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https://github.com/bevyengine/bevy
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11b41206eb
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
39 lines
1.4 KiB
Rust
39 lines
1.4 KiB
Rust
use bevy_ecs::{
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component::{ComponentDescriptor, StorageType},
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prelude::*,
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};
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// This example shows how to configure the storage of Components.
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// A system demonstrates that querying for components is independent of their storage type.
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fn main() {
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let mut world = World::new();
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// Store components of type `i32` in a Sparse set
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world
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.register_component(ComponentDescriptor::new::<i32>(StorageType::SparseSet))
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.expect("The component of type i32 is already in use");
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// Components of type i32 will have the above configured Sparse set storage,
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// while f64 components will have the default table storage
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world.spawn().insert(1).insert(0.1);
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world.spawn().insert(2);
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world.spawn().insert(0.2);
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// Setup a schedule and stage to add a system querying for the just spawned entities
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let mut schedule = Schedule::default();
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let mut update = SystemStage::parallel();
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update.add_system(query_entities);
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schedule.add_stage("update", update);
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schedule.run(&mut world);
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}
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// The storage type does not matter for how to query in systems
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fn query_entities(entities_with_i32: Query<&i32>, entities_with_f64: Query<&f64>) {
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for value in entities_with_i32.iter() {
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println!("Got entity with i32: {}", value);
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}
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for value in entities_with_f64.iter() {
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println!("Got entity with f64: {}", value);
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}
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}
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