bevy/crates/bevy_render/src
Torstein Grindvik 1f168a154b
Re-export wgpu BufferAsyncError (#10611)
# Objective

The `map_async` method involves a type `BufferAsyncError`:
https://docs.rs/bevy/latest/bevy/render/render_resource/struct.BufferSlice.html#method.map_async

This type is not re-exported in Bevy, so if a user wants to store a
struct involving this type they have to add wgpu manually to their
manifest.

## Solution

- Re-export wgpu::BufferAsyncError

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## Changelog

### Added

- Re-export wgpu::BufferAsyncError

Signed-off-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
Co-authored-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
2023-11-20 09:00:25 +00:00
..
batching StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
camera Make sure added image assets are checked in camera_system (#10556) 2023-11-15 12:44:21 +00:00
color Explicit color conversion methods (#10321) 2023-11-15 16:47:32 +00:00
mesh Truncate attribute buffer data rather than attribute buffers (#10270) 2023-10-28 19:03:37 +00:00
primitives Add a method to compute a bounding box enclosing a set of points (#9630) 2023-08-31 01:33:13 +00:00
render_graph Fix the clippy::explicit_iter_loop lint (#9834) 2023-09-19 03:35:22 +00:00
render_phase StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
render_resource Re-export wgpu BufferAsyncError (#10611) 2023-11-20 09:00:25 +00:00
renderer Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
texture Image Sampler Improvements (#10254) 2023-10-26 23:30:09 +00:00
view Ignore inactive cameras (#10543) 2023-11-14 02:13:21 +00:00
extract_component.rs Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
extract_instances.rs chore: Renamed RenderInstance trait to ExtractInstance (#10065) 2023-10-13 17:06:53 +00:00
extract_param.rs Improve doc formatting. (#9840) 2023-09-18 19:43:56 +00:00
extract_resource.rs Allow optional extraction of resources from the main world (#10109) 2023-10-14 16:07:49 +00:00
globals.rs Unify FixedTime and Time while fixing several problems (#8964) 2023-10-16 01:57:55 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
instance_index.wgsl Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 (#9383) 2023-08-09 18:38:45 +00:00
lib.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
maths.wgsl Use instancing for sprites (#9597) 2023-09-02 18:03:19 +00:00
pipelined_rendering.rs Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
render_asset.rs Derive Error for more error types (#10240) 2023-10-28 22:20:37 +00:00
settings.rs Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
spatial_bundle.rs Implement Clone for VisibilityBundle and SpatialBundle (#10394) 2023-11-07 21:25:00 +00:00