bevy/examples/audio
Doonv dc9b486650
Change light defaults & fix light examples (#11581)
# Objective

Fix https://github.com/bevyengine/bevy/issues/11577.

## Solution

Fix the examples, add a few constants to make setting light values
easier, and change the default lighting settings to be more realistic.
(Now designed for an overcast day instead of an indoor environment)

---

I did not include any example-related changes in here.

## Changelogs (not including breaking changes)

### bevy_pbr

- Added `light_consts` module (included in prelude), which contains
common lux and lumen values for lights.
- Added `AmbientLight::NONE` constant, which is an ambient light with a
brightness of 0.
- Added non-EV100 variants for `ExposureSettings`'s EV100 constants,
which allow easier construction of an `ExposureSettings` from a EV100
constant.

## Breaking changes

### bevy_pbr

The several default lighting values were changed:

- `PointLight`'s default `intensity` is now `2000.0`
- `SpotLight`'s default `intensity` is now `2000.0`
- `DirectionalLight`'s default `illuminance` is now
`light_consts::lux::OVERCAST_DAY` (`1000.`)
- `AmbientLight`'s default `brightness` is now `20.0`
2024-02-14 20:43:10 +00:00
..
audio.rs bevy_audio: ECS-based API redesign (#8424) 2023-07-07 23:01:17 +00:00
audio_control.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
decodable.rs Remove TypeUuid (#11497) 2024-01-25 16:16:58 +00:00
pitch.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
spatial_audio_2d.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
spatial_audio_3d.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00