..
bevy_a11y
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_animation
Rework animation to be done in two phases. ( #11707 )
2024-02-19 14:59:54 +00:00
bevy_app
Use is
method instead of downcast_ref::<T>().is_some()
in App::is_plugin_added
( #11949 )
2024-02-18 22:17:17 +00:00
bevy_asset
Fix example docs on embedded_asset macro ( #12003 )
2024-02-20 16:13:30 +00:00
bevy_audio
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_core
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_core_pipeline
rename Camera3dBundle's 'dither' field to 'deband_dither' to align with Camera2dBundle ( #11939 )
2024-02-19 14:01:35 +00:00
bevy_derive
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_diagnostic
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_dylib
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_dynamic_plugin
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_ecs
Remove APIs deprecated in 0.13 ( #11974 )
2024-02-19 19:04:47 +00:00
bevy_ecs_compile_fail_tests
Remove APIs deprecated in 0.13 ( #11974 )
2024-02-19 19:04:47 +00:00
bevy_encase_derive
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_gilrs
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_gizmos
Add a [lints]
entry for workspace members missing it ( #11900 )
2024-02-19 17:09:47 +00:00
bevy_gltf
Gltf loader now shows which file is missing pre baked tangents ( #11854 )
2024-02-19 16:49:32 +00:00
bevy_hierarchy
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_input
also look in just_pressed touches for position ( #7743 )
2024-02-19 16:44:50 +00:00
bevy_internal
Rework animation to be done in two phases. ( #11707 )
2024-02-19 14:59:54 +00:00
bevy_log
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_macro_utils
Update to toml_edit 0.22 ( #11973 )
2024-02-19 08:11:29 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Add single-f32 constructors for a few (very few) primitives ( #11934 )
2024-02-18 07:43:45 +00:00
bevy_mikktspace
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_pbr
Save 16 bytes per MeshUniform in uniform/storage buffers ( #11999 )
2024-02-20 16:25:25 +00:00
bevy_ptr
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_reflect
Add method for querying whether a given short type path is ambiguous ( #11840 )
2024-02-19 16:47:11 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect_derive: Clean up attribute logic ( #11777 )
2024-02-12 15:16:27 +00:00
bevy_render
Allow Mesh-related queue phase systems to parallelize ( #11804 )
2024-02-20 00:12:41 +00:00
bevy_scene
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_sprite
Implement Debug for SpriteBundle and SpriteSheetBundle ( #10506 )
2024-02-19 16:38:48 +00:00
bevy_tasks
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_text
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_time
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_transform
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_ui
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00
bevy_utils
refactor: Extract parallel queue abstraction ( #7348 )
2024-02-19 16:31:15 +00:00
bevy_window
typo ( #11955 )
2024-02-18 20:16:15 +00:00
bevy_winit
Release 0.13.0 ( #11920 )
2024-02-17 09:24:25 +00:00