bevy/examples/shader
charlotte 1caa64d948
Refactor AsBindGroup to use a associated SystemParam. (#14909)
# Objective

Adding more features to `AsBindGroup` proc macro means making the trait
arguments uglier. Downstream implementors of the trait without the proc
macro might want to do different things than our default arguments.

## Solution

Make `AsBindGroup` take an associated `Param` type.

## Migration Guide

`AsBindGroup` now allows the user to specify a `SystemParam` to be used
for creating bind groups.
2024-08-25 20:16:34 +00:00
..
animate_shader.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
array_texture.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
compute_shader_game_of_life.rs Handle wgsl errors in the game of life example (#13624) 2024-06-03 13:31:56 +00:00
custom_phase_item.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
custom_post_processing.rs Start a built-in postprocessing stack, and implement chromatic aberration in it. (#13695) 2024-07-15 13:59:02 +00:00
custom_vertex_attribute.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
extended_material.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
fallback_image.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
gpu_readback.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
shader_defs.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_instancing.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
shader_material.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_material_2d.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_material_glsl.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_material_screenspace_texture.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
shader_prepass.rs Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
specialized_mesh_pipeline.rs Add example showing how to use SpecializedMeshPipeline (#14370) 2024-07-31 18:24:58 +00:00
texture_binding_array.rs Refactor AsBindGroup to use a associated SystemParam. (#14909) 2024-08-25 20:16:34 +00:00