mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 19:43:07 +00:00
50 lines
1.9 KiB
Rust
50 lines
1.9 KiB
Rust
pub use crate::{
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app::{
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schedule_runner::ScheduleRunnerPlugin, stage, App, AppBuilder, AppPlugin, DynamicAppPlugin,
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EventReader, Events,
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},
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asset::{AddAsset, AssetEvent, AssetServer, Assets, Handle},
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audio::{AudioOutput, AudioSource},
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core::{
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time::{Time, Timer},
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},
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diagnostic::DiagnosticsPlugin,
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ecs::{
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Bundle, Commands, Component, Entity, FromResources, IntoForEachSystem, IntoQuerySystem,
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IntoThreadLocalSystem, Local, Query, Ref, RefMut, Res, ResMut, Resource, Resources, System,
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World, WorldBuilderSource,
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},
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input::{keyboard::KeyCode, mouse::MouseButton, Input},
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math::{self, Mat3, Mat4, Quat, Vec2, Vec3, Vec4, FaceToward},
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pbr::{entity::*, light::Light, material::StandardMaterial},
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property::{DynamicProperties, Properties, PropertiesVal, Property, PropertyVal},
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render::{
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draw::Draw,
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entity::*,
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mesh::{shape, Mesh},
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pass::ClearColor,
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pipeline::{PipelineDescriptor, RenderPipelines},
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render_graph::{
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nodes::{
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AssetRenderResourcesNode, CameraNode, PassNode, RenderResourcesNode,
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WindowSwapChainNode, WindowTextureNode,
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},
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RenderGraph,
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},
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render_resource::RenderResources,
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shader::{Shader, ShaderDefs, ShaderStage, ShaderStages},
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texture::Texture,
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Camera, Color, ColorSource, OrthographicProjection, PerspectiveProjection, VisibleEntities,
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},
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scene::{Scene, SceneSpawner},
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sprite::{
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entity::{SpriteComponents, SpriteSheetComponents},
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ColorMaterial, Sprite, TextureAtlas, TextureAtlasSprite,
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},
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text::{Font, TextStyle},
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transform::prelude::*,
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type_registry::RegisterType,
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ui::{entity::*, widget::Label, Anchors, Margins, Node},
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window::{Window, WindowDescriptor, WindowPlugin, Windows},
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AddDefaultPlugins,
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};
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