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https://github.com/bevyengine/bevy
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1f97717a3d
# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
20 lines
604 B
Rust
20 lines
604 B
Rust
//! Demonstrates using key modifiers (ctrl, shift).
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, keyboard_input_system)
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.run();
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}
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/// This system prints when `Ctrl + Shift + A` is pressed
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fn keyboard_input_system(input: Res<ButtonInput<KeyCode>>) {
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let shift = input.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]);
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let ctrl = input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]);
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if ctrl && shift && input.just_pressed(KeyCode::A) {
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info!("Just pressed Ctrl + Shift + A!");
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}
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}
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