bevy/examples/input/keyboard_modifiers.rs
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00

20 lines
604 B
Rust

//! Demonstrates using key modifiers (ctrl, shift).
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, keyboard_input_system)
.run();
}
/// This system prints when `Ctrl + Shift + A` is pressed
fn keyboard_input_system(input: Res<ButtonInput<KeyCode>>) {
let shift = input.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]);
let ctrl = input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]);
if ctrl && shift && input.just_pressed(KeyCode::A) {
info!("Just pressed Ctrl + Shift + A!");
}
}