and when it was last mutably dereferenced (or added).
|
|
#[derive(Copy, Clone, Debug)]
|
|
pub struct ComponentTicks {
|
|
pub(crate) added: Tick,
|
|
pub(crate) changed: Tick,
|
|
}
|
|
|
|
impl ComponentTicks {
|
|
#[inline]
|
|
/// Returns `true` if the component was added after the system last ran.
|
|
pub fn is_added(&self, last_change_tick: u32, change_tick: u32) -> bool {
|
|
self.added.is_older_than(last_change_tick, change_tick)
|
|
}
|
|
|
|
#[inline]
|
|
/// Returns `true` if the component was added or mutably dereferenced after the system last ran.
|
|
pub fn is_changed(&self, last_change_tick: u32, change_tick: u32) -> bool {
|
|
self.changed.is_older_than(last_change_tick, change_tick)
|
|
}
|
|
|
|
pub(crate) fn new(change_tick: u32) -> Self {
|
|
Self {
|
|
added: Tick::new(change_tick),
|
|
changed: Tick::new(change_tick),
|
|
}
|
|
}
|
|
|
|
/// Manually sets the change tick.
|
|
///
|
|
/// This is normally done automatically via the [`DerefMut`](std::ops::DerefMut) implementation
|
|
/// on [`Mut<T>`](crate::change_detection::Mut), [`ResMut<T>`](crate::change_detection::ResMut), etc.
|
|
/// However, components and resources that make use of interior mutability might require manual updates.
|
|
///
|
|
/// # Example
|
|
/// ```rust,no_run
|
|
/// # use bevy_ecs::{world::World, component::ComponentTicks};
|
|
/// let world: World = unimplemented!();
|
|
/// let component_ticks: ComponentTicks = unimplemented!();
|
|
///
|
|
/// component_ticks.set_changed(world.read_change_tick());
|
|
/// ```
|
|
#[inline]
|
|
pub fn set_changed(&mut self, change_tick: u32) {
|
|
self.changed.set_changed(change_tick);
|
|
}
|
|
}
|
|
|
|
/// Initialize and fetch a [`ComponentId`] for a specific type.
|
|
///
|
|
/// # Example
|
|
/// ```rust
|
|
/// # use bevy_ecs::{system::Local, component::{Component, ComponentId, ComponentIdFor}};
|
|
/// #[derive(Component)]
|
|
/// struct Player;
|
|
/// fn my_system(component_id: Local<ComponentIdFor<Player>>) {
|
|
/// let component_id: ComponentId = component_id.into();
|
|
/// // ...
|
|
/// }
|
|
/// ```
|
|
pub struct ComponentIdFor<T: Component> {
|
|
component_id: ComponentId,
|
|
phantom: PhantomData<T>,
|
|
}
|
|
|
|
impl<T: Component> FromWorld for ComponentIdFor<T> {
|
|
fn from_world(world: &mut World) -> Self {
|
|
Self {
|
|
component_id: world.init_component::<T>(),
|
|
phantom: PhantomData,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T: Component> std::ops::Deref for ComponentIdFor<T> {
|
|
type Target = ComponentId;
|
|
fn deref(&self) -> &Self::Target {
|
|
&self.component_id
|
|
}
|
|
}
|
|
|
|
impl<T: Component> From<ComponentIdFor<T>> for ComponentId {
|
|
fn from(to_component_id: ComponentIdFor<T>) -> ComponentId {
|
|
*to_component_id
|
|
}
|
|
}
|
|
|
|
impl<'s, T: Component> From<Local<'s, ComponentIdFor<T>>> for ComponentId {
|
|
fn from(to_component_id: Local<ComponentIdFor<T>>) -> ComponentId {
|
|
**to_component_id
|
|
}
|
|
}
|