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# Objective Fixes typos in bevy project, following suggestion in https://github.com/bevyengine/bevy-website/pull/1912#pullrequestreview-2483499337 ## Solution I used https://github.com/crate-ci/typos to find them. I included only the ones that feel undebatable too me, but I am not in game engine so maybe some terms are expected. I left out the following typos: - `reparametrize` => `reparameterize`: There are a lot of occurences, I believe this was expected - `semicircles` => `hemicircles`: 2 occurences, may mean something specific in geometry - `invertation` => `inversion`: may mean something specific - `unparented` => `parentless`: may mean something specific - `metalness` => `metallicity`: may mean something specific ## Testing - Did you test these changes? If so, how? I did not test the changes, most changes are related to raw text. I expect the others to be tested by the CI. - Are there any parts that need more testing? I do not think - How can other people (reviewers) test your changes? Is there anything specific they need to know? To me there is nothing to test - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? --- ## Migration Guide > This section is optional. If there are no breaking changes, you can delete this section. (kept in case I include the `reparameterize` change here) - If this PR is a breaking change (relative to the last release of Bevy), describe how a user might need to migrate their code to support these changes - Simply adding new functionality is not a breaking change. - Fixing behavior that was definitely a bug, rather than a questionable design choice is not a breaking change. ## Questions - [x] Should I include the above typos? No (https://github.com/bevyengine/bevy/pull/16702#issuecomment-2525271152) - [ ] Should I add `typos` to the CI? (I will check how to configure it properly) This project looks awesome, I really enjoy reading the progress made, thanks to everyone involved. |
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.. | ||
3d_scene.rs | ||
3d_shapes.rs | ||
3d_viewport_to_world.rs | ||
animated_material.rs | ||
anisotropy.rs | ||
anti_aliasing.rs | ||
atmospheric_fog.rs | ||
auto_exposure.rs | ||
blend_modes.rs | ||
bloom_3d.rs | ||
camera_sub_view.rs | ||
clearcoat.rs | ||
color_grading.rs | ||
deferred_rendering.rs | ||
depth_of_field.rs | ||
fog.rs | ||
fog_volumes.rs | ||
generate_custom_mesh.rs | ||
irradiance_volumes.rs | ||
lighting.rs | ||
lightmaps.rs | ||
lines.rs | ||
load_gltf.rs | ||
load_gltf_extras.rs | ||
mesh_ray_cast.rs | ||
meshlet.rs | ||
motion_blur.rs | ||
order_independent_transparency.rs | ||
orthographic.rs | ||
parallax_mapping.rs | ||
parenting.rs | ||
pbr.rs | ||
pcss.rs | ||
post_processing.rs | ||
query_gltf_primitives.rs | ||
reflection_probes.rs | ||
render_to_texture.rs | ||
rotate_environment_map.rs | ||
scrolling_fog.rs | ||
shadow_biases.rs | ||
shadow_caster_receiver.rs | ||
skybox.rs | ||
spherical_area_lights.rs | ||
split_screen.rs | ||
spotlight.rs | ||
ssao.rs | ||
ssr.rs | ||
texture.rs | ||
tonemapping.rs | ||
transmission.rs | ||
transparency_3d.rs | ||
two_passes.rs | ||
update_gltf_scene.rs | ||
vertex_colors.rs | ||
visibility_range.rs | ||
volumetric_fog.rs | ||
wireframe.rs |