bevy/crates
Robert Swain 1d0ea78f36
Save 16 bytes per MeshUniform in uniform/storage buffers (#11999)
# Objective

- Save 16 bytes per MeshUniform in uniform/storage buffers.

## Solution

- Reorder members of MeshUniform to capitalise on alignment and size
rules for tighter data packing. Before the size of a MeshUniform was 160
bytes, and after it is 144 bytes, saving 16 bytes of unused padding for
alignment.

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## Changelog

- Reduced the size of MeshUniform by 16 bytes.
2024-02-20 16:25:25 +00:00
..
bevy_a11y Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_animation Rework animation to be done in two phases. (#11707) 2024-02-19 14:59:54 +00:00
bevy_app Use is method instead of downcast_ref::<T>().is_some() in App::is_plugin_added (#11949) 2024-02-18 22:17:17 +00:00
bevy_asset Fix example docs on embedded_asset macro (#12003) 2024-02-20 16:13:30 +00:00
bevy_audio Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_core Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_core_pipeline rename Camera3dBundle's 'dither' field to 'deband_dither' to align with Camera2dBundle (#11939) 2024-02-19 14:01:35 +00:00
bevy_derive Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_diagnostic Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_dylib Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_dynamic_plugin Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_ecs Remove APIs deprecated in 0.13 (#11974) 2024-02-19 19:04:47 +00:00
bevy_ecs_compile_fail_tests Remove APIs deprecated in 0.13 (#11974) 2024-02-19 19:04:47 +00:00
bevy_encase_derive Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_gilrs Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_gizmos Add a [lints] entry for workspace members missing it (#11900) 2024-02-19 17:09:47 +00:00
bevy_gltf Gltf loader now shows which file is missing pre baked tangents (#11854) 2024-02-19 16:49:32 +00:00
bevy_hierarchy Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_input also look in just_pressed touches for position (#7743) 2024-02-19 16:44:50 +00:00
bevy_internal Rework animation to be done in two phases. (#11707) 2024-02-19 14:59:54 +00:00
bevy_log Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_macro_utils Update to toml_edit 0.22 (#11973) 2024-02-19 08:11:29 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Add single-f32 constructors for a few (very few) primitives (#11934) 2024-02-18 07:43:45 +00:00
bevy_mikktspace Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_pbr Save 16 bytes per MeshUniform in uniform/storage buffers (#11999) 2024-02-20 16:25:25 +00:00
bevy_ptr Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_reflect Add method for querying whether a given short type path is ambiguous (#11840) 2024-02-19 16:47:11 +00:00
bevy_reflect_compile_fail_tests bevy_reflect_derive: Clean up attribute logic (#11777) 2024-02-12 15:16:27 +00:00
bevy_render Allow Mesh-related queue phase systems to parallelize (#11804) 2024-02-20 00:12:41 +00:00
bevy_scene Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_sprite Implement Debug for SpriteBundle and SpriteSheetBundle (#10506) 2024-02-19 16:38:48 +00:00
bevy_tasks Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_text Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_time Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_transform Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_ui Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00
bevy_utils refactor: Extract parallel queue abstraction (#7348) 2024-02-19 16:31:15 +00:00
bevy_window typo (#11955) 2024-02-18 20:16:15 +00:00
bevy_winit Release 0.13.0 (#11920) 2024-02-17 09:24:25 +00:00