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https://github.com/bevyengine/bevy
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1fcafc4210
Fixes #1396 <img width="1392" alt="Screenshot 2021-02-16 at 02 24 01" src="https://user-images.githubusercontent.com/8672791/108011774-1b991a80-7008-11eb-979e-6ebfc51fba3c.png"> Issue was that, when loading an image directly from its bytes in the binary glb file, it didn't follow the same flow as when loaded as a texture file. This PR removes the dependency to `image` from `bevy_gltf`, and load the image using `bevy_render` in all cases. I also added support for more mime types while there. <img width="1392" alt="Screenshot 2021-02-16 at 02 44 56" src="https://user-images.githubusercontent.com/8672791/108011915-674bc400-7008-11eb-83d4-ded96a38919b.png">
32 lines
1.1 KiB
TOML
32 lines
1.1 KiB
TOML
[package]
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name = "bevy_gltf"
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version = "0.4.0"
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edition = "2018"
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authors = [
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"Bevy Contributors <bevyengine@gmail.com>",
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"Carter Anderson <mcanders1@gmail.com>",
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]
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description = "Bevy Engine GLTF loading"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT"
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keywords = ["bevy"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.4.0" }
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bevy_asset = { path = "../bevy_asset", version = "0.4.0" }
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bevy_core = { path = "../bevy_core", version = "0.4.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.4.0" }
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bevy_pbr = { path = "../bevy_pbr", version = "0.4.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.4.0", features = ["bevy"] }
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bevy_render = { path = "../bevy_render", version = "0.4.0" }
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bevy_transform = { path = "../bevy_transform", version = "0.4.0" }
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bevy_math = { path = "../bevy_math", version = "0.4.0" }
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bevy_scene = { path = "../bevy_scene", version = "0.4.0" }
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# other
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gltf = { version = "0.15.2", default-features = false, features = ["utils", "names", "KHR_materials_unlit"] }
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thiserror = "1.0"
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anyhow = "1.0"
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base64 = "0.13.0"
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