mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
76ae6f4c6e
Does what it do. Co-authored-by: devil-ira <justthecooldude@gmail.com>
37 lines
931 B
Rust
37 lines
931 B
Rust
//! Prints all mouse events to the console.
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use bevy::{
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input::mouse::{MouseButtonInput, MouseMotion, MouseWheel},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_system(print_mouse_events_system)
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.run();
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}
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/// This system prints out all mouse events as they come in
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fn print_mouse_events_system(
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mut mouse_button_input_events: EventReader<MouseButtonInput>,
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mut mouse_motion_events: EventReader<MouseMotion>,
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mut cursor_moved_events: EventReader<CursorMoved>,
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mut mouse_wheel_events: EventReader<MouseWheel>,
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) {
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for event in mouse_button_input_events.iter() {
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info!("{:?}", event);
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}
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for event in mouse_motion_events.iter() {
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info!("{:?}", event);
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}
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for event in cursor_moved_events.iter() {
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info!("{:?}", event);
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}
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for event in mouse_wheel_events.iter() {
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info!("{:?}", event);
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}
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}
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