bevy/crates/bevy_ecs/examples/resources.rs
François b724a0f586 Down with the system! (#2496)
# Objective

- Remove all the `.system()` possible.
- Check for remaining missing cases.

## Solution

- Remove all `.system()`, fix compile errors
- 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
2021-07-27 23:42:36 +00:00

50 lines
1.4 KiB
Rust

use bevy_ecs::prelude::*;
use rand::Rng;
use std::ops::Deref;
// In this example we add a counter resource and increase it's value in one system,
// while a different system prints the current count to the console.
fn main() {
// Create a world
let mut world = World::new();
// Add the counter resource
world.insert_resource(Counter { value: 0 });
// Create a schedule and a stage
let mut schedule = Schedule::default();
let mut update = SystemStage::parallel();
// Add systems to increase the counter and to print out the current value
update.add_system(increase_counter.label(CounterSystem::Increase));
update.add_system(print_counter.after(CounterSystem::Increase));
schedule.add_stage("update", update);
for iteration in 1..=10 {
println!("Simulating frame {}/10", iteration);
schedule.run(&mut world);
}
}
// Counter resource to be increased and read by systems
#[derive(Debug)]
struct Counter {
pub value: i32,
}
// System label to enforce a run order of our systems
#[derive(SystemLabel, Debug, Clone, PartialEq, Eq, Hash)]
enum CounterSystem {
Increase,
}
fn increase_counter(mut counter: ResMut<Counter>) {
if rand::thread_rng().gen_bool(0.5) {
counter.value += 1;
println!(" Increased counter value");
}
}
fn print_counter(counter: Res<Counter>) {
println!(" {:?}", counter.deref());
}