mirror of
https://github.com/bevyengine/bevy
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3540b87e17
# Objective Add `bevy_picking` sprite backend as part of the `bevy_mod_picking` upstreamening (#12365). ## Solution More or less a copy/paste from `bevy_mod_picking`, with the changes [here](https://github.com/aevyrie/bevy_mod_picking/pull/354). I'm putting that link here since those changes haven't yet made it through review, so should probably be reviewed on their own. ## Testing I couldn't find any sprite-backend-specific tests in `bevy_mod_picking` and unfortunately I'm not familiar enough with Bevy's testing patterns to write tests for code that relies on windowing and input. I'm willing to break the pointer hit system into testable blocks and add some more modular tests if that's deemed important enough to block, otherwise I can open an issue for adding tests as follow-up. ## Follow-up work - More docs/tests - Ignore pick events on transparent sprite pixels with potential opt-out --------- Co-authored-by: Aevyrie <aevyrie@gmail.com>
261 lines
8.9 KiB
TOML
261 lines
8.9 KiB
TOML
[package]
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name = "bevy_internal"
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version = "0.15.0-dev"
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edition = "2021"
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description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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[features]
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trace = [
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"bevy_app/trace",
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"bevy_asset?/trace",
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"bevy_core_pipeline?/trace",
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"bevy_ecs/trace",
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"bevy_log/trace",
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"bevy_pbr?/trace",
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"bevy_render?/trace",
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"bevy_hierarchy/trace",
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"bevy_winit?/trace",
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]
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trace_chrome = ["bevy_log/tracing-chrome"]
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trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
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trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
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detailed_trace = ["bevy_utils/detailed_trace"]
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sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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exr = ["bevy_render/exr"]
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hdr = ["bevy_render/hdr"]
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png = ["bevy_render/png"]
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tga = ["bevy_render/tga"]
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jpeg = ["bevy_render/jpeg"]
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bmp = ["bevy_render/bmp"]
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webp = ["bevy_render/webp"]
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basis-universal = ["bevy_render/basis-universal"]
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dds = ["bevy_render/dds", "bevy_core_pipeline/dds", "bevy_gltf/dds"]
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pnm = ["bevy_render/pnm"]
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ktx2 = ["bevy_render/ktx2"]
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# For ktx2 supercompression
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zlib = ["bevy_render/zlib"]
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zstd = ["bevy_render/zstd"]
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# Include tonemapping LUT KTX2 files.
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tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
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# Include SMAA LUT KTX2 Files
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smaa_luts = ["bevy_core_pipeline/smaa_luts"]
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# Audio format support (vorbis is enabled by default)
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flac = ["bevy_audio/flac"]
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mp3 = ["bevy_audio/mp3"]
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vorbis = ["bevy_audio/vorbis"]
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wav = ["bevy_audio/wav"]
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minimp3 = ["bevy_audio/minimp3"]
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symphonia-aac = ["bevy_audio/symphonia-aac"]
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symphonia-all = ["bevy_audio/symphonia-all"]
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symphonia-flac = ["bevy_audio/symphonia-flac"]
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symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
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symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
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symphonia-wav = ["bevy_audio/symphonia-wav"]
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# Shader formats
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shader_format_glsl = [
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"bevy_render/shader_format_glsl",
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"bevy_pbr?/shader_format_glsl",
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]
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shader_format_spirv = ["bevy_render/shader_format_spirv"]
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serialize = [
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"bevy_core/serialize",
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"bevy_input/serialize",
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"bevy_ecs/serialize",
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"bevy_time/serialize",
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"bevy_window/serialize",
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"bevy_winit?/serialize",
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"bevy_transform/serialize",
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"bevy_math/serialize",
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"bevy_scene?/serialize",
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"bevy_ui?/serialize",
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"bevy_color?/serialize",
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]
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multi_threaded = [
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"bevy_asset?/multi_threaded",
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"bevy_ecs/multi_threaded",
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"bevy_render?/multi_threaded",
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"bevy_tasks/multi_threaded",
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]
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async-io = ["bevy_tasks/async-io"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# Transmission textures in `StandardMaterial`:
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pbr_transmission_textures = [
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"bevy_pbr?/pbr_transmission_textures",
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"bevy_gltf?/pbr_transmission_textures",
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]
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# Multi-layer material textures in `StandardMaterial`:
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pbr_multi_layer_material_textures = [
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"bevy_pbr?/pbr_multi_layer_material_textures",
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"bevy_gltf?/pbr_multi_layer_material_textures",
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]
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# Anisotropy texture in `StandardMaterial`:
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pbr_anisotropy_texture = [
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"bevy_pbr?/pbr_anisotropy_texture",
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"bevy_gltf?/pbr_anisotropy_texture",
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]
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# Optimise for WebGL2
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webgl = [
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"bevy_core_pipeline?/webgl",
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"bevy_pbr?/webgl",
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"bevy_render?/webgl",
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"bevy_gizmos?/webgl",
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"bevy_sprite?/webgl",
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]
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webgpu = [
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"bevy_core_pipeline?/webgpu",
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"bevy_pbr?/webgpu",
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"bevy_render?/webgpu",
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"bevy_gizmos?/webgpu",
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"bevy_sprite?/webgpu",
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]
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_dev_tools/bevy_ci_testing", "bevy_render?/ci_limits"]
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# Enable animation support, and glTF animation loading
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animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
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bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"]
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bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"]
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# Used to disable code that is unsupported when Bevy is dynamically linked
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dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
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# Enable using a shared stdlib for cxx on Android.
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android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
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# Enable AccessKit on Unix backends (currently only works with experimental
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# screen readers and forks.)
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accesskit_unix = ["bevy_winit/accesskit_unix"]
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bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
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bevy_render = [
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"dep:bevy_render",
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"bevy_scene?/bevy_render",
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"bevy_gizmos?/bevy_render",
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]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["bevy_math/glam_assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["bevy_math/debug_glam_assert"]
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default_font = ["bevy_text?/default_font"]
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# Enables the built-in asset processor for processed assets.
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asset_processor = ["bevy_asset?/asset_processor"]
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# Enables watching the filesystem for Bevy Asset hot-reloading
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file_watcher = ["bevy_asset?/file_watcher"]
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# Enables watching embedded files for Bevy Asset hot-reloading
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embedded_watcher = ["bevy_asset?/embedded_watcher"]
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# Enable system stepping support
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bevy_debug_stepping = [
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"bevy_ecs/bevy_debug_stepping",
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"bevy_app/bevy_debug_stepping",
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]
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# Enables the meshlet renderer for dense high-poly scenes (experimental)
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meshlet = ["bevy_pbr?/meshlet"]
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# Enables processing meshes into meshlet meshes for bevy_pbr
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meshlet_processor = ["bevy_pbr?/meshlet_processor"]
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# Provides a collection of developer tools
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bevy_dev_tools = ["dep:bevy_dev_tools"]
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# Provides a picking functionality
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bevy_picking = [
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"dep:bevy_picking",
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"bevy_ui?/bevy_picking",
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"bevy_sprite?/bevy_picking",
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]
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# Enable support for the ios_simulator by downgrading some rendering capabilities
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ios_simulator = ["bevy_pbr?/ios_simulator", "bevy_render?/ios_simulator"]
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# Enable built in global state machines
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bevy_state = ["dep:bevy_state"]
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# Enables source location tracking for change detection, which can assist with debugging
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track_change_detection = ["bevy_ecs/track_change_detection"]
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# Enable function reflection
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reflect_functions = [
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"bevy_reflect/functions",
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"bevy_app/reflect_functions",
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"bevy_ecs/reflect_functions",
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]
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[dependencies]
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# bevy
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bevy_a11y = { path = "../bevy_a11y", version = "0.15.0-dev" }
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bevy_app = { path = "../bevy_app", version = "0.15.0-dev" }
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bevy_core = { path = "../bevy_core", version = "0.15.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.15.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
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bevy_state = { path = "../bevy_state", optional = true, version = "0.15.0-dev" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
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bevy_input = { path = "../bevy_input", version = "0.15.0-dev" }
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bevy_log = { path = "../bevy_log", version = "0.15.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.15.0-dev" }
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bevy_ptr = { path = "../bevy_ptr", version = "0.15.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
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"bevy",
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] }
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bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
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# bevy (optional)
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bevy_animation = { path = "../bevy_animation", optional = true, version = "0.15.0-dev" }
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bevy_asset = { path = "../bevy_asset", optional = true, version = "0.15.0-dev" }
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bevy_audio = { path = "../bevy_audio", optional = true, version = "0.15.0-dev" }
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bevy_color = { path = "../bevy_color", optional = true, version = "0.15.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.15.0-dev" }
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bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.15.0-dev" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.15.0-dev" }
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bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.15.0-dev", default-features = false }
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.15.0-dev" }
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bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.15.0-dev" }
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bevy_picking = { path = "../bevy_picking", optional = true, version = "0.15.0-dev" }
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bevy_render = { path = "../bevy_render", optional = true, version = "0.15.0-dev" }
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bevy_scene = { path = "../bevy_scene", optional = true, version = "0.15.0-dev" }
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bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.15.0-dev" }
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bevy_text = { path = "../bevy_text", optional = true, version = "0.15.0-dev" }
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bevy_ui = { path = "../bevy_ui", optional = true, version = "0.15.0-dev" }
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bevy_winit = { path = "../bevy_winit", optional = true, version = "0.15.0-dev" }
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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