bevy/examples/3d/spawner.rs
2020-07-21 20:12:15 -07:00

95 lines
3 KiB
Rust

use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, PrintDiagnosticsPlugin},
prelude::*,
};
use rand::{rngs::StdRng, Rng, SeedableRng};
fn main() {
App::build()
.add_default_plugins()
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_plugin(PrintDiagnosticsPlugin::default())
.add_startup_system(setup.system())
.add_system(move_cubes.system())
.run();
}
fn move_cubes(
time: Res<Time>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut query: Query<(&mut Translation, &Handle<StandardMaterial>)>,
) {
for (mut translation, material_handle) in &mut query.iter() {
let material = materials.get_mut(&material_handle).unwrap();
translation.0 += Vec3::new(1.0, 0.0, 0.0) * time.delta_seconds;
material.albedo += Color::rgb(-time.delta_seconds, -time.delta_seconds, time.delta_seconds);
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 }));
let cube_material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
let plane_material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
});
commands
// plane
.spawn(PbrComponents {
mesh: plane_handle,
material: plane_material_handle,
..Default::default()
})
// cube
.spawn(PbrComponents {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 0.0, 1.0),
..Default::default()
})
// light
.spawn(LightComponents {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
transform: Transform::new_sync_disabled(Mat4::face_toward(
Vec3::new(0.0, 150.0, -15.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
)),
..Default::default()
});
let mut rng = StdRng::from_entropy();
for _ in 0..10000 {
let spawned_material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(
rng.gen_range(0.0, 1.0),
rng.gen_range(0.0, 1.0),
rng.gen_range(0.0, 1.0),
),
..Default::default()
});
commands.spawn(PbrComponents {
mesh: cube_handle,
material: spawned_material_handle,
translation: Translation::new(
rng.gen_range(-50.0, 50.0),
0.0,
rng.gen_range(-50.0, 50.0),
),
..Default::default()
});
}
}