bevy/examples/2d
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00
..
2d_gizmos.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
2d_shapes.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
2d_viewport_to_world.rs Add example for Camera::viewport_to_world (#7179) 2023-09-11 18:52:11 +00:00
bloom_2d.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
custom_gltf_vertex_attribute.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
mesh2d.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
mesh2d_manual.rs Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_vertex_color_texture.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
move_sprite.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pixel_perfect.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
rotation.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
sprite.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_flipping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_sheet.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
text2d.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
texture_atlas.rs Remove unnecessary ResMut in examples (#10879) 2023-12-05 15:42:32 +00:00
transparency_2d.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00