mirror of
https://github.com/bevyengine/bevy
synced 2025-01-04 09:18:54 +00:00
1bbd5c25c0
# Objective - Sometimes, people might load an asset as one type, then use it with an `Asset`s for a different type. - See e.g. #4784. - This is especially likely with the Gltf types, since users may not have a clear conceptual model of what types the assets will be. - We had an instance of this ourselves, in the `scene_viewer` example ## Solution - Make `Assets::get` require a type safe handle. --- ## Changelog ### Changed - `Assets::<T>::get` and `Assets::<T>::get_mut` now require that the passed handles are `Handle<T>`, improving the type safety of handles. ### Added - `HandleUntyped::typed_weak`, a helper function for creating a weak typed version of an exisitng `HandleUntyped`. ## Migration Guide `Assets::<T>::get` and `Assets::<T>::get_mut` now require that the passed handles are `Handle<T>`, improving the type safety of handles. If you were previously passing in: - a `HandleId`, use `&Handle::weak(id)` instead, to create a weak handle. You may have been able to store a type safe `Handle` instead. - a `HandleUntyped`, use `&handle_untyped.typed_weak()` to create a weak handle of the specified type. This is most likely to be the useful when using [load_folder](https://docs.rs/bevy_asset/latest/bevy_asset/struct.AssetServer.html#method.load_folder) - a `Handle<U>` of of a different type, consider whether this is the correct handle type to store. If it is (i.e. the same handle id is used for multiple different Asset types) use `Handle::weak(handle.id)` to cast to a different type.
130 lines
3.8 KiB
Rust
130 lines
3.8 KiB
Rust
use std::hash::Hash;
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use ab_glyph::{PxScale, ScaleFont};
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use bevy_asset::{Assets, Handle, HandleId};
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use bevy_math::Vec2;
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use bevy_render::texture::Image;
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use bevy_sprite::TextureAtlas;
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use bevy_utils::HashMap;
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use glyph_brush_layout::{FontId, SectionText};
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use crate::{
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error::TextError, glyph_brush::GlyphBrush, scale_value, Font, FontAtlasSet, PositionedGlyph,
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TextAlignment, TextSection,
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};
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pub struct TextPipeline<ID> {
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brush: GlyphBrush,
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glyph_map: HashMap<ID, TextLayoutInfo>,
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map_font_id: HashMap<HandleId, FontId>,
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}
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impl<ID> Default for TextPipeline<ID> {
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fn default() -> Self {
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TextPipeline {
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brush: GlyphBrush::default(),
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glyph_map: Default::default(),
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map_font_id: Default::default(),
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}
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}
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}
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pub struct TextLayoutInfo {
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pub glyphs: Vec<PositionedGlyph>,
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pub size: Vec2,
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}
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impl<ID: Hash + Eq> TextPipeline<ID> {
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pub fn get_or_insert_font_id(&mut self, handle: &Handle<Font>, font: &Font) -> FontId {
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let brush = &mut self.brush;
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*self
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.map_font_id
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.entry(handle.id)
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.or_insert_with(|| brush.add_font(handle.clone(), font.font.clone()))
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}
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pub fn get_glyphs(&self, id: &ID) -> Option<&TextLayoutInfo> {
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self.glyph_map.get(id)
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}
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#[allow(clippy::too_many_arguments)]
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pub fn queue_text(
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&mut self,
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id: ID,
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fonts: &Assets<Font>,
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sections: &[TextSection],
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scale_factor: f64,
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text_alignment: TextAlignment,
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bounds: Vec2,
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font_atlas_set_storage: &mut Assets<FontAtlasSet>,
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Image>,
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) -> Result<(), TextError> {
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let mut scaled_fonts = Vec::new();
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let sections = sections
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.iter()
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.map(|section| {
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let font = fonts
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.get(§ion.style.font)
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.ok_or(TextError::NoSuchFont)?;
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let font_id = self.get_or_insert_font_id(§ion.style.font, font);
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let font_size = scale_value(section.style.font_size, scale_factor);
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scaled_fonts.push(ab_glyph::Font::as_scaled(&font.font, font_size));
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let section = SectionText {
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font_id,
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scale: PxScale::from(font_size),
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text: §ion.value,
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};
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Ok(section)
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})
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.collect::<Result<Vec<_>, _>>()?;
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let section_glyphs = self
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.brush
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.compute_glyphs(§ions, bounds, text_alignment)?;
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if section_glyphs.is_empty() {
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self.glyph_map.insert(
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id,
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TextLayoutInfo {
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glyphs: Vec::new(),
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size: Vec2::new(0., 0.),
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},
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);
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return Ok(());
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}
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let mut min_x: f32 = std::f32::MAX;
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let mut min_y: f32 = std::f32::MAX;
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let mut max_x: f32 = std::f32::MIN;
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let mut max_y: f32 = std::f32::MIN;
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for sg in §ion_glyphs {
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let scaled_font = scaled_fonts[sg.section_index];
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let glyph = &sg.glyph;
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min_x = min_x.min(glyph.position.x);
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min_y = min_y.min(glyph.position.y - scaled_font.ascent());
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max_x = max_x.max(glyph.position.x + scaled_font.h_advance(glyph.id));
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max_y = max_y.max(glyph.position.y - scaled_font.descent());
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}
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let size = Vec2::new(max_x - min_x, max_y - min_y);
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let glyphs = self.brush.process_glyphs(
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section_glyphs,
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§ions,
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font_atlas_set_storage,
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fonts,
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texture_atlases,
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textures,
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)?;
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self.glyph_map.insert(id, TextLayoutInfo { glyphs, size });
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Ok(())
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}
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}
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